440 lines
19 KiB
JavaScript
440 lines
19 KiB
JavaScript
// ===========================================================================
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// Asshat-Gaming Roleplay
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// https://github.com/VortrexFTW/gtac_asshat_rp
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// Copyright (c) 2021 Asshat-Gaming (https://asshatgaming.com)
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// ===========================================================================
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// FILE: subaccount.js
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// DESC: Provides subaccount (character) functions and usage
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// TYPE: Server (JavaScript)
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// ===========================================================================
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function initSubAccountScript() {
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logToConsole(LOG_DEBUG, "[Asshat.SubAccount]: Initializing subaccount script ...");
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logToConsole(LOG_DEBUG, "[Asshat.SubAccount]: SubAccount script initialized!");
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}
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// ===========================================================================
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function loadSubAccountFromName(firstName, lastName) {
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let dbConnection = connectToDatabase();
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if(dbConnection) {
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firstName = escapeDatabaseString(dbConnection, firstName);
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lastName = escapeDatabaseString(dbConnection, lastName);
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let dbQueryString = `SELECT * FROM sacct_main WHERE sacct_name_first = '${firstName}' AND sacct_name_last = '${lastName}' LIMIT 1;`;
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let dbQuery = queryDatabase(dbConnection, dbQueryString);
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if(dbQuery) {
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let dbAssoc = fetchQueryAssoc(dbQuery);
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freeDatabaseQuery(dbQuery);
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return new serverClasses.subAccountData(dbAssoc);
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}
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disconnectFromDatabase(dbConnection);
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}
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return false;
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}
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// ===========================================================================
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function loadSubAccountFromId(subAccountId) {
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let dbConnection = connectToDatabase();
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if(dbConnection) {
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let dbQueryString = `SELECT * FROM sacct_main WHERE sacct_id = ${subAccountId} LIMIT 1;`;
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let dbQuery = queryDatabase(dbConnection, dbQueryString);
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if(dbQuery) {
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let dbAssoc = fetchQueryAssoc(dbQuery);
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freeDatabaseQuery(dbQuery);
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return new serverClasses.subAccountData(dbAssoc);
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}
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disconnectFromDatabase(dbConnection);
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}
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return false;
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}
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// ===========================================================================
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function loadSubAccountsFromAccount(accountId) {
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let tempSubAccounts = [];
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let dbAssoc = false;
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if(accountId > 0) {
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let dbConnection = connectToDatabase();
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if(dbConnection) {
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let dbQueryString = `SELECT * FROM sacct_main WHERE sacct_acct = ${accountId} AND sacct_server = ${getServerId()}`;
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let dbQuery = queryDatabase(dbConnection, dbQueryString);
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if(dbQuery) {
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while(dbAssoc = fetchQueryAssoc(dbQuery)) {
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let tempSubAccount = new serverClasses.subAccountData(dbAssoc);
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tempSubAccounts.push(tempSubAccount);
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}
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freeDatabaseQuery(dbQuery);
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}
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disconnectFromDatabase(dbConnection);
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}
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}
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return tempSubAccounts;
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}
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// ===========================================================================
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function saveSubAccountToDatabase(subAccountData) {
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let dbConnection = connectToDatabase();
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if(dbConnection) {
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let safeClanTag = escapeDatabaseString(dbConnection, subAccountData.clanTag);
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let safeClanTitle = escapeDatabaseString(dbConnection, subAccountData.clanTitle);
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let safeFirstName = escapeDatabaseString(dbConnection, subAccountData.firstName);
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let safeLastName = escapeDatabaseString(dbConnection, subAccountData.lastName);
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let safeMiddleName = escapeDatabaseString(dbConnection, subAccountData.middleName);
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let dbQueryString = `
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UPDATE sacct_main SET
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sacct_name_first='${safeFirstName}',
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sacct_name_last='${safeLastName}',
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sacct_name_middle='${safeMiddleName}',
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sacct_pos_x=${subAccountData.spawnPosition.x},
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sacct_pos_y=${subAccountData.spawnPosition.y},
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sacct_pos_z=${subAccountData.spawnPosition.z},
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sacct_scale_x=${subAccountData.pedScale.x},
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sacct_scale_y=${subAccountData.pedScale.y},
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sacct_scale_z=${subAccountData.pedScale.z},
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sacct_angle=${subAccountData.spawnHeading},
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sacct_skin=${subAccountData.skin},
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sacct_cash=${subAccountData.cash},
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sacct_job=${subAccountData.job},
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sacct_int=${subAccountData.interior},
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sacct_vw=${subAccountData.dimension},
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sacct_clan=${subAccountData.clan},
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sacct_clan_rank=${subAccountData.clanRank},
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sacct_clan_tag='${safeClanTag}',
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sacct_clan_title='${safeClanTitle}',
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sacct_clan_flags=${subAccountData.clanFlags},
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sacct_fightstyle=${subAccountData.fightStyle},
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sacct_walkstyle=${subAccountData.walkStyle},
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sacct_when_lastlogin=${subAccountData.lastLogin},
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sacct_origin='${subAccountData.placeOfOrigin}',
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sacct_when_born='${subAccountData.dateOfBirth}',
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sacct_hd_part_hair_model=${subAccountData.bodyParts.hair[0]},
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sacct_hd_part_hair_texture=${subAccountData.bodyParts.hair[1]},
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sacct_hd_part_head_model=${subAccountData.bodyParts.head[0]},
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sacct_hd_part_head_texture=${subAccountData.bodyParts.head[1]},
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sacct_hd_part_upper_model=${subAccountData.bodyParts.upper[0]},
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sacct_hd_part_upper_texture=${subAccountData.bodyParts.upper[1]},
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sacct_hd_part_lower_model=${subAccountData.bodyParts.lower[0]},
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sacct_hd_part_lower_texture=${subAccountData.bodyParts.lower[1]},
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sacct_hd_prop_hair_model=${subAccountData.bodyProps.hair[0]},
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sacct_hd_prop_hair_texture=${subAccountData.bodyProps.hair[1]},
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sacct_hd_prop_eyes_model=${subAccountData.bodyProps.eyes[0]},
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sacct_hd_prop_eyes_texture=${subAccountData.bodyProps.eyes[1]},
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sacct_hd_prop_head_model=${subAccountData.bodyProps.head[0]},
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sacct_hd_prop_head_texture=${subAccountData.bodyProps.head[1]},
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sacct_hd_prop_lefthand_model=${subAccountData.bodyProps.leftHand[0]},
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sacct_hd_prop_lefthand_texture=${subAccountData.bodyProps.leftHand[1]},
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sacct_hd_prop_righthand_model=${subAccountData.bodyProps.rightHand[0]},
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sacct_hd_prop_righthand_texture=${subAccountData.bodyProps.rightHand[1]},
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sacct_hd_prop_leftwrist_model=${subAccountData.bodyProps.leftWrist[0]},
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sacct_hd_prop_leftwrist_texture=${subAccountData.bodyProps.leftWrist[1]},
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sacct_hd_prop_rightwrist_model=${subAccountData.bodyProps.rightWrist[0]},
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sacct_hd_prop_rightwrist_texture=${subAccountData.bodyProps.rightWrist[1]},
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sacct_hd_prop_hip_model=${subAccountData.bodyProps.hip[0]},
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sacct_hd_prop_hip_texture=${subAccountData.bodyProps.hip[1]},
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sacct_hd_prop_leftfoot_model=${subAccountData.bodyProps.leftFoot[0]},
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sacct_hd_prop_leftfoot_texture=${subAccountData.bodyProps.leftFoot[1]},
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sacct_hd_prop_rightfoot_model=${subAccountData.bodyProps.rightFoot[0]},
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sacct_hd_prop_rightfoot_texture=${subAccountData.bodyProps.rightFoot[1]}
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WHERE sacct_id=${subAccountData.databaseId}`;
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//dbQueryString = dbQueryString.trim();
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dbQueryString = dbQueryString.replace(/(?:\r\n|\r|\n|\t)/g, "");
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logToConsole(LOG_DEBUG, dbQueryString);
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let dbQuery = queryDatabase(dbConnection, dbQueryString);
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freeDatabaseQuery(dbQuery);
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disconnectFromDatabase(dbConnection);
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}
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}
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// ===========================================================================
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function createSubAccount(accountId, firstName, lastName, skinId, dateOfBirth, placeOfOrigin) {
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logToConsole(LOG_DEBUG, `[Asshat.Account] Attempting to create subaccount ${firstName} ${lastName} in database`);
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let dbConnection = connectToDatabase();
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if(dbConnection) {
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let safeFirstName = escapeDatabaseString(dbConnection, firstName);
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let safeLastName = escapeDatabaseString(dbConnection, lastName);
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let safePlaceOfOrigin = escapeDatabaseString(dbConnection, placeOfOrigin);
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let dbQuery = queryDatabase(dbConnection, `INSERT INTO sacct_main (sacct_acct, sacct_name_first, sacct_name_last, sacct_skin, sacct_origin, sacct_when_born, sacct_pos_x, sacct_pos_y, sacct_pos_z, sacct_angle, sacct_cash, sacct_server, sacct_health, sacct_when_made, sacct_when_lastlogin) VALUES (${accountId}, '${safeFirstName}', '${safeLastName}', ${skinId}, '${safePlaceOfOrigin}', '${dateOfBirth}', ${getServerConfig().newCharacter.spawnPosition.x}, ${getServerConfig().newCharacter.spawnPosition.y}, ${getServerConfig().newCharacter.spawnPosition.z}, ${getServerConfig().newCharacter.spawnHeading}, ${getServerConfig().newCharacter.money}, ${getServerId()}, 100, UNIX_TIMESTAMP(), 0)`);
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if(getDatabaseInsertId(dbConnection) > 0) {
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return loadSubAccountFromId(getDatabaseInsertId(dbConnection));
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}
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disconnectFromDatabase(dbConnection);
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}
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return false;
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}
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// ===========================================================================
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function showCharacterSelectToClient(client) {
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getPlayerData(client).switchingCharacter = true;
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if(doesPlayerHaveAutoSelectLastCharacterEnabled(client)) {
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if(getPlayerData(client).subAccounts.length > 0) {
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logToConsole(LOG_DEBUG, `[Asshat.SubAccount] ${getPlayerDisplayForConsole(client)} is being auto-spawned as character ID ${getPlayerLastUsedSubAccount(client)}`);
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selectCharacter(client, getPlayerLastUsedSubAccount(client));
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return true;
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}
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}
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if(getServerConfig().useGUI && doesPlayerHaveGUIEnabled(client)) {
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getPlayerData(client).currentSubAccount = 0;
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logToConsole(LOG_DEBUG, `[Asshat.SubAccount] Setting ${getPlayerDisplayForConsole(client)}'s character to ID ${getPlayerData(client).currentSubAccount}`);
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let tempSubAccount = getPlayerData(client).subAccounts[0];
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showPlayerCharacterSelectGUI(client, tempSubAccount.firstName, tempSubAccount.lastName, tempSubAccount.placeOfOrigin, tempSubAccount.dateOfBirth, tempSubAccount.skin);
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logToConsole(LOG_DEBUG, `[Asshat.SubAccount] ${getPlayerDisplayForConsole(client)} is being shown the character select GUI`);
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} else {
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//let emojiNumbers = ["➊", "➋", "➌", "➍", "➎", "➏", "➐", "➑", "➒"];
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//let emojiNumbers = ["①", "②", "③", "④", "⑤", "⑥", "⑦", "⑧", "⑨"];
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//let emojiNumbers = ["1️⃣", "2️⃣", "3️⃣", "4️⃣", "5️⃣", "6️⃣", "7️⃣", "8️⃣", "9️⃣"];
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messagePlayerNormal(client, `You have the following characters. Use /usechar <id> to select one:`, getColourByName("teal"));
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getPlayerData(client).subAccounts.forEach(function(subAccount, index) {
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messagePlayerNormal(client, `${index+1} • [#AAAAAA]${subAccount.firstName} ${subAccount.lastName}`);
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});
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logToConsole(LOG_DEBUG, `[Asshat.SubAccount] ${getPlayerDisplayForConsole(client)} is being shown the character select/list message (GUI disabled)`);
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}
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}
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// ===========================================================================
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function checkNewCharacter(client, firstName, lastName, dateOfBirth, placeOfOrigin, skinId) {
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if(areParamsEmpty(firstName)) {
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showPlayerNewCharacterFailedGUI(client, "First name cannot be blank!");
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return false;
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}
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firstName = firstName.trim();
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if(areParamsEmpty(lastName)) {
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showPlayerNewCharacterFailedGUI(client, "Last name cannot be blank!");
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return false;
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}
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lastName = lastName.trim();
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if(areParamsEmpty(dateOfBirth)) {
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showPlayerNewCharacterFailedGUI(client, "Date of birth cannot be blank!");
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return false;
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}
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if(areParamsEmpty(placeOfOrigin)) {
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showPlayerNewCharacterFailedGUI(client, "Place of origin cannot be blank!");
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return false;
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}
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if(!skinId) {
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skinId = getServerConfig().newCharacter.skin;
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}
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let subAccountData = createSubAccount(getPlayerData(client).accountData.databaseId, firstName, lastName, skinId, dateOfBirth, placeOfOrigin);
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if(!subAccountData) {
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if(getServerConfig().useGUI && doesPlayerHaveGUIEnabled(client)) {
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showPlayerNewCharacterFailedGUI("Your character could not be created!");
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} else {
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messagePlayerAlert(client, "Your character could not be created!");
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}
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messagePlayerAlert(client, "Asshat Gaming staff have been notified of the problem and will fix it shortly.");
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return false;
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}
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getPlayerData(client).subAccounts = loadSubAccountsFromAccount(getPlayerData(client).accountData.databaseId);
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getPlayerData(client).currentSubAccount = 0;
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let tempSubAccount = getPlayerData(client).subAccounts[0];
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showCharacterSelectToClient(client);
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}
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// ===========================================================================
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function checkPreviousCharacter(client) {
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if(getPlayerData(client).subAccounts.length > 1) {
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if(getPlayerData(client).currentSubAccount <= 0) {
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getPlayerData(client).currentSubAccount = getPlayerData(client).subAccounts.length-1;
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} else {
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getPlayerData(client).currentSubAccount--;
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}
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let subAccountId = getPlayerData(client).currentSubAccount;
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let tempSubAccount = getPlayerData(client).subAccounts[subAccountId];
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logToConsole(LOG_DEBUG, `[Asshat.SubAccount] Setting ${getPlayerDisplayForConsole(client)}'s character to ID ${getPlayerData(client).currentSubAccount}`);
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updatePlayerCharacterSelectGUI(client, tempSubAccount.firstName, tempSubAccount.lastName, tempSubAccount.placeOfOrigin, tempSubAccount.dateOfBirth, tempSubAccount.skin);
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}
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}
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// ===========================================================================
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function checkNextCharacter(client) {
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if(getPlayerData(client).subAccounts.length > 1) {
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if(getPlayerData(client).currentSubAccount >= getPlayerData(client).subAccounts.length-1) {
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getPlayerData(client).currentSubAccount = 0;
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} else {
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getPlayerData(client).currentSubAccount++;
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}
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let subAccountId = getPlayerData(client).currentSubAccount;
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let tempSubAccount = getPlayerData(client).subAccounts[subAccountId];
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logToConsole(LOG_DEBUG, `[Asshat.SubAccount] Setting ${getPlayerDisplayForConsole(client)}'s character to ID ${getPlayerData(client).currentSubAccount}`);
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updatePlayerCharacterSelectGUI(client, tempSubAccount.firstName, tempSubAccount.lastName, tempSubAccount.placeOfOrigin, tempSubAccount.dateOfBirth, tempSubAccount.skin);
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}
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}
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// ===========================================================================
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function selectCharacter(client, characterId = -1) {
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logToConsole(LOG_DEBUG, `[Asshat.SubAccount] ${getPlayerDisplayForConsole(client)} character select called (Character ID ${characterId})`);
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if(characterId != -1) {
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logToConsole(LOG_DEBUG, `[Asshat.SubAccount] ${getPlayerDisplayForConsole(client)} provided character ID (${characterId}) to spawn with`);
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getPlayerData(client).currentSubAccount = characterId;
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}
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showPlayerCharacterSelectSuccessGUI(client);
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let spawnPosition = getPlayerCurrentSubAccount(client).spawnPosition;
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let spawnHeading = getPlayerCurrentSubAccount(client).spawnHeading;
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let spawnInterior = getPlayerCurrentSubAccount(client).interior;
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let spawnDimension = getPlayerCurrentSubAccount(client).dimension;
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let skin = getPlayerCurrentSubAccount(client).skin;
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logToConsole(LOG_DEBUG, `[Asshat.SubAccount] Spawning ${getPlayerDisplayForConsole(client)} as character ID ${getPlayerData(client).currentSubAccount} with skin ${skin} (${spawnPosition.x}, ${spawnPosition.y}, ${spawnPosition.z})`);
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//setPlayerCameraLookAt(client, getPosBehindPos(spawnPosition, spawnHeading, 5), spawnPosition);
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if(getServerGame() == GAME_GTA_IV) {
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spawnPlayer(client, spawnPosition, spawnHeading, skin);
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} else {
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spawnPlayer(client, spawnPosition, spawnHeading, skin, spawnInterior, spawnDimension);
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}
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//spawnPlayer(p(0), getServerConfig().newCharacter.spawnPosition, 0.0, 26);
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logToConsole(LOG_DEBUG, `[Asshat.SubAccount] Spawned ${getPlayerDisplayForConsole(client)} as character ID ${getPlayerData(client).currentSubAccount} with skin ${skin} (${spawnPosition.x}, ${spawnPosition.y}, ${spawnPosition.z})`);
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setTimeout(function() {
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onPlayerSpawn(client);
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}, 1000);
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getPlayerCurrentSubAccount(client).lastLogin = new Date().getTime();
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}
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// ===========================================================================
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function switchCharacterCommand(command, params, client) {
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logToConsole(LOG_DEBUG, `[Asshat.SubAccount] ${getPlayerDisplayForConsole(client)} is requesting to switch characters (current character: ${getCharacterFullName(client)} [${getPlayerData(client).currentSubAccount}/${getPlayerCurrentSubAccount(client).databaseId}])`);
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if(!isPlayerSpawned(client)) {
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logToConsole(LOG_DEBUG, `[Asshat.SubAccount] ${getPlayerDisplayForConsole(client)} is allowed to switch characters (not spawned)`);
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return false;
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}
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if(isPlayerSwitchingCharacter(client)) {
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logToConsole(LOG_DEBUG, `[Asshat.SubAccount] ${getPlayerDisplayForConsole(client)} is not allowed to switch characters (already in switch char mode)`);
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messagePlayerError(client, "You are already selecting/switching characters!");
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return false;
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}
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getPlayerCurrentSubAccount(client).spawnPosition = getPlayerPosition(client);
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getPlayerCurrentSubAccount(client).spawnHeading = getPlayerHeading(client);
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getPlayerCurrentSubAccount(client).interior = getPlayerInterior(client);
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getPlayerCurrentSubAccount(client).dimension = getPlayerDimension(client);
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logToConsole(client, `Saving ${getPlayerDisplayForConsole(client)}'s subaccount (${getCharacterFullName(client)} [${getPlayerData(client).currentSubAccount}/${getPlayerCurrentSubAccount(client).databaseId}] to database`)
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saveSubAccountToDatabase(getPlayerCurrentSubAccount(client));
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resetClientStuff(client);
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client.despawnPlayer();
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showConnectCameraToPlayer(client);
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showCharacterSelectToClient(client);
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}
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// ===========================================================================
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function newCharacterCommand(command, params, client) {
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if(areParamsEmpty(params)) {
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messagePlayerSyntax(client, getCommandSyntaxText(command));
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return false;
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}
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let splitParams = params.split(" ");
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let firstName = splitParams[0];
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let lastName = splitParams[1];
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checkNewCharacter(client, firstName, lastName, "01/01/1901", "Liberty City", getServerConfig().newCharacter.skin);
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}
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// ===========================================================================
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function useCharacterCommand(command, params, client) {
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if(!getPlayerData(client).switchingCharacter) {
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messagePlayerError(client, "Use /switchchar to save this character and return to the characters screen first!");
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return false;
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}
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if(areParamsEmpty(params)) {
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messagePlayerSyntax(client, getCommandSyntaxText(command));
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return false;
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}
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let characterId = toInteger(params) || 1;
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selectCharacter(client, characterId-1);
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}
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// ===========================================================================
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function getPlayerLastUsedSubAccount(client) {
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let subAccounts = getPlayerData(client).subAccounts;
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let lastUsed = 0;
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for(let i in subAccounts) {
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if(subAccounts[i].lastLogin > subAccounts[lastUsed].lastLogin) {
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lastUsed = i;
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}
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}
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return lastUsed;
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}
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// ===========================================================================
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function transferCharacterToServer(subAccountDatabaseId, newServerId) {
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quickDatabaseQuery(`UPDATE sacct_main SET sacct_server = ${newServerId}, sacct_skin = ${loadServerConfigFromId(newServerId).newCharacter.skin} WHERE sacct_id = ${subAccountDatabaseId} LIMIT 1;`);
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}
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// ===========================================================================
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function getCharacterFullName(client) {
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return `${getPlayerCurrentSubAccount(client).firstName} ${getPlayerCurrentSubAccount(client).lastName}`;
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}
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// ===========================================================================
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function isPlayerSwitchingCharacter(client) {
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return getPlayerData(client).switchingCharacter;
|
||
}
|
||
|
||
// ===========================================================================
|
||
|
||
function getPlayerCurrentSubAccount(client) {
|
||
if(!getPlayerData(client)) {
|
||
return false;
|
||
}
|
||
|
||
let subAccountId = getPlayerData(client).currentSubAccount;
|
||
if(subAccountId == -1) {
|
||
return false;
|
||
}
|
||
|
||
return getPlayerData(client).subAccounts[subAccountId];
|
||
}
|
||
|
||
// ===========================================================================
|
||
|
||
function getClientSubAccountName(client) {
|
||
let subAccountData = getPlayerCurrentSubAccount(client);
|
||
return `${subAccountData.firstName} ${subAccountData.lastName}`;
|
||
}
|
||
|
||
// ===========================================================================
|