* Add optional offset for some anims (like sitting) * Fix int/vw chat check not working * Disable ambience utils for now * Add ped stop anim util * Fix enter veh messages * Fix radio stream not stopping when exiting vehicle * Fix job items bugging out * Don't save job equipment items * Switch to inactive item slot when going on/off duty * Fix gotospawn not working with int/vw * Added anims for offset use * Added element ID & syncer utils * Fixed wrong job name being shown when setting job vehicle rank * Added anim move type constants * Added element collision net events * Added is any GUI active util * Fixed showing player list when a GUI is active
58 lines
1.5 KiB
JavaScript
58 lines
1.5 KiB
JavaScript
// ===========================================================================
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// Vortrex's Roleplay Resource
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// https://github.com/VortrexFTW/gtac_roleplay
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// ===========================================================================
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// FILE: main.js
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// DESC: Main client script (will be reorganized into individual files later)
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// TYPE: Client (JavaScript)
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// ===========================================================================
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let inSphere = false;
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let inVehicle = false;
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let inVehicleSeat = false;
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let isWalking = false;
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let isSpawned = false;
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let garbageCollectorInterval = null;
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let parkedVehiclePosition = false;
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let parkedVehicleHeading = false;
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let renderHUD = true;
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let renderLabels = true;
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let renderLogo = true;
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let renderSmallGameMessage = true;
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let renderScoreBoard = true;
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let renderHotBar = true;
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let renderItemActionDelay = true;
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let renderInteriorLights = true;
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let logLevel = LOG_INFO;
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let weaponDamageEnabled = {};
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let weaponDamageEvent = {};
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let forceWeapon = 0;
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let forceWeaponAmmo = 0;
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let forceWeaponClipAmmo = 0;
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let drunkEffectAmount = 0;
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let drunkEffectDurationTimer = null;
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let controlsEnabled = true;
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let streamingRadio = null;
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let streamingRadioVolume = 50;
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let streamingRadioElement = false;
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let enterPropertyKey = null;
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let inAnimation = false;
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let forcedAnimation = null;
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let calledDeathEvent = false;
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let interiorLightsEnabled = true;
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let interiorLightsColour = toColour(0, 0, 0, 150);
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// ===========================================================================
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