Files
GTA4RP/scripts/server/subaccount.js
2022-08-04 05:12:48 -05:00

750 lines
32 KiB
JavaScript

// ===========================================================================
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: subaccount.js
// DESC: Provides subaccount (character) functions and usage
// TYPE: Server (JavaScript)
// ===========================================================================
/**
* @class Representing a character's (subaccount) data. Loaded and saved in the database
*/
class SubAccountData {
constructor(dbAssoc = false) {
this.databaseId = 0;
this.serverId = 0;
this.firstName = "John";
this.lastName = "Doe";
this.middleName = "Q";
this.account = 0;
this.skin = 0;
this.cash = 0;
this.spawnPosition = toVector3(0.0, 0.0, 0.0);
this.spawnHeading = 0.0;
this.lastLogin = 0;
this.clan = 0;
this.clanFlags = 0;
this.clanRank = 0;
this.clanTitle = 0;
this.isWorking = false;
this.jobUniform = this.skin;
this.job = 0;
this.jobIndex = -1;
this.jobRank = 0;
this.jobRankIndex = -1;
this.weapons = [];
this.inJail = false;
this.interior = 0;
this.dimension = 0;
this.pedScale = toVector3(1.0, 1.0, 1.0);
this.walkStyle = 0;
this.fightStyle = 0;
this.health = 100;
this.armour = 100;
this.inHouse = 0;
this.inBusiness = 0;
this.accent = "";
this.bodyParts = {
hair: [0, 0],
head: [0, 0],
upper: [0, 0],
lower: [0, 0],
};
this.bodyProps = {
hair: [0, 0],
eyes: [0, 0],
head: [0, 0],
leftHand: [0, 0],
rightHand: [0, 0],
leftWrist: [0, 0],
rightWrist: [0, 0],
hip: [0, 0],
leftFoot: [0, 0],
rightFoot: [0, 0],
};
if (dbAssoc) {
this.databaseId = dbAssoc["sacct_id"];
this.serverId = toInteger(dbAssoc["sacct_server"]);
this.firstName = dbAssoc["sacct_name_first"];
this.lastName = dbAssoc["sacct_name_last"];
this.middleName = dbAssoc["sacct_name_middle"] || "";
this.account = toInteger(dbAssoc["sacct_acct"]);
this.skin = toInteger(dbAssoc["sacct_svr_skin"]);
this.cash = toInteger(dbAssoc["sacct_cash"]);
this.spawnPosition = toVector3(toFloat(dbAssoc["sacct_pos_x"]), toFloat(dbAssoc["sacct_pos_y"]), toFloat(dbAssoc["sacct_pos_z"]));
this.spawnHeading = toFloat(dbAssoc["sacct_rot_z"]);
this.lastLogin = toInteger(dbAssoc["sacct_when_lastlogin"]);
this.clan = toInteger(dbAssoc["sacct_svr_clan"]);
this.clanFlags = toInteger(dbAssoc["sacct_svr_clan_flags"]);
this.clanRank = toInteger(dbAssoc["sacct_svr_clan_rank"]);
this.clanTitle = toInteger(dbAssoc["sacct_svr_clan_title"]);
this.job = toInteger(dbAssoc["sacct_svr_job"]);
this.jobRank = toInteger(dbAssoc["sacct_svr_job_rank"]);
this.interior = toInteger(dbAssoc["sacct_int"]);
this.dimension = toInteger(dbAssoc["sacct_vw"]);
this.pedScale = toVector3(toFloat(dbAssoc["sacct_svr_scale_x"]), toFloat(dbAssoc["sacct_svr_scale_y"]), toFloat(dbAssoc["sacct_svr_scale_z"]));
this.walkStyle = toInteger(dbAssoc["sacct_svr_walkstyle"]);
this.fightStyle = toInteger(dbAssoc["sacct_svr_fightstyle"]);
this.health = toInteger(dbAssoc["sacct_health"]);
this.armour = toInteger(dbAssoc["sacct_armour"]);
this.inHouse = toInteger(dbAssoc["sacct_inhouse"]);
this.inBusiness = toInteger(dbAssoc["sacct_inbusiness"]);
this.accent = toString(dbAssoc["sacct_accent"]);
this.bodyParts = {
hair: [toInteger(dbAssoc["sacct_svr_hd_part_hair_model"]) || 0, toInteger(dbAssoc["sacct_svr_hd_part_hair_texture"]) || 0],
head: [toInteger(dbAssoc["sacct_svr_hd_part_head_model"]) || 0, toInteger(dbAssoc["sacct_svr_hd_part_head_texture"]) || 0],
upper: [toInteger(dbAssoc["sacct_svr_hd_part_upper_model"]) || 0, toInteger(dbAssoc["sacct_svr_hd_part_upper_texture"]) || 0],
lower: [toInteger(dbAssoc["sacct_svr_hd_part_lower_model"]) || 0, toInteger(dbAssoc["sacct_svr_hd_part_lower_texture"]) || 0],
};
this.bodyProps = {
hair: [toInteger(dbAssoc["sacct_svr_hd_prop_hair_model"]) || 0, toInteger(dbAssoc["sacct_svr_hd_prop_hair_texture"]) || 0],
eyes: [toInteger(dbAssoc["sacct_svr_hd_prop_eyes_model"]) || 0, toInteger(dbAssoc["sacct_svr_hd_prop_eyes_texture"]) || 0],
head: [toInteger(dbAssoc["sacct_svr_hd_prop_head_model"]) || 0, toInteger(dbAssoc["sacct_svr_hd_prop_head_texture"]) || 0],
leftHand: [toInteger(dbAssoc["sacct_svr_hd_prop_lefthand_model"]) || 0, toInteger(dbAssoc["sacct_svr_hd_prop_lefthand_texture"]) || 0],
rightHand: [toInteger(dbAssoc["sacct_svr_hd_prop_righthand_model"]) || 0, toInteger(dbAssoc["sacct_svr_hd_prop_righthand_texture"]) || 0],
leftWrist: [toInteger(dbAssoc["sacct_svr_hd_prop_leftwrist_model"]) || 0, toInteger(dbAssoc["sacct_svr_hd_prop_leftwrist_texture"]) || 0],
rightWrist: [toInteger(dbAssoc["sacct_svr_hd_prop_rightwrist_model"]) || 0, toInteger(dbAssoc["sacct_svr_hd_prop_rightwrist_texture"]) || 0],
hip: [toInteger(dbAssoc["sacct_svr_hd_prop_hip_model"]) || 0, toInteger(dbAssoc["sacct_svr_hd_prop_hip_texture"]) || 0],
leftFoot: [toInteger(dbAssoc["sacct_svr_hd_prop_leftfoot_model"]) || 0, toInteger(dbAssoc["sacct_svr_hd_prop_leftfoot_texture"]) || 0],
rightFoot: [toInteger(dbAssoc["sacct_svr_hd_prop_rightfoot_model"]) || 0, toInteger(dbAssoc["sacct_svr_hd_prop_rightfoot_texture"]) || 0],
};
}
}
};
// ===========================================================================
function initSubAccountScript() {
logToConsole(LOG_DEBUG, "[VRR.SubAccount]: Initializing subaccount script ...");
logToConsole(LOG_INFO, "[VRR.SubAccount]: SubAccount script initialized!");
}
// ===========================================================================
function loadSubAccountFromName(firstName, lastName) {
let dbConnection = connectToDatabase();
if (dbConnection) {
firstName = escapeDatabaseString(dbConnection, firstName);
lastName = escapeDatabaseString(dbConnection, lastName);
let dbQueryString = `SELECT * FROM sacct_main INNER JOIN sacct_svr ON sacct_svr.sacct_svr_sacct=sacct_main.sacct_id AND sacct_svr.sacct_svr_server=${getServerId()} WHERE sacct_name_first = '${firstName}' AND sacct_name_last = '${lastName}' LIMIT 1;`;
let dbQuery = queryDatabase(dbConnection, dbQueryString);
if (dbQuery) {
let dbAssoc = fetchQueryAssoc(dbQuery);
freeDatabaseQuery(dbQuery);
return new SubAccountData(dbAssoc);
}
disconnectFromDatabase(dbConnection);
}
return false;
}
// ===========================================================================
function loadSubAccountFromId(subAccountId) {
let dbConnection = connectToDatabase();
if (dbConnection) {
let dbQueryString = `SELECT * FROM sacct_main INNER JOIN sacct_svr ON sacct_svr.sacct_svr_sacct=sacct_main.sacct_id AND sacct_svr.sacct_svr_server=${getServerId()} WHERE sacct_id = ${subAccountId} LIMIT 1;`;
let dbQuery = queryDatabase(dbConnection, dbQueryString);
if (dbQuery) {
let dbAssoc = fetchQueryAssoc(dbQuery);
freeDatabaseQuery(dbQuery);
return new SubAccountData(dbAssoc);
}
disconnectFromDatabase(dbConnection);
}
return false;
}
// ===========================================================================
function loadSubAccountsFromAccount(accountId) {
let tempSubAccounts = [];
let dbAssoc = false;
if (accountId > 0) {
let dbConnection = connectToDatabase();
if (dbConnection) {
let dbQueryString = `SELECT * FROM sacct_main INNER JOIN sacct_svr ON sacct_svr.sacct_svr_sacct=sacct_main.sacct_id AND sacct_svr.sacct_svr_server=${getServerId()} WHERE sacct_acct = ${accountId} AND sacct_server = ${getServerId()}`;
let dbQuery = queryDatabase(dbConnection, dbQueryString);
if (dbQuery) {
while (dbAssoc = fetchQueryAssoc(dbQuery)) {
let tempSubAccount = new SubAccountData(dbAssoc);
// Make sure skin is valid
if (tempSubAccount.skin == -1) {
tempSubAccount.skin = getServerConfig().newCharacter.skin;
}
// Check if clan and rank are still valid
if (tempSubAccount.clan != 0) {
let clanIndex = getClanIndexFromDatabaseId(tempSubAccount.clan);
if (!getClanData(clanIndex)) {
tempSubAccount.clan = 0;
tempSubAccount.clanRank = 0;
tempSubAccount.clanIndex = -1;
tempSubAccount.clanRankIndex = -1;
tempSubAccount.clanTitle = "";
tempSubAccount.clanFlags = 0;
} else {
let clanRankIndex = getClanRankIndexFromDatabaseId(clanIndex, tempSubAccount.clanRank);
if (!getClanRankData(clanIndex, clanRankIndex)) {
let newClanRankIndex = getLowestClanRank(clanIndex);
tempSubAccount.clanRank = getClanRankData(clanIndex, newClanRankIndex).databaseId
tempSubAccount.clanRankIndex = newClanRankIndex;
} else {
tempSubAccount.clanRankIndex = clanRankIndex;
}
tempSubAccount.clanIndex = clanIndex;
}
}
// Check if job and rank are still valid
if (tempSubAccount.job != 0) {
let jobIndex = getJobIndexFromDatabaseId(tempSubAccount.job);
if (!getJobData(jobIndex)) {
tempSubAccount.job = 0;
tempSubAccount.jobRank = 0;
tempSubAccount.jobIndex = -1;
tempSubAccount.jobRankIndex = -1;
} else {
if (getJobData(jobIndex).ranks.length > 0) {
let jobRankIndex = getJobRankIndexFromDatabaseId(jobIndex, tempSubAccount.jobRank);
if (!getJobRankData(jobIndex, jobRankIndex)) {
let newJobRankIndex = getLowestJobRank(jobIndex);
console.log(`[VRR.SubAccount]: Job ${jobIndex} has no rank ${tempSubAccount.jobRank}! Using lowest rank ${newJobRankIndex} instead.`);
tempSubAccount.jobRank = getJobRankData(jobIndex, newJobRankIndex).databaseId;
tempSubAccount.jobRankIndex = newJobRankIndex;
} else {
tempSubAccount.jobRankIndex = jobRankIndex;
}
} else {
tempSubAccount.jobRankIndex = -1;
}
tempSubAccount.jobIndex = jobIndex;
}
}
tempSubAccounts.push(tempSubAccount);
}
freeDatabaseQuery(dbQuery);
}
disconnectFromDatabase(dbConnection);
}
}
return tempSubAccounts;
}
// ===========================================================================
function saveSubAccountToDatabase(subAccountData) {
let dbConnection = connectToDatabase();
if (dbConnection) {
let safeClanTag = escapeDatabaseString(dbConnection, subAccountData.ClanTag);
let safeClanTitle = escapeDatabaseString(dbConnection, subAccountData.clanTitle);
let safeFirstName = escapeDatabaseString(dbConnection, subAccountData.firstName);
let safeLastName = escapeDatabaseString(dbConnection, subAccountData.lastName);
let safeMiddleName = escapeDatabaseString(dbConnection, subAccountData.middleName);
let data = [
//["sacct_svr", getServerId()],
["sacct_acct", subAccountData.account],
["sacct_name_first", safeFirstName],
["sacct_name_last", safeLastName],
["sacct_name_middle", safeMiddleName],
["sacct_cash", subAccountData.cash],
["sacct_when_lastlogin", subAccountData.lastLogin],
["sacct_pos_x", subAccountData.spawnPosition.x],
["sacct_pos_y", subAccountData.spawnPosition.y],
["sacct_pos_z", subAccountData.spawnPosition.z],
["sacct_rot_z", subAccountData.spawnHeading],
["sacct_int", subAccountData.interior],
["sacct_vw", subAccountData.dimension],
["sacct_health", subAccountData.health],
["sacct_armour", subAccountData.armour],
["sacct_accent", subAccountData.accent],
];
let dbQuery = null;
let queryString = createDatabaseUpdateQuery("sacct_main", data, `sacct_id=${subAccountData.databaseId}`);
dbQuery = queryDatabase(dbConnection, queryString);
freeDatabaseQuery(dbQuery);
let data2 = [
//["sacct_svr_svr", getServerId()],
["sacct_svr_sacct", subAccountData.databaseId],
["sacct_svr_job", subAccountData.job],
//["sacct_svr_job_rank", getServerId()],
["sacct_svr_clan", subAccountData.clan],
["sacct_svr_clan_rank", subAccountData.clanRank],
["sacct_svr_clan_tag", safeClanTag],
["sacct_svr_clan_title", safeClanTitle],
["sacct_svr_clan_flags", subAccountData.clanFlags],
["sacct_svr_scale_x", subAccountData.pedScale.x],
["sacct_svr_scale_y", subAccountData.pedScale.y],
["sacct_svr_scale_z", subAccountData.pedScale.z],
["sacct_svr_skin", subAccountData.skin],
["sacct_svr_fightstyle", subAccountData.fightStyle],
["sacct_svr_walkstyle", subAccountData.walkStyle],
["sacct_svr_hd_part_hair_model", subAccountData.bodyParts.hair[0]],
["sacct_svr_hd_part_hair_texture", subAccountData.bodyParts.hair[1]],
["sacct_svr_hd_part_head_model", subAccountData.bodyParts.head[0]],
["sacct_svr_hd_part_head_texture", subAccountData.bodyParts.head[1]],
["sacct_svr_hd_part_upper_model", subAccountData.bodyParts.upper[0]],
["sacct_svr_hd_part_upper_texture", subAccountData.bodyParts.upper[1]],
["sacct_svr_hd_part_lower_model", subAccountData.bodyParts.lower[0]],
["sacct_svr_hd_part_lower_texture", subAccountData.bodyParts.lower[1]],
["sacct_svr_hd_prop_hair_model", subAccountData.bodyProps.hair[0]],
["sacct_svr_hd_prop_hair_texture", subAccountData.bodyProps.hair[1]],
["sacct_svr_hd_prop_eyes_model", subAccountData.bodyProps.eyes[0]],
["sacct_svr_hd_prop_eyes_texture", subAccountData.bodyProps.eyes[1]],
["sacct_svr_hd_prop_head_model", subAccountData.bodyProps.head[0]],
["sacct_svr_hd_prop_head_texture", subAccountData.bodyProps.head[1]],
["sacct_svr_hd_prop_lefthand_model", subAccountData.bodyProps.leftHand[0]],
["sacct_svr_hd_prop_lefthand_texture", subAccountData.bodyProps.leftHand[1]],
["sacct_svr_hd_prop_righthand_model", subAccountData.bodyProps.rightHand[0]],
["sacct_svr_hd_prop_righthand_texture", subAccountData.bodyProps.rightHand[1]],
["sacct_svr_hd_prop_leftwrist_model", subAccountData.bodyProps.leftWrist[0]],
["sacct_svr_hd_prop_leftwrist_texture", subAccountData.bodyProps.leftWrist[1]],
["sacct_svr_hd_prop_rightwrist_model", subAccountData.bodyProps.rightWrist[0]],
["sacct_svr_hd_prop_rightwrist_texture", subAccountData.bodyProps.rightWrist[1]],
["sacct_svr_hd_prop_hip_model", subAccountData.bodyProps.hip[0]],
["sacct_svr_hd_prop_hip_texture", subAccountData.bodyProps.hip[1]],
["sacct_svr_hd_prop_leftfoot_model", subAccountData.bodyProps.leftFoot[0]],
["sacct_svr_hd_prop_leftfoot_texture", subAccountData.bodyProps.leftFoot[1]],
["sacct_svr_hd_prop_rightfoot_model", subAccountData.bodyProps.rightFoot[0]],
["sacct_svr_hd_prop_rightfoot_texture", subAccountData.bodyProps.rightFoot[1]],
];
dbQuery = null;
queryString = "";
queryString = createDatabaseUpdateQuery("sacct_svr", data2, `sacct_svr_sacct=${subAccountData.databaseId} AND sacct_svr_server = ${getServerId()}`);
dbQuery = queryDatabase(dbConnection, queryString);
freeDatabaseQuery(dbQuery);
disconnectFromDatabase(dbConnection);
}
}
// ===========================================================================
function createSubAccount(accountId, firstName, lastName) {
logToConsole(LOG_DEBUG, `[VRR.Account] Attempting to create subaccount ${firstName} ${lastName} in database`);
let dbConnection = connectToDatabase();
let dbQuery = false;
if (dbConnection) {
firstName = fixCharacterName(firstName);
lastName = fixCharacterName(lastName);
let safeFirstName = escapeDatabaseString(dbConnection, firstName);
let safeLastName = escapeDatabaseString(dbConnection, lastName);
dbQuery = queryDatabase(dbConnection, `INSERT INTO sacct_main (sacct_acct, sacct_name_first, sacct_name_last, sacct_pos_x, sacct_pos_y, sacct_pos_z, sacct_rot_z, sacct_cash, sacct_server, sacct_health, sacct_when_made, sacct_when_lastlogin) VALUES (${accountId}, '${safeFirstName}', '${safeLastName}', ${getServerConfig().newCharacter.spawnPosition.x}, ${getServerConfig().newCharacter.spawnPosition.y}, ${getServerConfig().newCharacter.spawnPosition.z}, ${getServerConfig().newCharacter.spawnHeading}, ${getServerConfig().newCharacter.money}, ${getServerId()}, 100, CURRENT_TIMESTAMP(), 0)`);
//if(dbQuery) {
if (getDatabaseInsertId(dbConnection) > 0) {
let dbInsertId = getDatabaseInsertId(dbConnection);
createDefaultSubAccountServerData(dbInsertId, getServerConfig().newCharacter.skin);
let tempSubAccount = loadSubAccountFromId(dbInsertId);
return tempSubAccount;
}
//freeDatabaseQuery(dbQuery);
//}
disconnectFromDatabase(dbConnection);
}
return false;
}
// ===========================================================================
function showCharacterSelectToClient(client) {
getPlayerData(client).switchingCharacter = true;
if (doesPlayerHaveAutoSelectLastCharacterEnabled(client)) {
if (getPlayerData(client).subAccounts.length > 0) {
logToConsole(LOG_DEBUG, `[VRR.SubAccount] ${getPlayerDisplayForConsole(client)} is being auto-spawned as character ID ${getPlayerLastUsedSubAccount(client)}`);
selectCharacter(client, getPlayerLastUsedSubAccount(client));
return true;
}
}
if (doesServerHaveGUIEnabled() && doesPlayerHaveGUIEnabled(client)) {
getPlayerData(client).currentSubAccount = 0;
logToConsole(LOG_DEBUG, `[VRR.SubAccount] Setting ${getPlayerDisplayForConsole(client)}'s character to ID ${getPlayerData(client).currentSubAccount}`);
let tempSubAccount = getPlayerData(client).subAccounts[0];
let clanName = (tempSubAccount.clan != 0) ? getClanData(getClanIndexFromDatabaseId(tempSubAccount.clan)).name : "None";
let lastPlayedText = (tempSubAccount.lastLogin != 0) ? `${msToTime(getCurrentUnixTimestamp() - tempSubAccount.lastLogin)} ago` : "Never";
showPlayerCharacterSelectGUI(client, tempSubAccount.firstName, tempSubAccount.lastName, tempSubAccount.cash, clanName, lastPlayedText, getGameConfig().skins[getGame()][tempSubAccount.skin][0]);
//spawnPlayer(client, getServerConfig().characterSelectPedPosition, getServerConfig().characterSelectPedHeading, getPlayerCurrentSubAccount(client).skin, getServerConfig().characterSelectInterior, getServerConfig().characterSelectDimension);
//setTimeout(function() {
// showCharacterSelectCameraToPlayer(client);
//}, 500);
logToConsole(LOG_DEBUG, `[VRR.SubAccount] ${getPlayerDisplayForConsole(client)} is being shown the character select GUI`);
} else {
let charactersList = getPlayerData(client).subAccounts.map((sacct, index) => `{teal}${index + 1}: {ALTCOLOUR}${sacct.firstName} ${sacct.lastName}`);
let chunkedList = splitArrayIntoChunks(charactersList, 5);
messagePlayerNormal(client, makeChatBoxSectionHeader(getLocaleString(client, "HeaderCharactersListSelf")));
for (let i in chunkedList) {
messagePlayerNormal(client, chunkedList[i].join("{MAINCOLOUR} • "));
}
messagePlayerInfo(client, getLocaleString(client, "CharacterSelectHelpText", `{ALTCOLOUR}/usechar{MAINCOLOUR}`, `{ALTCOLOUR}/newchar{MAINCOLOUR}`));
logToConsole(LOG_DEBUG, `[VRR.SubAccount] ${getPlayerDisplayForConsole(client)} is being shown the character select/list message (GUI disabled)`);
}
}
// ===========================================================================
function checkNewCharacter(client, firstName, lastName) {
if (areParamsEmpty(firstName)) {
showPlayerNewCharacterFailedGUI(client, "First name cannot be blank!");
return false;
}
firstName = firstName.trim();
if (areParamsEmpty(lastName)) {
showPlayerNewCharacterFailedGUI(client, "Last name cannot be blank!");
return false;
}
lastName = lastName.trim();
if (doesNameContainInvalidCharacters(firstName) || doesNameContainInvalidCharacters(lastName)) {
logToConsole(LOG_INFO | LOG_WARN, `[VRR.Account] Subaccount ${firstName} ${lastName} could not be created (invalid characters in name)`);
showPlayerNewCharacterFailedGUI(client, "Invalid characters in name!");
return false;
}
if (getPlayerData(client).changingCharacterName) {
getPlayerCurrentSubAccount(client).firstName = fixCharacterName(firstName);
getPlayerCurrentSubAccount(client).lastName = fixCharacterName(lastName);
updateAllPlayerNameTags(client);
hideAllPlayerGUI(client);
return true;
}
let subAccountData = createSubAccount(getPlayerData(client).accountData.databaseId, firstName, lastName);
if (!subAccountData) {
if (doesServerHaveGUIEnabled() && doesPlayerHaveGUIEnabled(client)) {
showPlayerNewCharacterFailedGUI(client, "Your character could not be created!");
} else {
messagePlayerError(client, "Your character could not be created!");
}
messagePlayerAlert(client, `${getServerName()} staff have been notified of the problem and will fix it soon.`);
return false;
}
getPlayerData(client).subAccounts = loadSubAccountsFromAccount(getPlayerData(client).accountData.databaseId);
getPlayerData(client).currentSubAccount = 0;
getPlayerData(client).creatingCharacter = false;
showCharacterSelectToClient(client);
}
// ===========================================================================
function checkPreviousCharacter(client) {
if (getPlayerData(client).subAccounts.length > 1) {
if (getPlayerData(client).currentSubAccount <= 0) {
getPlayerData(client).currentSubAccount = getPlayerData(client).subAccounts.length - 1;
} else {
getPlayerData(client).currentSubAccount--;
}
let subAccountId = getPlayerData(client).currentSubAccount;
let tempSubAccount = getPlayerData(client).subAccounts[subAccountId];
let clanName = (tempSubAccount.clan != 0) ? getClanData(getClanIndexFromDatabaseId(tempSubAccount.clan)).name : "None";
let lastPlayedText = (tempSubAccount.lastLogin != 0) ? `${msToTime(getCurrentUnixTimestamp() - tempSubAccount.lastLogin)} ago` : "Never";
showPlayerCharacterSelectGUI(client, tempSubAccount.firstName, tempSubAccount.lastName, tempSubAccount.cash, clanName, lastPlayedText, getGameConfig().skins[getGame()][tempSubAccount.skin][0]);
logToConsole(LOG_DEBUG, `[VRR.SubAccount] Setting ${getPlayerDisplayForConsole(client)}'s character to ID ${getPlayerData(client).currentSubAccount}`);
}
}
// ===========================================================================
function checkNextCharacter(client) {
if (getPlayerData(client).subAccounts.length > 1) {
if (getPlayerData(client).currentSubAccount >= getPlayerData(client).subAccounts.length - 1) {
getPlayerData(client).currentSubAccount = 0;
} else {
getPlayerData(client).currentSubAccount++;
}
let subAccountId = getPlayerData(client).currentSubAccount;
let tempSubAccount = getPlayerData(client).subAccounts[subAccountId];
let clanName = (tempSubAccount.clan != 0) ? getClanData(getClanIndexFromDatabaseId(tempSubAccount.clan)).name : "None";
let lastPlayedText = (tempSubAccount.lastLogin != 0) ? `${msToTime(getCurrentUnixTimestamp() - tempSubAccount.lastLogin)} ago` : "Never";
showPlayerCharacterSelectGUI(client, tempSubAccount.firstName, tempSubAccount.lastName, tempSubAccount.cash, clanName, lastPlayedText, getGameConfig().skins[getGame()][tempSubAccount.skin][0]);
logToConsole(LOG_DEBUG, `[VRR.SubAccount] Setting ${getPlayerDisplayForConsole(client)}'s character to ID ${getPlayerData(client).currentSubAccount}`);
}
}
// ===========================================================================
function selectCharacter(client, characterId = -1) {
logToConsole(LOG_DEBUG, `[VRR.SubAccount] ${getPlayerDisplayForConsole(client)} character select called (Character ID ${characterId})`);
if (characterId != -1) {
logToConsole(LOG_DEBUG, `[VRR.SubAccount] ${getPlayerDisplayForConsole(client)} provided character ID (${characterId}) to spawn with`);
getPlayerData(client).currentSubAccount = characterId;
}
showPlayerCharacterSelectSuccessGUI(client);
let spawnPosition = getPlayerCurrentSubAccount(client).spawnPosition;
let spawnHeading = getPlayerCurrentSubAccount(client).spawnHeading;
let spawnInterior = getPlayerCurrentSubAccount(client).interior;
let spawnDimension = getPlayerCurrentSubAccount(client).dimension;
let skin = getPlayerCurrentSubAccount(client).skin;
getPlayerData(client).switchingCharacter = false;
logToConsole(LOG_DEBUG, `[VRR.SubAccount] Spawning ${getPlayerDisplayForConsole(client)} as character ID ${getPlayerData(client).currentSubAccount} with skin ${skin} (${spawnPosition.x}, ${spawnPosition.y}, ${spawnPosition.z})`);
//setPlayerCameraLookAt(client, getPosBehindPos(spawnPosition, spawnHeading, 5), spawnPosition);
getPlayerData(client).pedState = AGRP_PEDSTATE_SPAWNING;
if (getGame() <= AGRP_GAME_GTA_SA) {
spawnPlayer(client, spawnPosition, spawnHeading, getGameConfig().skins[getGame()][skin][0], spawnInterior, spawnDimension);
} else if (getGame() == AGRP_GAME_GTA_IV) {
spawnPlayer(client, spawnPosition, spawnHeading, getGameConfig().skins[getGame()][skin][0], spawnInterior, spawnDimension);
//clearPlayerWeapons(client);
//setPlayerSkin(client, skin);
//setPlayerPosition(client, spawnPosition);
//setPlayerHeading(client, spawnHeading);
//setPlayerInterior(client, spawnInterior);
//setPlayerDimension(client, spawnDimension);
//restorePlayerCamera(client);
} else if (getGame() == AGRP_GAME_MAFIA_ONE) {
//spawnPlayer(client, spawnPosition, spawnHeading, getGameConfig().skins[getGame()][skin][0]);
logToConsole(LOG_DEBUG, `[VRR.SubAccount] Spawning ${getPlayerDisplayForConsole(client)} as ${getGameConfig().skins[getGame()][skin][1]} (${getGameConfig().skins[getGame()][skin][0]})`);
spawnPlayer(client, spawnPosition, spawnHeading, getGameConfig().skins[getGame()][skin][0]);
}
removePlayerKeyBind(client, getKeyIdFromParams("insert"));
logToConsole(LOG_DEBUG, `[VRR.SubAccount] Spawned ${getPlayerDisplayForConsole(client)} as character ID ${getPlayerData(client).currentSubAccount} with skin ${skin} (${spawnPosition.x}, ${spawnPosition.y}, ${spawnPosition.z})`);
setTimeout(function () {
onPlayerSpawn(client);
}, 500);
stopRadioStreamForPlayer(client);
getPlayerCurrentSubAccount(client).lastLogin = getCurrentUnixTimestamp();
}
// ===========================================================================
function switchCharacterCommand(command, params, client) {
logToConsole(LOG_DEBUG, `[VRR.SubAccount] ${getPlayerDisplayForConsole(client)} is requesting to switch characters (current character: ${getCharacterFullName(client)} [${getPlayerData(client).currentSubAccount}/${getPlayerCurrentSubAccount(client).databaseId}])`);
if (!isPlayerSpawned(client)) {
logToConsole(LOG_WARN, `[VRR.SubAccount] ${getPlayerDisplayForConsole(client)} is not allowed to switch characters (not spawned)`);
return false;
}
if (isPlayerSwitchingCharacter(client)) {
logToConsole(LOG_WARN, `[VRR.SubAccount] ${getPlayerDisplayForConsole(client)} is not allowed to switch characters (already in switch char mode)`);
messagePlayerError(client, "You are already selecting/switching characters!");
return false;
}
forcePlayerIntoSwitchCharacterScreen(client);
}
// ===========================================================================
function newCharacterCommand(command, params, client) {
if (areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
let firstName = getParam(params, " ", 1);
let lastName = getParam(params, " ", 2);
checkNewCharacter(client, firstName, lastName);
}
// ===========================================================================
function useCharacterCommand(command, params, client) {
if (!getPlayerData(client).switchingCharacter) {
messagePlayerError(client, "Use /switchchar to save this character and return to the characters screen first!");
return false;
}
if (areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
let characterId = toInteger(params) || 1;
selectCharacter(client, characterId - 1);
}
// ===========================================================================
function getPlayerLastUsedSubAccount(client) {
let subAccounts = getPlayerData(client).subAccounts;
let lastUsed = 0;
for (let i in subAccounts) {
if (subAccounts[i].lastLogin > subAccounts[lastUsed].lastLogin) {
lastUsed = i;
}
}
return lastUsed;
}
// ===========================================================================
function transferCharacterToServer(subAccountDatabaseId, newServerId) {
quickDatabaseQuery(`UPDATE sacct_main SET sacct_server = ${newServerId}, sacct_skin = ${loadServerConfigFromId(newServerId).newCharacter.skin} WHERE sacct_id = ${subAccountDatabaseId} LIMIT 1;`);
}
// ===========================================================================
function getCharacterFullName(client) {
return `${getPlayerCurrentSubAccount(client).firstName} ${getPlayerCurrentSubAccount(client).lastName}`;
}
// ===========================================================================
function isPlayerSwitchingCharacter(client) {
return getPlayerData(client).switchingCharacter;
}
// ===========================================================================
function isPlayerCreatingCharacter(client) {
return false; //getPlayerData(client).creatingCharacter;
}
// ===========================================================================
/**
*
* @return {SubAccountData} - The player's current subaccount/character data
*
*/
function getPlayerCurrentSubAccount(client) {
if (!getPlayerData(client)) {
return false;
}
let subAccountId = getPlayerData(client).currentSubAccount;
if (subAccountId == -1) {
return false;
}
if (typeof getPlayerData(client).subAccounts[subAccountId] == "undefined") {
return false;
}
return getPlayerData(client).subAccounts[subAccountId];
}
// ===========================================================================
function getClientSubAccountName(client) {
let subAccountData = getPlayerCurrentSubAccount(client);
return `${subAccountData.firstName} ${subAccountData.lastName}`;
}
// ===========================================================================
function setFightStyleCommand(command, params, client) {
if (areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
let fightStyleId = getFightStyleFromParams(params);
if (!fightStyle) {
messagePlayerError(client, `That fight style doesn't exist!`);
messagePlayerError(client, `Fight styles: ${getGameConfig().fightStyles[getGame()].map(fs => fs[0]).join(", ")}`);
return false;
}
if (!isPlayerAtGym(client)) {
if (!doesPlayerHaveStaffPermission(client, getStaffFlagValue("BasicModeration"))) {
messagePlayerError(client, `You need to be at a gym!`);
return false
}
}
setPlayerFightStyle(client, fightStyleId);
messagePlayerSuccess(client, `Your fight style has been set to ${getGameConfig().fightStyles[getGame()][fightStyleId][0]}`)
return true;
}
// ===========================================================================
function createDefaultSubAccountServerData(databaseId, thisServerSkin) {
for (let i = 1; i <= 5; i++) {
if (i == getServerId()) {
let dbQueryString = `INSERT INTO sacct_svr (sacct_svr_sacct, sacct_svr_server, sacct_svr_skin) VALUES (${databaseId}, ${i}, ${thisServerSkin})`;
quickDatabaseQuery(dbQueryString);
} else {
let dbQueryString = `INSERT INTO sacct_svr (sacct_svr_sacct, sacct_svr_server, sacct_svr_skin) VALUES (${databaseId}, ${i}, -1)`;
quickDatabaseQuery(dbQueryString);
}
}
}
// ===========================================================================
function forcePlayerIntoSwitchCharacterScreen(client) {
getPlayerCurrentSubAccount(client).spawnPosition = getPlayerPosition(client);
getPlayerCurrentSubAccount(client).spawnHeading = getPlayerHeading(client);
getPlayerCurrentSubAccount(client).health = getPlayerHealth(client);
if (isGameFeatureSupported("dimension")) {
getPlayerCurrentSubAccount(client).dimension = getPlayerDimension(client);
} else {
getPlayerCurrentSubAccount(client).dimension = 0;
}
if (isGameFeatureSupported("interior")) {
getPlayerCurrentSubAccount(client).interior = getPlayerInterior(client);
} else {
getPlayerCurrentSubAccount(client).interior = 0;
}
if (isGameFeatureSupported("armour")) {
getPlayerCurrentSubAccount(client).armour = getPlayerArmour(client);
} else {
getPlayerCurrentSubAccount(client).armour = 0;
}
logToConsole(client, `Saving ${getPlayerDisplayForConsole(client)}'s subaccount (${getCharacterFullName(client)} [${getPlayerData(client).currentSubAccount}/${getPlayerCurrentSubAccount(client).databaseId}] to database`)
saveSubAccountToDatabase(getPlayerCurrentSubAccount(client));
disableCityAmbienceForPlayer(client);
resetClientStuff(client);
getPlayerData(client).switchingCharacter = true;
showConnectCameraToPlayer(client);
showCharacterSelectToClient(client);
}
// ===========================================================================