Files
GTA4RP/scripts/client/main.js
Vortrex acfc788371 Lots of changes
* Add optional offset for some anims (like sitting)
* Fix int/vw chat check not working
* Disable ambience utils for now
* Add ped stop anim util
* Fix enter veh messages
* Fix radio stream not stopping when exiting vehicle
* Fix job items bugging out
* Don't save job equipment items
* Switch to inactive item slot when going on/off duty
* Fix gotospawn not working with int/vw
* Added anims for offset use
* Added element ID & syncer utils
* Fixed wrong job name being shown when setting job vehicle rank
* Added anim move type constants
* Added element collision net events
* Added is any GUI active util
* Fixed showing player list when a GUI is active
2021-09-13 07:22:00 -05:00

58 lines
1.5 KiB
JavaScript

// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// ===========================================================================
// FILE: main.js
// DESC: Main client script (will be reorganized into individual files later)
// TYPE: Client (JavaScript)
// ===========================================================================
let inSphere = false;
let inVehicle = false;
let inVehicleSeat = false;
let isWalking = false;
let isSpawned = false;
let garbageCollectorInterval = null;
let parkedVehiclePosition = false;
let parkedVehicleHeading = false;
let renderHUD = true;
let renderLabels = true;
let renderLogo = true;
let renderSmallGameMessage = true;
let renderScoreBoard = true;
let renderHotBar = true;
let renderItemActionDelay = true;
let renderInteriorLights = true;
let logLevel = LOG_INFO;
let weaponDamageEnabled = {};
let weaponDamageEvent = {};
let forceWeapon = 0;
let forceWeaponAmmo = 0;
let forceWeaponClipAmmo = 0;
let drunkEffectAmount = 0;
let drunkEffectDurationTimer = null;
let controlsEnabled = true;
let streamingRadio = null;
let streamingRadioVolume = 50;
let streamingRadioElement = false;
let enterPropertyKey = null;
let inAnimation = false;
let forcedAnimation = null;
let calledDeathEvent = false;
let interiorLightsEnabled = true;
let interiorLightsColour = toColour(0, 0, 0, 150);
// ===========================================================================