Files
GTA4RP/scripts/server/messaging.js
2020-09-04 15:56:19 -05:00

93 lines
3.7 KiB
JavaScript
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// ===========================================================================
// Asshat Gaming RP
// http://asshatgaming.com
// © 2020 Asshat Gaming
// ---------------------------------------------------------------------------
// FILE: messaging.js
// DESC: Provides messaging functions and usage
// TYPE: Server (JavaScript)
// ===========================================================================
// ---------------------------------------------------------------------------
function messageClientError(client, messageText) {
if(client instanceof Client) {
messageClient("🚫 " + String(messageText), client, getColourByType("errorMessage"));
} else {
messageDiscordUser("🚫 " + String(messageText), client);
}
}
// ---------------------------------------------------------------------------
function messageClientSyntax(client, messageText) {
if(client instanceof Client) {
messageClient("⌨️ [#FFFFFF] " + String(messageText), client, getColourByType("syntaxMessage"));
} else {
messageDiscordUser("⌨️ " + String(messageText), client);
}
}
// ---------------------------------------------------------------------------
function messageClientAlert(client, messageText) {
if(client instanceof Client) {
messageClient("⚠️ [#FFFFFF] " + String(messageText), client, getColourByType("alertMessage"));
} else {
messageDiscordUser("⚠️ " + String(messageText), client);
}
}
// ---------------------------------------------------------------------------
function messageClientSuccess(client, messageText) {
if(client instanceof Client) {
messageClient("👍 [#FFFFFF] " + String(messageText), client, getColourByType("successMessage"));
} else {
messageDiscordUser("👍 " + String(messageText), client);
}
}
// ---------------------------------------------------------------------------
function messageClientInfo(client, messageText) {
if(client instanceof Client) {
messageClient(" [#FFFFFF] " + String(messageText), client, getColourByType("successMessage"));
} else {
messageDiscordUser(" " + String(messageText), client);
}
}
// ---------------------------------------------------------------------------
function messageClientTalk(client, talkingClient, messageText) {
messageClient(getClientSubAccountName(client) + " says: " + String(messageText), client, getColourByType("talkMessage"));
}
// ---------------------------------------------------------------------------
function messageClientWhisper(client, talkingClient, messageText) {
messageClient(getClientSubAccountName(client) + " whispers: " + String(messageText), client, getColourByType("whisperMessage"));
}
// ---------------------------------------------------------------------------
function messageClientShout(client, talkingClient, messageText) {
messageClient(getClientSubAccountName(client) + " shouts: " + String(messageText) + "!", client, getColourByType("shoutMessage"));
}
// ---------------------------------------------------------------------------
function messageClientDoAction(client, talkingClient, messageText) {
if(client instanceof Client) {
messageClient(String(messageText) + " * (" + getClientSubAccountName(client) + ")", client, getColourByType("doActionMessage"));
}
}
// ---------------------------------------------------------------------------
function messageClientMeAction(client, talkingClient, messageText) {
messageClient(getClientSubAccountName(client) + " " + String(messageText), client, getColourByType("meActionMessage"));
}
// ---------------------------------------------------------------------------