107 lines
3.6 KiB
JavaScript
107 lines
3.6 KiB
JavaScript
// ===========================================================================
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// Asshat-Gaming Roleplay
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// https://github.com/VortrexFTW/gtac_asshat_rp
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// Copyright (c) 2020 Asshat-Gaming (https://asshatgaming.com)
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// ---------------------------------------------------------------------------
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// FILE: sync.js
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// DESC: Provides some elements and data sync
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// TYPE: Client (JavaScript)
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// ===========================================================================
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// ---------------------------------------------------------------------------
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let inVehicle = null;
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// ---------------------------------------------------------------------------
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addEventHandler("onProcess", function(event, deltaTime) {
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if(localPlayer != null && localPlayer.getData("ag.spawned") != null) {
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if(localPlayer.health <= 0) {
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localPlayer.clearWeapons();
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triggerNetworkEvent("ag.player.death", localPlayer.position, localPlayer.heading.toFixed(2));
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}
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}
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});
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// ---------------------------------------------------------------------------
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addNetworkHandler("ag.vehicle", function(syncId, model, position, heading, colour1, colour2, locked, lights) { //livery, dirtLevel, locked, lights) {
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let vehicle = createVehicle(model, position, heading);
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setEntityData(vehicle, "ag.syncId", syncId);
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vehicle.colour1 = colour1;
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vehicle.colour2 = colour2;
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//vehicle.livery = livery;
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//vehicle.dirtLevel = dirtLevel;
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vehicle.carLock = locked;
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vehicle.lights = lights;
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serverVehicles.push(vehicle);
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});
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// ---------------------------------------------------------------------------
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addNetworkHandler("ag.veh.lock", function(syncId, lockState) {
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if(isGTAIV()) {
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getVehicleFromSyncId(syncId).locked = lockState;
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} else {
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getVehicleFromSyncId(syncId).carLock = lockState;
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}
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});
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// ---------------------------------------------------------------------------
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addNetworkHandler("ag.veh.lights", function(syncId, lightState) {
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getVehicleFromSyncId(syncId).lights = lightState;
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});
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// ---------------------------------------------------------------------------
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addNetworkHandler("ag.veh.engine", function(syncId, engineState) {
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getVehicleFromSyncId(syncId).engine = engineState;
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});
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// ---------------------------------------------------------------------------
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addNetworkHandler("ag.veh.colours", function(syncId, colour1, colour2) {
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getVehicleFromSyncId(syncId).colour1 = colour1;
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getVehicleFromSyncId(syncId).colour2 = colour2;
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});
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// ---------------------------------------------------------------------------
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addNetworkHandler("ag.veh.repair", function(syncId) {
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getVehicleFromSyncId(syncId).fix();
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});
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// ---------------------------------------------------------------------------
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addNetworkHandler("ag.iv.syncPosition", function(state) {
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syncPosition = state;
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});
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// ---------------------------------------------------------------------------
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function getVehicleFromIVSyncId(syncId) {
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let vehicles = getVehicles();
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for(let i in vehicles) {
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if(getEntityData(vehicles[i], "ag.syncId")) {
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if(getEntityData(vehicles[i], "ag.syncId") == syncId) {
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return vehicles[i];
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}
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}
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}
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}
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// ---------------------------------------------------------------------------
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function getVehicleFromSyncId(syncId) {
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let vehicles = getVehicles();
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for(let i in vehicles) {
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if(getEntityData(vehicles[i], "ag.syncId") != null) {
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if(getEntityData(vehicles[i], "ag.syncId") == syncId) {
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return vehicles[i];
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}
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}
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}
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}
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// ---------------------------------------------------------------------------
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