383 lines
13 KiB
JavaScript
383 lines
13 KiB
JavaScript
// ===========================================================================
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// Asshat Gaming RP
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// http://asshatgaming.com
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// © 2020 Asshat Gaming
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// ---------------------------------------------------------------------------
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// FILE: vehicle.js
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// DESC: Provides vehicle functions and usage
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// TYPE: Server (JavaScript)
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// ===========================================================================
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function initVehicleScript() {
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console.log("[Asshat.Vehicle]: Initializing vehicle script ...");
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serverData.vehicles = loadVehiclesFromDatabase();
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spawnAllVehicles();
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addVehicleCommandHandlers();
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console.log("[Asshat.Vehicle]: Vehicle script initialized successfully!");
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return true;
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}
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// ---------------------------------------------------------------------------
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function addVehicleCommandHandlers() {
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console.log("[Asshat.Vehicle]: Adding vehicle command handlers ...");
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let vehicleCommands = serverCommands.vehicle;
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for(let i in vehicleCommands) {
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addCommandHandler(vehicleCommands[i].command, vehicleCommands[i].handlerFunction);
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}
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console.log("[Asshat.Vehicle]: Vehicle command handlers added successfully!");
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return true;
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}
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// ---------------------------------------------------------------------------
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function loadVehiclesFromDatabase() {
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console.log("[Asshat.Vehicle]: Loading vehicles from database ...");
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let dbConnection = connectToDatabase();
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let tempVehicles = [];
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let dbAssoc;
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if(dbConnection) {
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let dbQueryString = `SELECT * FROM veh_main WHERE veh_server = ${serverId}`;
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let dbQuery = dbConnection.query(dbQueryString);
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if(dbQuery) {
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while(dbAssoc = dbQuery.fetchAssoc()) {
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let tempVehicleData = new serverClasses.vehicleData(dbAssoc);
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tempVehicles.push(tempVehicleData);
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}
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dbQuery.free();
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}
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disconnectFromDatabase(dbConnection);
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}
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console.log("[Asshat.Vehicle]: " + tempVehicles.length + " vehicles loaded from database successfully!");
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return tempVehicles;
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}
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// ---------------------------------------------------------------------------
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function saveAllVehiclesToDatabase() {
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let vehicles = serverData.vehicles;
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for(let i in vehicles) {
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saveVehicleToDatabase(vehicles[i]);
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}
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return true;
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}
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// ---------------------------------------------------------------------------
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function saveVehicleToDatabase(vehicleData) {
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let dbConnection = connectToDatabase();
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if(dbConnection) {
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// If vehicle hasn't been added to database, ID will be 0
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if(vehicleData.databaseId == 0) {
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//let dbQueryColourFields = "`veh_col1_id`, `veh_col2_id`, `veh_col3_id1, `veh_col4_id`";
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//if(vehicleData.colourType == AH_VEH_COLOURTYPE_RGBA) {
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// dbQueryColourFields = "`veh_col1_rgba`, `veh_col2_rgba`, `veh_col3_rgba`, `veh_col4_rgba`";
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// dbQueryColourValues = vehicleData.colour1Red, `veh_col1_g`, `veh_col1_b`, `veh_col1_a`, `veh_col2_r`, `veh_col2_g`, `veh_col2_b`, `veh_col2_a`, `veh_col3_r`, `veh_col3_g`, `veh_col3_b`, `veh_col3_a`, `veh_col4_r`, `veh_col4_g`, `veh_col4_b`, `veh_col4_a`,";
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//}
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let dbQueryString = `INSERT INTO veh_main (veh_model, veh_pos_x, veh_pos_y, veh_pos_z, veh_owner_type, veh_owner_id) VALUES (${vehicleData.model}, ${vehicleData.spawnPosition.x}, ${vehicleData.spawnPosition.y}, ${vehicleData.spawnPosition.z}, ${vehicleData.spawnRotation.z}, ${vehicleData.ownerType}, ${vehicleData.ownerId})`;
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let dbQuery = dbConnection.query(dbQueryString);
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getVehicleData(vehicleData.vehicle).databaseId = dbConnection.insertId;
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} else {
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let dbQueryString = `UPDATE veh_main SET veh_model=${vehicleData.model}, veh_pos_x=${vehicleData.spawnPosition.x}, veh_pos_y=${vehicleData.spawnPosition.y}, veh_pos_z=${vehicleData.spawnPosition.z}, veh_rot_z=${vehicleData.spawnRotation}, veh_owner_type=${vehicleData.ownerType}, veh_owner_id=${vehicleData.ownerId} WHERE veh_id=${vehicleData.databaseId}`;
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let dbQuery = dbConnection.query(dbQueryString);
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}
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disconnectFromDatabase(dbConnection);
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return true;
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}
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return false;
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}
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// ---------------------------------------------------------------------------
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function spawnAllVehicles() {
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for(let i in serverData.vehicles) {
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let vehicle = gta.createVehicle(serverData.vehicles[i].model, serverData.vehicles[i].spawnPosition, serverData.vehicles[i].spawnRotation);
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addToWorld(vehicle);
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if(serverData.vehicles[i].colour1IsRGBA && serverData.vehicles[i].colour2IsRGBA) {
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vehicle.setRGBColours(serverData.vehicles[i].colour1RGBA, serverData.vehicles[i].colour2RGBA);
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} else {
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vehicle.colour1 = serverData.vehicles[i].colour1;
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vehicle.colour2 = serverData.vehicles[i].colour2;
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vehicle.colour3 = serverData.vehicles[i].colour3;
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vehicle.colour4 = serverData.vehicles[i].colour4;
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}
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vehicle.engine = intToBool(serverData.vehicles[i].engine);
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//vehicle.lights = intToBool(serverData.vehicles[i].lights);
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//vehicle.health = serverData.vehicles[i].health;
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//vehicle.position = serverData.vehicles[i].spawnPosition;
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vehicle.heading = serverData.vehicles[i].spawnRotation;
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vehicle.locked = intToBool(serverData.vehicles[i].locked);
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vehicle.setData("ag.siren", intToBool(serverData.vehicles[i].siren), true);
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vehicle.setData("ag.engine", intToBool(serverData.vehicles[i].engine), true);
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vehicle.setData("ag.lights", intToBool(serverData.vehicles[i].lights), true);
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serverData.vehicles[i].vehicle = vehicle;
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vehicle.setData("ag.dataSlot", i, false);
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}
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}
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// ---------------------------------------------------------------------------
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function getVehicleData(vehicle) {
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let dataIndex = vehicle.getData("ag.dataSlot");
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return serverData.vehicles[dataIndex];
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}
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// ---------------------------------------------------------------------------
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function vehicleLockCommand(command, params, client) {
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if(getCommand(command).requireLogin) {
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if(!isClientLoggedIn(client)) {
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messageClientError(client, "You must be logged in to use this command!");
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return false;
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}
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}
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if(isClientFromDiscord(client)) {
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if(!isCommandAllowedOnDiscord(command)) {
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messageClientError(client, "That command isn't available on discord!");
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return false;
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}
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}
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if(!doesClientHaveStaffPermission(client, getCommandRequiredPermissions(command))) {
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messageClientError(client, "You do not have permission to use this command!");
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return false;
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}
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let vehicle = getClosestVehicle(client.player.position);
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if(!client.player.vehicle && vehicle.position.distance(client.player.position) > serverConfig.vehicleLockDistance) {
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messageClientError(client, "You need to be in or near a vehicle!");
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return false;
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}
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if(client.player.vehicle) {
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vehicle = client.player.vehicle;
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} else {
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if(!doesClientHaveVehicleKeys(client, vehicle)) {
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messageClientError(client, "You don't have keys to this vehicle!");
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return false;
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}
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}
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if(getVehicleData(vehicle).locked) {
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vehicle.locked = false;
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getVehicleData(vehicle).locked = false;
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} else {
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vehicle.locked = true;
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getVehicleData(vehicle).locked = true;
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}
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let lockText = (vehicle.locked) ? "locked" : "unlocked";
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meActionToNearbyPlayers(client, lockText + " the " + getVehicleName(vehicle));
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}
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// ---------------------------------------------------------------------------
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function vehicleLightsCommand(command, params, client) {
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if(getCommand(command).requireLogin) {
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if(!isClientLoggedIn(client)) {
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messageClientError(client, "You must be logged in to use this command!");
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return false;
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}
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}
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if(isClientFromDiscord(client)) {
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if(!isCommandAllowedOnDiscord(command)) {
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messageClientError(client, "That command isn't available on discord!");
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return false;
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}
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}
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if(!doesClientHaveStaffPermission(client, getCommandRequiredPermissions(command))) {
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messageClientError(client, "You do not have permission to use this command!");
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return false;
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}
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if(!client.player.vehicle) {
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messageClientError(client, "You need to be in a vehicle!");
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return false;
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}
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if(client.player.getData("ag.vehSeat") > 1) {
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messageClientError(client, "You need to be in the front seat!");
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return false;
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}
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let vehicle = client.player.vehicle;
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if(getVehicleData(vehicle).lights) {
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vehicle.setData("ag.lights", false, true);
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triggerNetworkEvent("ag.veh.sync", null, vehicle);
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getVehicleData(vehicle).lights = false;
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} else {
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vehicle.setData("ag.lights", true, true);
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triggerNetworkEvent("ag.veh.sync", null, vehicle);
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getVehicleData(vehicle).lights = true;
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}
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let lightsText = (getVehicleData(vehicle).lights) ? "on" : "off";
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meActionToNearbyPlayers(client, `turned the ${getVehicleName(vehicle)}'s lights ${lightsText}`);
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}
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// ---------------------------------------------------------------------------
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function vehicleEngineCommand(command, params, client) {
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if(getCommand(command).requireLogin) {
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if(!isClientLoggedIn(client)) {
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messageClientError(client, "You must be logged in to use this command!");
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return false;
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}
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}
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if(isClientFromDiscord(client)) {
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if(!isCommandAllowedOnDiscord(command)) {
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messageClientError(client, "That command isn't available on discord!");
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return false;
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}
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}
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if(!doesClientHaveStaffPermission(client, getCommandRequiredPermissions(command))) {
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messageClientError(client, "You do not have permission to use this command!");
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return false;
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}
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if(!client.player.vehicle) {
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messageClientError(client, "You need to be in a vehicle!");
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return false;
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}
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if(client.player.getData("ag.vehSeat") > 0) {
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messageClientError(client, "You need to be the driver!");
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return false;
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}
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let vehicle = client.player.vehicle;
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if(!doesClientHaveVehicleKeys(client, vehicle)) {
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messageClientError(client, "You don't have keys to this vehicle!");
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return false;
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}
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if(getVehicleData(vehicle).engine) {
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vehicle.setData("ag.engine", false, true);
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triggerNetworkEvent("ag.veh.sync", null, vehicle);
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getVehicleData(vehicle).engine = false;
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} else {
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vehicle.setData("ag.engine", true, true);
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triggerNetworkEvent("ag.veh.sync", null, vehicle);
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getVehicleData(vehicle).engine = true;
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}
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let engineText = (getVehicleData(vehicle).engine) ? "on" : "off";
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meActionToNearbyPlayers(client, "turned the " + String(getVehicleName(vehicle)) + "'s engine " + engineText);
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}
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// ---------------------------------------------------------------------------
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function vehicleSirenCommand(command, params, client) {
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if(getCommand(command).requireLogin) {
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if(!isClientLoggedIn(client)) {
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messageClientError(client, "You must be logged in to use this command!");
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return false;
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}
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}
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if(isClientFromDiscord(client)) {
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if(!isCommandAllowedOnDiscord(command)) {
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messageClientError(client, "That command isn't available on discord!");
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return false;
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}
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}
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if(!doesClientHaveStaffPermission(client, getCommandRequiredPermissions(command))) {
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messageClientError(client, "You do not have permission to use this command!");
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return false;
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}
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if(!client.player.vehicle) {
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messageClientError(client, "You need to be in a vehicle!");
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return false;
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}
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if(client.player.getData("ag.vehSeat") > 1) {
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messageClientError(client, "You need to be in the front seat!");
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return false;
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}
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let vehicle = client.player.vehicle;
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if(getVehicleData(vehicle).siren) {
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vehicle.setData("ag.siren", false, true);
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triggerNetworkEvent("ag.veh.sync", null, vehicle);
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getVehicleData(vehicle).siren = false;
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} else {
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vehicle.setData("ag.siren", true, true);
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triggerNetworkEvent("ag.veh.sync", null, vehicle);
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getVehicleData(vehicle).siren = true;
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}
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let sirenText = (getVehicleData(vehicle).siren) ? "on" : "off";
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meActionToNearbyPlayers(client, "turns the " + String(getVehicleName(vehicle)) + "'s siren " + sirenText);
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}
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// ---------------------------------------------------------------------------
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function doesClientHaveVehicleKeys(client, vehicle) {
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let vehicleData = getVehicleData(vehicle);
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if(doesClientHaveStaffPermission(client, getStaffFlagValue("manageVehicles"))) {
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return true;
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}
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if(vehicleData.ownerType == AG_VEHOWNER_PUBLIC) {
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return true;
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}
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if(vehicleData.ownerType == AG_VEHOWNER_PLAYER) {
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if(vehicleData.ownerId == getClientData(client).accountData.databaseId) {
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return true;
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}
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}
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if(vehicleData.ownerType == AG_VEHOWNER_CLAN) {
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if(vehicleData.ownerId == getClientCurrentSubAccount(client).clan) {
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if(vehicleData.clanRank <= getClientCurrentSubAccount(client).clanRank) {
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return true;
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}
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}
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}
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if(vehicleData.ownerType == AG_VEHOWNER_FACTION) {
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if(vehicleData.ownerId == getClientCurrentSubAccount(client).faction) {
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if(vehicleData.factionRank <= getClientCurrentSubAccount(client).factionRank) {
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return true;
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}
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}
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}
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if(vehicleData.ownerType == AG_VEHOWNER_JOB) {
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if(getJobType(vehicleData.ownerId) == getJobType(getClientCurrentSubAccount(client).job)) {
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return true;
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}
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}
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return false;
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}
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// ---------------------------------------------------------------------------
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function getVehicleName(vehicle) {
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return getVehicleNameFromModelID(vehicle.modelIndex, server.game);
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}
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// ---------------------------------------------------------------------------
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