789 lines
29 KiB
JavaScript
789 lines
29 KiB
JavaScript
// ===========================================================================
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// Asshat-Gaming Roleplay
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// https://github.com/VortrexFTW/gtac_asshat_rp
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// Copyright (c) 2021 Asshat-Gaming (https://asshatgaming.com)
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// ===========================================================================
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// FILE: house.js
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// DESC: Provides house commands, functions, and usage
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// TYPE: Server (JavaScript)
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// ===========================================================================
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function initHouseScript() {
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logToConsole(LOG_INFO, "[Asshat.House]: Initializing house script ...");
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getServerData().houses = loadHousesFromDatabase();
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if(getServerConfig().createHousePickups) {
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createAllHousePickups();
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}
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if(getServerConfig().createHousePickups) {
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createAllHouseBlips();
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}
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setAllHouseIndexes();
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logToConsole(LOG_INFO, "[Asshat.House]: House script initialized successfully!");
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return true;
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}
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// ===========================================================================
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function loadHousesFromDatabase() {
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logToConsole(LOG_INFO, "[Asshat.House]: Loading houses from database ...");
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let tempHouses = [];
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let dbConnection = connectToDatabase();
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let dbAssoc;
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if(dbConnection) {
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let dbQuery = queryDatabase(dbConnection, `SELECT * FROM house_main WHERE house_server = ${getServerId()}`);
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if(dbQuery) {
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if(dbQuery.numRows > 0) {
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while(dbAssoc = fetchQueryAssoc(dbQuery)) {
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let tempHouseData = new serverClasses.houseData(dbAssoc);
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tempHouses.push(tempHouseData);
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logToConsole(LOG_VERBOSE, `[Asshat.House]: House '${tempHouseData.description}' (ID ${tempHouseData.databaseId}) loaded!`);
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}
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}
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freeDatabaseQuery(dbQuery);
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}
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disconnectFromDatabase(dbConnection);
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}
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logToConsole(LOG_INFO, `[Asshat.House]: ${tempHouses.length} houses loaded from database successfully!`);
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return tempHouses;
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}
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// ===========================================================================
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function createHouseCommand(command, params, client) {
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let tempHouseData = createHouse(params, getPlayerPosition(client), toVector3(0.0, 0.0, 0.0), getGameConfig().pickupModels[getServerGame()].house, getGameConfig().blipSprites[getServerGame()].house, getPlayerInterior(client), getPlayerDimension(client));
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getServerData().houses.push(tempHouseData);
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createHouseEntrancePickup(getServerData().houses.length-1);
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createHouseExitPickup(getServerData().houses.length-1);
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createHouseEntranceBlip(getServerData().houses.length-1);
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createHouseExitBlip(getServerData().houses.length-1);
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messageAdmins(`[#AAAAAA]${client.name} [#FFFFFF]created house [#11CC11]${tempHouseData.description}`);
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}
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// ===========================================================================
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function lockUnlockHouseCommand(command, params, client) {
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let houseId = toInteger((isPlayerInAnyHouse(client)) ? getPlayerHouse(client) : getClosestHouseEntrance(getPlayerPosition(client)));
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if(!getHouseData(houseId)) {
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messagePlayerError("House not found!");
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return false;
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}
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getHouseData(houseId).locked = !getHouseData(houseId).locked;
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setEntityData(getHouseData(houseId).entrancePickup, "ag.label.locked", getHouseData(houseId).locked, true);
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messagePlayerSuccess(client, `House '${getHouseData(houseId).description}' ${getLockedUnlockedTextFromBool((getHouseData(houseId).locked))}!`);
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}
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// ===========================================================================
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function setHouseDescriptionCommand(command, params, client) {
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let newHouseDescription = toString(params);
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let houseId = toInteger((isPlayerInAnyHouse(client)) ? getPlayerHouse(client) : getClosestHouseEntrance(getPlayerPosition(client)));
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if(!getHouseData(houseId)) {
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messagePlayerError("House not found!");
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return false;
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}
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let oldDescription = getHouseData(houseId).description;
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getHouseData(houseId).description = newHouseDescription;
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setEntityData(getHouseData(houseId).entrancePickup, "ag.label.name", getHouseData(houseId).description, true);
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messageAdmins(`${client.name} renamed house [#11CC11]${oldDescription} [#FFFFFF]to [#11CC11]${getHouseData(houseId).description}`);
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}
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// ===========================================================================
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function setHouseOwnerCommand(command, params, client) {
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let newHouseOwner = getPlayerFromParams(params);
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let houseId = toInteger((isPlayerInAnyHouse(client)) ? getPlayerHouse(client) : getClosestHouseEntrance(getPlayerPosition(client)));
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if(!newHouseOwner) {
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messagePlayerError("Player not found!");
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return false;
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}
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if(!getHouseData(houseId)) {
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messagePlayerError("House not found!");
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return false;
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}
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getHouseData(houseId).ownerType = AG_HOUSEOWNER_PLAYER;
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getHouseData(houseId).ownerId = getServerData().clients[newHouseOwner.index].accountData.databaseId;
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messageAdmins(`[#AAAAAA]${client.name} [#FFFFFF]set house [#11CC11]${getHouseData(houseId).description} [#FFFFFF]owner to [#AAAAAA]${newHouseOwner.name}`);
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}
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// ===========================================================================
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function setHouseClanCommand(command, params, client) {
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let houseId = toInteger((isPlayerInAnyHouse(client)) ? getPlayerHouse(client) : getClosestHouseEntrance(getPlayerPosition(client)));
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let clan = getClanFromParams(params);
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if(!clan) {
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messagePlayerError(client, "That clan is invalid or doesn't exist!");
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return false;
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}
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if(!getHouseData(houseId)) {
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messagePlayerError("House not found!");
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return false;
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}
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getHouseData(houseId).ownerType = AG_HOUSEOWNER_CLAN;
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getHouseData(houseId).ownerId = getClanData(clanId).databaseId;
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messageAdmins(`[#AAAAAA]${client.name} [#FFFFFF]set house [#11CC11]${getHouseData(houseId).description} [#FFFFFF]owner to the [#FF9900]${getClanData(clanId).name} [#FFFFFF]clan!`);
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}
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// ===========================================================================
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function setHousePickupCommand(command, params, client) {
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let typeParam = params || "house";
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let houseId = toInteger((isPlayerInAnyHouse(client)) ? getPlayerHouse(client) : getClosestHouseEntrance(getPlayerPosition(client)));
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if(!getHouseData(houseId)) {
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messagePlayerError(client, "House not found!");
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return false;
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}
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if(isNaN(typeParam)) {
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if(isNull(getGameConfig().pickupModels[getServerGame()][typeParam])) {
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messagePlayerError(client, "Invalid house type! Use a house type name or a pickup model ID");
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messagePlayerInfo(client, `Pickup Types: [#AAAAAA]${Object.keys(getGameConfig().pickupModels[getServerGame()]).join(", ")}`)
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return false;
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}
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getHouseData(houseId).entrancePickupModel = getGameConfig().pickupModels[getServerGame()][typeParam];
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} else {
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getHouseData(houseId).entrancePickupModel = toInteger(typeParam);
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}
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if(getHouseData(houseId).entrancePickupModel != -1) {
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if(getHouseData(houseId).entrancePickup != null) {
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deleteGameElement(getHouseData(houseId).entrancePickup);
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}
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createHouseEntrancePickup(houseId);
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}
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messageAdmins(`[#AAAAAA]${client.name} [#FFFFFF]set house [#11CC11]${getHouseData(houseId).description} [#FFFFFF]pickup display to [#AAAAAA]${toLowerCase(typeParam)}`);
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}
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// ===========================================================================
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function setHouseInteriorTypeCommand(command, params, client) {
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let splitParams = params.split(" ");
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let typeParam = splitParams[0] || "none";
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let houseId = getHouseFromParams(splitParams[1]) || (isPlayerInAnyHouse(client)) ? getPlayerHouse(client) : getClosestHouseEntrance(getPlayerPosition(client));
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if(!getHouseData(houseId)) {
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messagePlayerError(client, "House not found!");
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return false;
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}
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if(isNaN(typeParam)) {
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if(toLowerCase(typeParam) == "none") {
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getHouseData(houseId).exitPosition = toVector3(0.0, 0.0, 0.0);
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getHouseData(houseId).exitInterior = -1;
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getHouseData(houseId).hasInterior = false;
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messageAdmins(`[#AAAAAA]${client.name} [#FFFFFF]remove house [#11CC11]${getHouseData(houseId).description} [#FFFFFF]interior`);
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return false;
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}
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if(isNull(getGameConfig().interiorTemplates[getServerGame()][typeParam])) {
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messagePlayerError(client, "Invalid interior type! Use an interior type name or an existing house database ID");
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messagePlayerInfo(client, `Interior Types: [#AAAAAA]${Object.keys(getGameConfig().interiorTemplates[getServerGame()]).join(", ")}`)
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return false;
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}
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getHouseData(houseId).exitPosition = getGameConfig().interiorTemplates[getServerGame()][typeParam].exitPosition;
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getHouseData(houseId).exitInterior = getGameConfig().interiorTemplates[getServerGame()][typeParam].exitInterior;
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getHouseData(houseId).exitDimension = getHouseData(houseId).databaseId+getGlobalConfig().houseDimensionStart;
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getHouseData(houseId).hasInterior = true;
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} else {
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if(!getHouseData(houseId)) {
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messagePlayerError(client, "Business ID not found!");
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return false;
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}
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getHouseData(houseId).exitPosition = getHouseData(houseId).exitPosition;
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getHouseData(houseId).exitInterior = getHouseData(houseId).exitInterior;
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getHouseData(houseId).exitDimension = getHouseData(houseId).databaseId+getGlobalConfig().houseDimensionStart;
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getHouseData(houseId).hasInterior = true;
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}
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deleteHouseEntrancePickup(houseId);
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deleteHouseExitPickup(houseId);
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createHouseEntrancePickup(houseId);
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createHouseExitPickup(houseId);
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messageAdmins(`[#AAAAAA]${client.name} [#FFFFFF]set house [#11CC11]${getHouseData(houseId).description} [#FFFFFF]interior type to [#AAAAAA]${toLowerCase(typeParam)}`);
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}
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// ===========================================================================
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function setHouseBlipCommand(command, params, client) {
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let typeParam = params || "house";
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let houseId = toInteger((isPlayerInAnyHouse(client)) ? getPlayerHouse(client) : getClosestHouseEntrance(getPlayerPosition(client)));
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if(!getHouseData(houseId)) {
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messagePlayerError(client, "House not found!");
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return false;
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}
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if(isNaN(typeParam)) {
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if(isNull(getGameConfig().blipSprites[getServerGame()][typeParam])) {
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messagePlayerError(client, "Invalid house type! Use a house type name or a blip image ID");
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messagePlayerInfo(client, `Pickup Types: [#AAAAAA]${Object.keys(getGameConfig().blipSprites[getServerGame()]).join(", ")}`)
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return false;
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}
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getHouseData(houseId).entranceBlipModel = getGameConfig().blipSprites[getServerGame()][typeParam];
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} else {
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getHouseData(houseId).entranceBlipModel = toInteger(typeParam);
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}
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if(getHouseData(houseId).entranceBlipModel != -1) {
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if(getHouseData(houseId).entranceBlip != null) {
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deleteGameElement(getHouseData(houseId).entranceBlip);
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}
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createHouseEntranceBlip(houseId);
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}
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messageAdmins(`[#AAAAAA]${client.name} [#FFFFFF]set house [#11CC11]${getHouseData(houseId).description} [#FFFFFF]blip display to [#AAAAAA]${toLowerCase(typeParam)}`);
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}
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// ===========================================================================
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function moveHouseEntranceCommand(command, params, client) {
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let houseId = toInteger((isPlayerInAnyHouse(client)) ? getPlayerHouse(client) : getClosestHouseEntrance(getPlayerPosition(client)));
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if(!getHouseData(houseId)) {
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messagePlayer(client, "You need to be near or inside a house!");
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return false;
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}
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getHouseData(houseId).entrancePosition = getPlayerPosition(client);
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getHouseData(houseId).entranceDimension = getPlayerDimension(client);
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getHouseData(houseId).entranceInterior = getPlayerInterior(client);
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deleteHouseEntranceBlip(houseId);
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deleteHouseEntrancePickup(houseId);
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createHouseEntranceBlip(houseId);
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createHouseEntrancePickup(houseId);
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messageAdmins(`[#AAAAAA]${client.name} [#FFFFFF]moved house [#11CC11]${getHouseData(houseId).description} [#FFFFFF]entrance to their position`);
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}
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// ===========================================================================
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function moveHouseExitCommand(command, params, client) {
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let houseId = toInteger((isPlayerInAnyHouse(client)) ? getPlayerHouse(client) : getClosestHouseEntrance(getPlayerPosition(client)));
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if(!getHouseData(houseId)) {
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messagePlayer(client, "You need to be near or inside a house!");
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return false;
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}
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getHouseData(houseId).exitPosition = getPlayerPosition(client);
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getHouseData(houseId).exitDimension = getPlayerDimension(client);
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getHouseData(houseId).exitInterior = getPlayerInterior(client);
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deleteHouseExitBlip(houseId);
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deleteHouseExitPickup(houseId);
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createHouseExitBlip(houseId);
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createHouseExitPickup(houseId);
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messageAdmins(`[#AAAAAA]${client.name} [#FFFFFF]moved house [#11CC11]${getHouseData(houseId).description} [#FFFFFF]exit to their position`);
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}
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// ===========================================================================
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function deleteHouseCommand(command, params, client) {
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let houseId = toInteger((isPlayerInAnyHouse(client)) ? getPlayerHouse(client) : getClosestHouseEntrance(getPlayerPosition(client)));
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if(!getHouseData(houseId)) {
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messagePlayerError("House not found!");
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return false;
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}
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tempHouseData = getHouseData(houseId);
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messageAdmins(`[#AAAAAA]${client.name} [#FFFFFF]deleted house [#11CC11]${getHouseData(houseId).description}`);
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deleteHouse(houseId, getPlayerData(client).accountData.databaseId);
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}
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// ===========================================================================
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function deleteHouse(houseId, whoDeleted = 0) {
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let tempHouseData = getServerData().houses[houseId];
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let dbConnection = connectToDatabase();
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let dbQuery = null;
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if(dbConnection) {
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dbQuery = queryDatabase(dbConnection, `DELETE FROM house_main WHERE house_id = ${tempHouseData.databaseId}`);
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if(dbQuery) {
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freeDatabaseQuery(dbQuery);
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}
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disconnectFromDatabase(dbConnection);
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}
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deleteHouseEntrancePickup(houseId);
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deleteHouseExitPickup(houseId);
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deleteHouseEntranceBlip(houseId);
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deleteHouseExitBlip(houseId);
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removePlayersFromHouse(houseId);
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getServerData().houses.splice(houseId, 1);
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}
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// ===========================================================================
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function removePlayerFromHouses(client) {
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if(isPlayerInAnyHouse(client)) {
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exitHouse(client);
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}
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}
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// ===========================================================================
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function createHouse(description, entrancePosition, exitPosition, entrancePickupModel = -1, entranceBlipModel = -1, entranceInteriorId = 0, entranceVirtualWorld = 0, exitInteriorId = -1, exitVirtualWorld = -1, exitPickupModel = -1, exitBlipModel = -1) {
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let tempHouseData = new serverClasses.houseData(false);
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tempHouseData.description = description;
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tempHouseData.entrancePosition = entrancePosition;
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tempHouseData.entranceRotation = 0.0;
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tempHouseData.entrancePickupModel = entrancePickupModel;
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tempHouseData.entranceBlipModel = entranceBlipModel;
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tempHouseData.entranceInterior = entranceInteriorId;
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tempHouseData.entranceDimension = entranceVirtualWorld;
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tempHouseData.exitPosition = exitPosition;
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tempHouseData.exitRotation = 0.0;
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tempHouseData.exitPickupModel = exitPickupModel;
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tempHouseData.exitBlipModel = exitBlipModel;
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tempHouseData.exitInterior = exitInteriorId;
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tempHouseData.exitDimension = exitVirtualWorld;
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return tempHouseData;
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}
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// ===========================================================================
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function getHouseDataFromDatabaseId(databaseId) {
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let matchingHouses = getServerData().houses.filter(b => b.databaseId == databaseId)
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if(matchingHouses.length == 1) {
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return matchingHouses[0];
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}
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return false;
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}
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// ===========================================================================
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function getClosestHouseEntrance(position) {
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let houses = getServerData().houses;
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let closest = 0;
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for(let i in houses) {
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if(getDistance(houses[i].entrancePosition, position) <= getDistance(houses[closest].entrancePosition, position)) {
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closest = i;
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}
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}
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return closest;
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}
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// ===========================================================================
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function getPlayerHouse(client) {
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if(getPlayerData(client).inHouse > 0) {
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return getPlayerData(client).inHouse;
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}
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return false;
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}
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// ===========================================================================
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function saveAllHousesToDatabase() {
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logToConsole(LOG_INFO, `[Asshat.House]: Saving all server houses to database ...`);
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for(let i in getServerData().houses) {
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saveHouseToDatabase(i);
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}
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logToConsole(LOG_INFO, `[Asshat.House]: Saving all server houses to database ...`);
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}
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// ===========================================================================
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function saveHouseToDatabase(houseId) {
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let tempHouseData = getServerData().houses[houseId];
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logToConsole(LOG_VERBOSE, `[Asshat.House]: Saving house '${tempHouseData.databaseId}' to database ...`);
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let dbConnection = connectToDatabase();
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if(dbConnection) {
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let safeHouseDescription = escapeDatabaseString(dbConnection, tempHouseData.description);
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if(tempHouseData.databaseId == 0) {
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let dbQueryString = `INSERT INTO house_main (house_server, house_description, house_owner_type, house_owner_id, house_locked, house_entrance_pos_x, house_entrance_pos_y, house_entrance_pos_z, house_entrance_rot_z, house_entrance_int, house_entrance_vw, house_exit_pos_x, house_exit_pos_y, house_exit_pos_z, house_exit_rot_z, house_exit_int, house_exit_vw, house_has_interior) VALUES (${getServerId()}, '${safeHouseDescription}', ${tempHouseData.ownerType}, ${tempHouseData.ownerId}, ${boolToInt(tempHouseData.locked)}, ${tempHouseData.entrancePosition.x}, ${tempHouseData.entrancePosition.y}, ${tempHouseData.entrancePosition.z}, ${tempHouseData.entranceRotation}, ${tempHouseData.entranceInterior}, ${tempHouseData.entranceDimension}, ${tempHouseData.exitPosition.x}, ${tempHouseData.exitPosition.y}, ${tempHouseData.exitPosition.z}, ${tempHouseData.exitRotation}, ${tempHouseData.exitInterior}, ${tempHouseData.exitDimension}, ${boolToInt(tempHouseData.hasInterior)})`;
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queryDatabase(dbConnection, dbQueryString);
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getServerData().houses[houseId].databaseId = getDatabaseInsertId(dbConnection);
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} else {
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let dbQueryString =
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`UPDATE house_main SET
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house_description='${safeHouseDescription}',
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house_owner_type=${tempHouseData.ownerType},
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house_owner_id=${tempHouseData.ownerId},
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house_locked=${boolToInt(tempHouseData.locked)},
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house_entrance_pos_x=${tempHouseData.entrancePosition.x},
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house_entrance_pos_y=${tempHouseData.entrancePosition.y},
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house_entrance_pos_z=${tempHouseData.entrancePosition.z},
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house_entrance_rot_z=${tempHouseData.entranceRotation},
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house_entrance_int=${tempHouseData.entranceInterior},
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house_entrance_vw=${tempHouseData.entranceDimension},
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house_exit_pos_x=${tempHouseData.exitPosition.x},
|
|
house_exit_pos_y=${tempHouseData.exitPosition.y},
|
|
house_exit_pos_z=${tempHouseData.exitPosition.z},
|
|
house_exit_rot_z=${tempHouseData.exitRotation},
|
|
house_exit_int=${tempHouseData.exitInterior},
|
|
house_exit_vw=${tempHouseData.exitDimension},
|
|
house_buy_price=${tempHouseData.buyPrice},
|
|
house_rent_price=${tempHouseData.rentPrice},
|
|
house_has_interior=${boolToInt(tempHouseData.hasInterior)}
|
|
WHERE house_id=${tempHouseData.databaseId}`;
|
|
|
|
//dbQueryString = dbQueryString.trim();
|
|
dbQueryString = dbQueryString.replace(/(?:\r\n|\r|\n|\t)/g, "");
|
|
|
|
let dbQuery = queryDatabase(dbConnection, dbQueryString);
|
|
freeDatabaseQuery(dbQuery);
|
|
disconnectFromDatabase(dbConnection);
|
|
}
|
|
disconnectFromDatabase(dbConnection);
|
|
return true;
|
|
}
|
|
logToConsole(LOG_VERBOSE, `[Asshat.House]: Saved house '${tempHouseData.description}' to database!`);
|
|
|
|
return false;
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function createAllHousePickups() {
|
|
for(let i in getServerData().houses) {
|
|
createHouseEntrancePickup(i);
|
|
createHouseExitPickup(i);
|
|
}
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function createAllHouseBlips() {
|
|
for(let i in getServerData().houses) {
|
|
createHouseEntranceBlip(i);
|
|
createHouseExitBlip(i);
|
|
}
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function createHouseEntrancePickup(houseId) {
|
|
if(getHouseData(houseId).entrancePickupModel != -1) {
|
|
let pickupModelId = getGameConfig().pickupModels[getServerGame()].house;
|
|
|
|
if(getServerData().houses[houseId].entrancePickupModel != 0) {
|
|
pickupModelId = getHouseData(houseId).entrancePickupModel;
|
|
}
|
|
|
|
getHouseData(houseId).entrancePickup = gta.createPickup(pickupModelId, getHouseData(houseId).entrancePosition);
|
|
getHouseData(houseId).entrancePickup.onAllDimensions = false;
|
|
getHouseData(houseId).entrancePickup.dimension = getHouseData(houseId).entranceDimension;
|
|
setEntityData(getHouseData(houseId).entrancePickup, "ag.owner.type", AG_PICKUP_HOUSE_ENTRANCE, false);
|
|
setEntityData(getHouseData(houseId).entrancePickup, "ag.owner.id", houseId, false);
|
|
setEntityData(getHouseData(houseId).entrancePickup, "ag.label.type", AG_LABEL_HOUSE, true);
|
|
setEntityData(getHouseData(houseId).entrancePickup, "ag.label.name", getHouseData(houseId).description, true);
|
|
setEntityData(getHouseData(houseId).entrancePickup, "ag.label.locked", getHouseData(houseId).locked, true);
|
|
if(getHouseData(houseId).buyPrice > 0) {
|
|
setEntityData(getHouseData(houseId).entrancePickup, "ag.label.price", getHouseData(houseId).buyPrice, true);
|
|
}
|
|
addToWorld(getHouseData(houseId).entrancePickup);
|
|
}
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function createHouseEntranceBlip(houseId) {
|
|
if(getHouseData(houseId).entranceBlipModel != -1) {
|
|
let blipModelId = getGameConfig().blipSprites[getServerGame()].house;
|
|
|
|
if(getServerData().houses[houseId].entranceBlipModel != 0) {
|
|
blipModelId = getHouseData(houseId).entranceBlipModel;
|
|
}
|
|
|
|
getHouseData(houseId).entranceBlip = gta.createBlip(getHouseData(houseId).entrancePosition, blipModelId, 1, getColourByName("houseGreen"));
|
|
getHouseData(houseId).entranceBlip.onAllDimensions = false;
|
|
getHouseData(houseId).entranceBlip.dimension = getHouseData(houseId).entranceDimension;
|
|
setEntityData(getHouseData(houseId).entranceBlip, "ag.owner.type", AG_BLIP_HOUSE_ENTRANCE, false);
|
|
setEntityData(getHouseData(houseId).entranceBlip, "ag.owner.id", houseId, false);
|
|
addToWorld(getHouseData(houseId).entranceBlip);
|
|
}
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function createHouseExitPickup(houseId) {
|
|
if(getHouseData(houseId).hasInterior) {
|
|
if(getHouseData(houseId).exitPickupModel != -1) {
|
|
let pickupModelId = getGameConfig().pickupModels[getServerGame()].exit;
|
|
|
|
if(getServerData().houses[houseId].exitPickupModel != 0) {
|
|
pickupModelId = getHouseData(houseId).exitPickupModel;
|
|
}
|
|
|
|
getHouseData(houseId).exitPickup = gta.createPickup(pickupModelId, getHouseData(houseId).exitPosition);
|
|
getHouseData(houseId).exitPickup.onAllDimensions = false;
|
|
getHouseData(houseId).exitPickup.dimension = getHouseData(houseId).exitDimension;
|
|
setEntityData(getHouseData(houseId).exitPickup, "ag.owner.type", AG_PICKUP_HOUSE_EXIT, false);
|
|
setEntityData(getHouseData(houseId).exitPickup, "ag.owner.id", houseId, false);
|
|
setEntityData(getHouseData(houseId).exitPickup, "ag.label.type", AG_LABEL_EXIT, true);
|
|
addToWorld(getHouseData(houseId).exitPickup);
|
|
}
|
|
}
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function createHouseExitBlip(houseId) {
|
|
if(getHouseData(houseId).hasInterior) {
|
|
if(getHouseData(houseId).exitBlipModel != -1) {
|
|
let blipModelId = getGameConfig().blipSprites[getServerGame()].house;
|
|
|
|
if(getServerData().houses[houseId].exitBlipModel != 0) {
|
|
blipModelId = getHouseData(houseId).exitBlipModel;
|
|
}
|
|
|
|
getHouseData(houseId).exitBlip = gta.createBlip(blipModelId, getHouseData(houseId).exitPosition, 1, getColourByName("houseGreen"));
|
|
getHouseData(houseId).exitBlip.onAllDimensions = false;
|
|
getHouseData(houseId).exitBlip.dimension = getHouseData(houseId).entranceDimension;
|
|
setEntityData(getHouseData(houseId).exitBlip, "ag.owner.type", AG_BLIP_HOUSE_EXIT, false);
|
|
setEntityData(getHouseData(houseId).exitBlip, "ag.owner.id", houseId, false);
|
|
addToWorld(getHouseData(houseId).exitBlip);
|
|
}
|
|
}
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function getHouseOwnerTypeText(ownerType) {
|
|
switch(ownerType) {
|
|
case AG_HOUSEOWNER_CLAN:
|
|
return "clan";
|
|
|
|
case AG_HOUSEOWNER_PLAYER:
|
|
return "player";
|
|
|
|
case AG_BIZOWNER_NONE:
|
|
return "not owned";
|
|
|
|
case AG_BIZOWNER_PUBLIC:
|
|
return "not owned";
|
|
|
|
case AG_BIZOWNER_JOB:
|
|
return "job";
|
|
|
|
default:
|
|
return "unknown";
|
|
}
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function getHouseInfoCommand(command, params, client) {
|
|
let houseId = (isPlayerInAnyHouse(client)) ? getPlayerHouse(client) : getClosestHouseEntrance(getPlayerPosition(client));
|
|
|
|
if(!areParamsEmpty(params)) {
|
|
houseId = toInteger(params);
|
|
}
|
|
|
|
if(!getHouseData(houseId)) {
|
|
messagePlayerError(client, "House not found!");
|
|
return false;
|
|
}
|
|
|
|
let ownerName = "Unknown";
|
|
switch(getHouseData(houseId).ownerType) {
|
|
case AG_HOUSEOWNER_CLAN:
|
|
ownerName = getClanData(getHouseData(houseId).ownerId).name;
|
|
break;
|
|
|
|
case AG_HOUSEOWNER_PLAYER:
|
|
let subAccountData = loadSubAccountFromId(getHouseData(houseId).ownerId);
|
|
ownerName = `${subAccountData.firstName} ${subAccountData.lastName} [${subAccountData.databaseId}]`;
|
|
break;
|
|
|
|
case AG_HOUSEOWNER_NONE:
|
|
ownerName = "None";
|
|
break;
|
|
|
|
case AG_HOUSEOWNER_PUBLIC:
|
|
ownerName = "Public";
|
|
break;
|
|
|
|
case AG_HOUSEOWNER_JOB:
|
|
ownerName = getJobData(getHouseData(houseId).ownerId).name;
|
|
break;
|
|
}
|
|
|
|
messagePlayerNormal(client, `🏠 [#11CC11][House Info] [#FFFFFF]Description: [#AAAAAA]${getHouseData(houseId).description}, [#FFFFFF]Owner: [#AAAAAA]${ownerName} (${getHouseOwnerTypeText(getHouseData(houseId).ownerType)}), [#FFFFFF]Locked: [#AAAAAA]${getYesNoFromBool(intToBool(getHouseData(houseId).locked))}, [#FFFFFF]ID: [#AAAAAA]${houseId}/${getHouseData(houseId).databaseId}`);
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function isPlayerInAnyHouse(client) {
|
|
if(getPlayerData(client).inHouse > 0) {
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function getHouseData(houseId) {
|
|
if(typeof getServerData().houses[houseId] != "undefined") {
|
|
return getServerData().houses[houseId];
|
|
}
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function doesHouseHaveInterior(houseId) {
|
|
return getHouseData(houseId).hasInterior;
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function deleteHouseEntrancePickup(houseId) {
|
|
if(getHouseData(houseId).entrancePickup != null) {
|
|
//removeFromWorld(getHouseData(houseId).entrancePickup);
|
|
deleteGameElement(getHouseData(houseId).entrancePickup);
|
|
getHouseData(houseId).entrancePickup = null;
|
|
}
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function deleteHouseExitPickup(houseId) {
|
|
if(getHouseData(houseId).exitPickup != null) {
|
|
//removeFromWorld(getHouseData(houseId).exitPickup);
|
|
deleteGameElement(getHouseData(houseId).exitPickup);
|
|
getHouseData(houseId).exitPickup = null;
|
|
}
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function deleteHouseEntranceBlip(houseId) {
|
|
if(getHouseData(houseId).entranceBlip != null) {
|
|
//removeFromWorld(getHouseData(houseId).entranceBlip);
|
|
deleteGameElement(getHouseData(houseId).entranceBlip);
|
|
getHouseData(houseId).entranceBlip = null;
|
|
}
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function deleteHouseExitBlip(houseId) {
|
|
if(getHouseData(houseId).exitBlip != null) {
|
|
//removeFromWorld(getHouseData(houseId).exitBlip);
|
|
deleteGameElement(getHouseData(houseId).exitBlip);
|
|
getHouseData(houseId).exitBlip = null;
|
|
}
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function reloadAllHousesCommand(command, params, client) {
|
|
let clients = getClients();
|
|
for(let i in clients) {
|
|
if(isPlayerInAnyHouse(clients[i])) {
|
|
removePlayerFromHouses(clients[i]);
|
|
}
|
|
}
|
|
|
|
for(let i in getServerData().houses) {
|
|
deleteHouseExitBlip(i);
|
|
deleteHouseEntranceBlip(i);
|
|
deleteHouseExitPickup(i);
|
|
deleteHouseEntrancePickup(i);
|
|
}
|
|
|
|
getServerData().houses = null;
|
|
getServerData().houses = loadHousesFromDatabase();
|
|
createAllHousePickups();
|
|
createAllHouseBlips();
|
|
|
|
messageAdminAction(`All houses have been reloaded by an admin!`);
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function exitHouse(client) {
|
|
let houseId = getPlayerHouse(client);
|
|
if(isPlayerSpawned(client)) {
|
|
setPlayerInterior(client, getServerData().house[houseId].entranceInterior);
|
|
setPlayerDimension(client, getServerData().house[houseId].entranceDimension);
|
|
setPlayerPosition(client, getServerData().house[houseId].entrancePosition);
|
|
}
|
|
getPlayerData(client).inHouse = 0;
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function setAllHouseIndexes() {
|
|
for(let i in getServerData().houses) {
|
|
getServerData().houses[i].index = i;
|
|
}
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function cacheAllHouseItems() {
|
|
for(let i in getServerData().houses) {
|
|
cacheHouseItems(i);
|
|
}
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function cacheHouseItems(houseId) {
|
|
getHouseData(houseId).itemCache = [];
|
|
|
|
for(let i in getServerData().items) {
|
|
if(getItemData(i).ownerType == AG_ITEM_OWNER_HOUSE && getItemData(i).ownerId == getHouseData(houseId).databaseId) {
|
|
getHouseData(houseId).itemCache.push(i);
|
|
}
|
|
}
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function getHouseIdFromDatabaseId(databaseId) {
|
|
for(let i in getServerData().houses) {
|
|
if(getHouseData(i).databaseId == databaseId) {
|
|
return i;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
// ===========================================================================
|