Files
GTA4RP/scripts/server/native.js
2021-01-13 11:03:54 -06:00

243 lines
6.6 KiB
JavaScript

// ===========================================================================
// Asshat-Gaming Roleplay
// https://github.com/VortrexFTW/gtac_asshat_rp
// Copyright (c) 2021 Asshat-Gaming (https://asshatgaming.com)
// ---------------------------------------------------------------------------
// FILE: native.js
// DESC: Provides util function to wrap mod-specific stuff
// TYPE: Server (JavaScript)
// ===========================================================================
// Use data for each because args are probably gonna be way different for each mod
// ---------------------------------------------------------------------------
function getServerGame() {
return server.game;
}
// ---------------------------------------------------------------------------
function agGetPedPosition(ped) {
return ped.position;
}
// ---------------------------------------------------------------------------
function agGetPedRotation(ped) {
return ped.heading;
}
// ---------------------------------------------------------------------------
function agGetPedSkin(ped) {
return ped.modelIndex;
}
// ---------------------------------------------------------------------------
function agSetPedSkin(ped, skinId) {
return ped.modelIndex = skinId;
}
// ---------------------------------------------------------------------------
function getPlayerPosition(client) {
if(client.player != null) {
return client.player.position;
}
}
// ---------------------------------------------------------------------------
function setPlayerPosition(client, position) {
sendPlayerSetPosition(client, position);
}
// ---------------------------------------------------------------------------
function getPlayerHeading(client) {
return client.player.heading;
}
// ---------------------------------------------------------------------------
function setPlayerHeading(client, heading) {
sendPlayerSetHeading(client, heading);
}
// ---------------------------------------------------------------------------
function getPlayerVehicle(client) {
return client.player.vehicle;
}
// ---------------------------------------------------------------------------
function getPlayerDimension(client) {
return client.player.dimension;
}
// ---------------------------------------------------------------------------
function getPlayerInterior(client) {
if(getPlayerData(client)) {
if(getPlayerCurrentSubAccount(client)) {
return getPlayerCurrentSubAccount(client).interior;
}
}
}
// ---------------------------------------------------------------------------
function setPlayerDimension(client, dimension) {
client.player.dimension = dimension;
}
// ---------------------------------------------------------------------------
function setPlayerInterior(client, interior) {
sendPlayerSetInterior(client, interior);
getPlayerCurrentSubAccount(client).interior = interior;
}
// ---------------------------------------------------------------------------
function isPlayerInAnyVehicle(client) {
return (client.player.vehicle != null);
}
// ---------------------------------------------------------------------------
function getPlayerVehicleSeat(client) {
if(!getPlayerVehicle(client)) {
return false;
}
for(let i = 0 ; i <= 8 ; i++) {
if(getPlayerVehicle(client).getOccupant(i) == client.player) {
return i;
}
}
return false;
}
// ---------------------------------------------------------------------------
function isPlayerSpawned(client) {
return (client.player != null);
}
// ---------------------------------------------------------------------------
function getVehiclePosition(vehicle) {
return vehicle.position;
}
// ---------------------------------------------------------------------------
function getVehicleHeading(vehicle) {
return vehicle.heading;
}
// ---------------------------------------------------------------------------
function getVehicleSyncer(vehicle) {
return getElementSyncer(vehicle);
}
// ---------------------------------------------------------------------------
function getVehicleForNetworkEvent(vehicle) {
return vehicle;
}
// ---------------------------------------------------------------------------
function deleteGameElement(element) {
if(element != null) {
destroyElement(element);
return true;
}
return false;
}
// ---------------------------------------------------------------------------
function isPlayerInFrontVehicleSeat(client) {
return (getPlayerVehicleSeat(client) == 0 || getPlayerVehicleSeat(client) == 1);
}
// ---------------------------------------------------------------------------
function removePlayerFromVehicle(client) {
sendPlayerRemoveFromVehicle(client);
return true;
}
// ---------------------------------------------------------------------------
function setPlayerSkin(client, skin) {
client.player.modelIndex = skin;
}
// ---------------------------------------------------------------------------
function getPlayerSkin(client) {
return client.player.modelIndex;
}
// ---------------------------------------------------------------------------
function disconnectPlayer(client) {
return false;
}
// ---------------------------------------------------------------------------
function getElementSyncer(element) {
return getClients()[element.syncer];
}
// ---------------------------------------------------------------------------
function getPlayerWeaponAmmo(client) {
client.player.weaponAmmunition + client.player.weaponClipAmmunition;
}
// ---------------------------------------------------------------------------
function setPlayerVelocity(client, velocity) {
client.player.velocity = velocity;
}
// ---------------------------------------------------------------------------
function getPlayerVelocity(client, velocity) {
return client.player.velocity;
}
// ---------------------------------------------------------------------------
function getElementDimension(element) {
return element.dimension;
}
// ---------------------------------------------------------------------------
function setElementDimension(element, dimension) {
return element.dimension = dimension;
}
// ---------------------------------------------------------------------------
function givePlayerHealth(client, amount) {
if(getPlayerHealth(client)+amount > 100) {
setPlayerHealth(client, 100);
} else {
setPlayerHealth(client, getPlayerHealth(client)+amount);
}
}
// ---------------------------------------------------------------------------