Files
GTA4RP/scripts/client/label.js
2020-12-23 22:59:46 -06:00

213 lines
6.9 KiB
JavaScript

// ===========================================================================
// Asshat-Gaming Roleplay
// https://github.com/VortrexFTW/gtac_asshat_rp
// Copyright (c) 2020 Asshat-Gaming (https://asshatgaming.com)
// ---------------------------------------------------------------------------
// FILE: labels.js
// DESC: Provides functionality for world labels (3D labels)
// TYPE: Client (JavaScript)
// ===========================================================================
"use strict";
let businessLabels = [];
let houseLabels = [];
let propertyLabelNameFont = null;
let propertyLabelLockedFont = null;
let unlockedColour = toColour(50, 205, 50, 255);
let lockedColour = toColour(205, 92, 92, 255);
// ----------------------------------------------------------------------------
bindEventHandler("onResourceReady", thisResource, function(event, resource) {
propertyLabelNameFont = lucasFont.createDefaultFont(16.0, "Roboto", "Regular");
propertyLabelLockedFont = lucasFont.createDefaultFont(12.0, "Roboto", "Light");
});
// ----------------------------------------------------------------------------
class businessLabelData {
constructor(labelId, position, height, name, locked, hidden) {
this.labelId = labelId;
this.position = position;
this.height = height;
this.name = name;
this.locked = locked;
this.hidden = hidden;
}
}
// ----------------------------------------------------------------------------
class houseLabelData {
constructor(labelId, position, height, name, locked, hidden) {
this.labelId = labelId;
this.position = position;
this.height = height;
this.name = name;
this.locked = locked;
this.hidden = hidden;
}
}
// ----------------------------------------------------------------------------
addEventHandler("OnDrawnHUD", function(event) {
for(let i in businessLabels) {
renderPropertyLabel(businessLabels[i], true);
}
for(let i in houseLabels) {
renderPropertyLabel(houseLabels[i], true);
}
});
// ----------------------------------------------------------------------------
addNetworkHandler("ag.bizlabel.name", function(labelId, name) {
getBusinessLabelData(labelId).name = name;
return true;
});
// ----------------------------------------------------------------------------
addNetworkHandler("ag.bizlabel.del", function(labelId) {
for(let i in businessLabels) {
if(businessLabels[i].labelId == labelId) {
businessLabels.splice(i, 1);
}
}
return true;
});
// ----------------------------------------------------------------------------
addNetworkHandler("ag.bizlabel.locked", function(labelId, state) {
getBusinessLabelData(labelId).locked = state;
return true;
});
// ----------------------------------------------------------------------------
addNetworkHandler("ag.bizlabel.add", function(labelId, position, height, name, locked, hidden) {
businessLabels.push(new businessLabelData(labelId, position, height, name, locked, hidden));
return true;
});
// ----------------------------------------------------------------------------
addNetworkHandler("ag.bizlabel.all", function(tempBusinessLabels) {
for(let i in tempBusinessLabels) {
businessLabels.push(new businessLabelData(tempBusinessLabels[i][0], tempBusinessLabels[i][1], tempBusinessLabels[i][2], tempBusinessLabels[i][3], tempBusinessLabels[i][4], tempBusinessLabels[i][5]));
}
return true;
});
// ----------------------------------------------------------------------------
addNetworkHandler("ag.houselabel.add", function(labelId, position, height, name, locked, hidden) {
houseLabels.push(new houseLabelData(labelId, position, height, name, locked, hidden));
return true;
});
// ----------------------------------------------------------------------------
addNetworkHandler("ag.houselabel.all", function(tempHouseLabels) {
for(let i in tempHouseLabels) {
houseLabels.push(new houseLabelData(tempHouseLabels[i][0], tempHouseLabels[i][1], tempHouseLabels[i][2], tempHouseLabels[i][3], tempHouseLabels[i][4], tempHouseLabels[i][5]));
}
return true;
});
// ----------------------------------------------------------------------------
addNetworkHandler("ag.houselabel.name", function(labelId, name) {
getHouseLabelData(labelId).name = name;
return true;
});
// ----------------------------------------------------------------------------
addNetworkHandler("ag.houselabel.del", function(labelId) {
for(let i in houseLabels) {
if(houseLabels[i].labelId == labelId) {
houseLabels.splice(i, 1);
}
}
return true;
});
// ----------------------------------------------------------------------------
addNetworkHandler("ag.houselabel.locked", function(labelId, state) {
getHouseLabelData(labelId).locked = state;
return true;
});
// ----------------------------------------------------------------------------
function getBusinessLabelData(labelId) {
for(let i in businessLabels) {
if(businessLabels[i].labelId == labelId) {
return businessLabels[i];
}
}
}
// ----------------------------------------------------------------------------
function getHouseLabelData(labelId) {
for(let i in houseLabels) {
if(houseLabels[i].labelId == labelId) {
return houseLabels[i];
}
}
}
// ----------------------------------------------------------------------------
function renderPropertyLabel(labelData, isBusiness) {
if(labelData.hidden) {
return false;
}
if(localPlayer == null) {
return false;
}
if(propertyLabelNameFont == null) {
return false;
}
if(propertyLabelLockedFont == null) {
return false;
}
if(localPlayer.position.distance(labelData.position) > 7.5) {
return false;
}
let tempPosition = labelData.position;
let screenPosition = getScreenFromWorldPosition(tempPosition);
screenPosition.y -= labelData.height;
let text = (labelData.locked) ? "LOCKED" : "UNLOCKED";
if(isBusiness) {
text = (labelData.locked) ? "CLOSED" : "OPEN";
}
let size = propertyLabelLockedFont.measure(text, game.width, 0.0, 0.0, propertyLabelLockedFont.size, true, true);
propertyLabelLockedFont.render(text, [screenPosition.x-size[0]/2, screenPosition.y-size[1]/2], game.width, 0.0, 0.0, propertyLabelLockedFont.size, (labelData.locked) ? lockedColour : unlockedColour, false, true, false, true);
screenPosition.y -= 18;
text = labelData.name;
size = propertyLabelNameFont.measure(text, game.width, 0.0, 0.0, propertyLabelNameFont.size, true, true);
propertyLabelNameFont.render(text, [screenPosition.x-size[0]/2, screenPosition.y-size[1]/2], game.width, 0.0, 0.0, propertyLabelNameFont.size, COLOUR_WHITE, false, true, false, true);
}
// ----------------------------------------------------------------------------