Files
GTA4RP/scripts/server/subaccount.js
2020-12-25 02:44:32 -06:00

319 lines
13 KiB
JavaScript
Raw Blame History

This file contains invisible Unicode characters
This file contains invisible Unicode characters that are indistinguishable to humans but may be processed differently by a computer. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
// ===========================================================================
// Asshat-Gaming Roleplay
// https://github.com/VortrexFTW/gtac_asshat_rp
// Copyright (c) 2020 Asshat-Gaming (https://asshatgaming.com)
// ---------------------------------------------------------------------------
// FILE: subaccount.js
// DESC: Provides subaccount (character) functions and usage
// TYPE: Server (JavaScript)
// ===========================================================================
function initSubAccountScript() {
console.log("[Asshat.SubAccount]: Initializing account script ...");
console.log("[Asshat.SubAccount]: Account script initialized!");
}
// ---------------------------------------------------------------------------
function loadSubAccountFromName(firstName, lastName) {
let dbConnection = connectToDatabase();
if(dbConnection) {
firstName = escapeDatabaseString(dbConnection, firstName);
lastName = escapeDatabaseString(dbConnection, lastName);
let dbQueryString = `SELECT * FROM sacct_main WHERE sacct_name_first = '${firstName}' AND sacct_name_last = '${lastName}' LIMIT 1;`;
let dbQuery = queryDatabase(dbConnection, dbQueryString);
if(dbQuery) {
let dbAssoc = fetchQueryAssoc(dbQuery);
freeDatabaseQuery(dbQuery);
return new serverClasses.subAccountData(dbAssoc);
}
disconnectFromDatabase(dbConnection);
}
return false;
}
// ---------------------------------------------------------------------------
function loadSubAccountFromId(subAccountId) {
let dbConnection = connectToDatabase();
if(dbConnection) {
let dbQueryString = `SELECT * FROM sacct_main WHERE sacct_id = ${subAccountId} LIMIT 1;`;
let dbQuery = queryDatabase(dbConnection, dbQueryString);
if(dbQuery) {
let dbAssoc = fetchQueryAssoc(dbQuery);
freeDatabaseQuery(dbQuery);
return new serverClasses.subAccountData(dbAssoc);
}
disconnectFromDatabase(dbConnection);
}
return false;
}
// ---------------------------------------------------------------------------
function loadSubAccountsFromAccount(accountId) {
let tempSubAccounts = [];
let dbAssoc = false;
if(accountId > 0) {
let dbConnection = connectToDatabase();
if(dbConnection) {
let dbQueryString = `SELECT * FROM sacct_main WHERE sacct_acct = ${accountId} AND sacct_server = ${serverId}`;
let dbQuery = queryDatabase(dbConnection, dbQueryString);
if(dbQuery) {
while(dbAssoc = fetchQueryAssoc(dbQuery)) {
let tempSubAccount = new serverClasses.subAccountData(dbAssoc);
tempSubAccounts.push(tempSubAccount);
}
freeDatabaseQuery(dbQuery);
}
disconnectFromDatabase(dbConnection);
}
}
return tempSubAccounts;
}
// ---------------------------------------------------------------------------
function saveSubAccountToDatabase(subAccountData) {
let dbConnection = connectToDatabase();
if(dbConnection) {
let dbQueryString = `UPDATE sacct_main SET sacct_pos_x=${subAccountData.spawnPosition.x}, sacct_pos_y=${subAccountData.spawnPosition.y}, sacct_pos_z=${subAccountData.spawnPosition.z}, sacct_angle=${subAccountData.spawnHeading}, sacct_skin=${subAccountData.skin}, sacct_cash=${subAccountData.cash}, sacct_job=${subAccountData.job}, sacct_int=${subAccountData.interior}, sacct_vw=${subAccountData.dimension} WHERE sacct_id=${subAccountData.databaseId}`;
let dbQuery = queryDatabase(dbConnection, dbQueryString);
//freeDatabaseQuery(dbQuery);
disconnectFromDatabase(dbConnection);
}
}
// ---------------------------------------------------------------------------
function createSubAccount(accountId, firstName, lastName, skinId, dateOfBirth, placeOfOrigin) {
console.log(`[Asshat.Account] Attempting to create subaccount ${firstName} ${lastName} in database`);
let dbConnection = connectToDatabase();
if(dbConnection) {
let safeFirstName = escapeDatabaseString(dbConnection, firstName);
let safeLastName = escapeDatabaseString(dbConnection, lastName);
let safePlaceOfOrigin = escapeDatabaseString(dbConnection, placeOfOrigin);
let dbQuery = queryDatabase(dbConnection, `INSERT INTO sacct_main (sacct_acct, sacct_name_first, sacct_name_last, sacct_skin, sacct_origin, sacct_when_born, sacct_pos_x, sacct_pos_y, sacct_pos_z, sacct_angle, sacct_cash, sacct_server, sacct_health, sacct_when_made, sacct_when_lastlogin) VALUES (${accountId}, '${safeFirstName}', '${safeLastName}', ${skinId}, '${safePlaceOfOrigin}', '${dateOfBirth}', ${getServerConfig().newCharacter.spawnPosition.x}, ${getServerConfig().newCharacter.spawnPosition.y}, ${getServerConfig().newCharacter.spawnPosition.z}, ${getServerConfig().newCharacter.spawnHeading}, ${getServerConfig().newCharacter.money}, ${serverId}, 100, UNIX_TIMESTAMP(), 0)`);
if(getDatabaseInsertId(dbConnection) > 0) {
return loadSubAccountFromId(getDatabaseInsertId(dbConnection));
}
disconnectFromDatabase(dbConnection);
}
return false;
}
// ---------------------------------------------------------------------------
function showCharacterSelectToClient(client) {
if(doesPlayerHaveAutoSelectLastCharacterEnabled(client)) {
if(getPlayerData().subAccounts != null) {
if(getPlayerData().subAccounts.length > 0) {
selectCharacter(client, getPlayerLastUsedSubAccount(client));
return true;
}
}
}
if(getServerConfig().useGUI && doesPlayerHaveGUIEnabled(client)) {
getPlayerData(client).currentSubAccount = 0;
let tempSubAccount = getPlayerData(client).subAccounts[0];
triggerNetworkEvent("ag.showCharacterSelect", client, tempSubAccount.firstName, tempSubAccount.lastName, tempSubAccount.placeOfOrigin, tempSubAccount.dateOfBirth, tempSubAccount.skin);
console.log(`[Asshat.Account] ${getClientDisplayForConsole(client)} is being shown the character select GUI`);
} else {
//let emojiNumbers = ["➊", "➋", "➌", "➍", "➎", "➏", "➐", "➑", "➒"];
//let emojiNumbers = ["①", "②", "③", "④", "⑤", "⑥", "⑦", "⑧", "⑨"];
//let emojiNumbers = ["1⃣", "2⃣", "3⃣", "4⃣", "5⃣", "6⃣", "7⃣", "8⃣", "9⃣"];
messageClientNormal(client, `You have the following characters. Use /usechar <id> to select one:`, getColourByName("teal"));
getPlayerData(client).subAccounts.forEach(function(subAccount, index) {
messageClientNormal(client, `${index+1} • [#AAAAAA]${subAccount.firstName} ${subAccount.lastName}`);
});
console.log(`[Asshat.Account] ${getClientDisplayForConsole(client)} is being shown the character select/list message (GUI disabled)`);
}
}
// ---------------------------------------------------------------------------
function checkNewCharacter(client, firstName, lastName, dateOfBirth, placeOfOrigin, skinId) {
if(areParamsEmpty(firstName)) {
triggerNetworkEvent("ag.newCharacterFailed", client, "First name cannot be blank!");
return false;
}
firstName = firstName.trim();
if(areParamsEmpty(lastName)) {
triggerNetworkEvent("ag.newCharacterFailed", client, "Last name cannot be blank!");
return false;
}
lastName = lastName.trim();
if(areParamsEmpty(dateOfBirth)) {
triggerNetworkEvent("ag.newCharacterFailed", client, "Date of birth cannot be blank!");
return false;
}
if(areParamsEmpty(placeOfOrigin)) {
triggerNetworkEvent("ag.newCharacterFailed", client, "Place of origin cannot be blank!");
return false;
}
if(areParamsEmpty(skinId)) {
triggerNetworkEvent("ag.newCharacterFailed", client, "Invalid skin!");
return false;
}
let subAccountData = createSubAccount(getPlayerData(client).accountData.databaseId, firstName, lastName, skinId, dateOfBirth, placeOfOrigin);
if(!subAccountData) {
if(getServerConfig().useGUI && doesPlayerHaveGUIEnabled(client)) {
triggerNetworkEvent("ag.newCharacterFailed", client, "Something went wrong. Your character could not be created!");
} else {
messageClientAlert(client, "Something went wrong. Your character could not be created!");
}
messageClientAlert(client, "Asshat Gaming staff have been notified of the problem and will fix it shortly.");
return false;
}
getPlayerData(client).subAccounts = loadSubAccountsFromAccount(getPlayerData(client).accountData.databaseId);
getPlayerData(client).currentSubAccount = 0;
let tempSubAccount = getPlayerData(client).subAccounts[0];
showCharacterSelectToClient(client);
}
addNetworkHandler("ag.checkNewCharacter", checkNewCharacter);
// ---------------------------------------------------------------------------
addNetworkHandler("ag.previousCharacter", function(client) {
if(getPlayerData(client).subAccounts.length > 1) {
if(getPlayerData(client).currentSubAccount <= 0) {
getPlayerData(client).currentSubAccount = getPlayerData(client).subAccounts.length-1;
} else {
getPlayerData(client).currentSubAccount--;
}
let subAccountId = getPlayerData(client).currentSubAccount;
let tempSubAccount = getPlayerData(client).subAccounts[subAccountId];
triggerNetworkEvent("ag.switchCharacterSelect", client, tempSubAccount.firstName, tempSubAccount.lastName, tempSubAccount.placeOfOrigin, tempSubAccount.dateOfBirth, tempSubAccount.skin);
}
});
// ---------------------------------------------------------------------------
addNetworkHandler("ag.nextCharacter", function(client) {
if(getPlayerData(client).subAccounts.length > 1) {
if(getPlayerData(client).currentSubAccount >= getPlayerData(client).subAccounts.length-1) {
getPlayerData(client).currentSubAccount = 0;
} else {
getPlayerData(client).currentSubAccount++;
}
let subAccountId = getPlayerData(client).currentSubAccount;
let tempSubAccount = getPlayerData(client).subAccounts[subAccountId];
triggerNetworkEvent("ag.switchCharacterSelect", client, tempSubAccount.firstName, tempSubAccount.lastName, tempSubAccount.placeOfOrigin, tempSubAccount.dateOfBirth, tempSubAccount.skin);
}
});
// ---------------------------------------------------------------------------
function selectCharacter(client, characterId = -1) {
if(getServerConfig().useGUI && doesPlayerHaveGUIEnabled(client)) {
triggerNetworkEvent("ag.characterSelectSuccess", client);
}
if(characterId != -1) {
getPlayerData(client).currentSubAccount = characterId;
}
let tempSubAccount = getClientCurrentSubAccount(client);
spawnPlayer(client, tempSubAccount.spawnPosition, tempSubAccount.spawnHeading, tempSubAccount.skin);
tempSubAccount.lastLogin = new Date().getTime();
updatePlayerNameTag(client);
sendAccountKeyBindsToClient(client);
messageClientAlert(client, `You are now playing as: [#0099FF]${tempSubAccount.firstName} ${tempSubAccount.lastName}`, getColourByName("white"));
messageClientNormal(client, "This server is in early development and may restart at any time for updates.", getColourByName("orange"));
messageClientNormal(client, "Please report any bugs using /bug and suggestions using /idea", getColourByName("yellow"));
triggerNetworkEvent("ag.restoreCamera", client);
setEntityData(client, "ag.spawned", true, true);
while(client.player == null) {};
setTimeout(function() {
setEntityData(client.player, "ag.spawned", true, true);
//triggerNetworkEvent("ag.restoreCamera", client);
setPlayerPosition(client, tempSubAccount.spawnPosition);
setPlayerHeading(client, tempSubAccount.spawnHeading);
setPlayerInterior(client, tempSubAccount.interior);
setPlayerVirtualWorld(client, tempSubAccount.dimension);
}, client.ping+1000);
}
addNetworkHandler("ag.selectCharacter", selectCharacter);
// ---------------------------------------------------------------------------
function switchCharacterCommand(command, params, client) {
getClientCurrentSubAccount(client).spawnPosition = getPlayerPosition(client);
getClientCurrentSubAccount(client).spawnHeading = getPlayerHeading(client);
saveSubAccountToDatabase(getClientCurrentSubAccount(client));
client.despawnPlayer();
showConnectCameraToPlayer(client);
showCharacterSelectToClient(client);
}
// ---------------------------------------------------------------------------
function newCharacterCommand(command, params, client) {
if(areParamsEmpty(params)) {
messageClientSyntax(client, getCommandSyntaxText(command));
return false;
}
let splitParams = params.split(" ");
let firstName = splitParams[0];
let lastName = splitParams[1];
checkNewCharacter(client, firstName, lastName, "01/01/1901", "Liberty City", getServerConfig().newCharacter.skin);
}
// ---------------------------------------------------------------------------
function useCharacterCommand(command, params, client) {
if(areParamsEmpty(params)) {
messageClientSyntax(client, getCommandSyntaxText(command));
return false;
}
let characterId = toInteger(params) || 1;
selectCharacter(client, characterId-1);
}
// ---------------------------------------------------------------------------
function getPlayerLastUsedSubAccount(client) {
let subAccounts = getPlayerData(client).subAccounts;
lastUsed = 0;
for(let i in subAccounts) {
if(subAccounts[i].lastLogin > subAccounts[lastUsed].lastLogin) {
lastUsed = i;
}
}
return lastUsed
}
// ---------------------------------------------------------------------------
function transferCharacterToServer(subAccountDatabaseId, newServerId) {
quickDatabaseQuery(`UPDATE sacct_main SET sacct_server = ${newServerId}, sacct_needs_setup = 1 WHERE sacct_id = ${subAccountDatabaseId} LIMIT 1;`);
}
// ---------------------------------------------------------------------------