Files
GTA4RP/scripts/client/iv.js
2020-12-07 10:30:16 -06:00

56 lines
2.1 KiB
JavaScript

// ===========================================================================
// Asshat-Gaming Roleplay
// https://github.com/VortrexFTW/gtac_asshat_rp
// Copyright (c) 2020 Asshat-Gaming (https://asshatgaming.com)
// ---------------------------------------------------------------------------
// FILE: iv.js
// DESC: Provides IV fixes and sync
// TYPE: Client (JavaScript)
// ===========================================================================
// ---------------------------------------------------------------------------
addEventHandler("onProcess", function(event, deltaTime) {
getVehicles().forEach(function(vehicle) {
if(vehicle.isSyncer && vehicle.getData("ag.syncId") != null) {
triggerNetworkEvent("ag.veh.sync", vehicle.getData("ag.syncId"), vehicle.position, vehicle.heading);
}
});
if(localPlayer != null) {
triggerNetworkEvent("ag.player.sync", localPlayer.position, localPlayer.heading);
}
});
addNetworkHandler("ag.vehicle", function(model, x, y, z, syncId, colour1, colour2, locked, lights) { //livery, dirtLevel, locked, lights) {
let vehicle = createVehicle(model, position, heading);
vehicle.setData("ag.syncid", syncId);
vehicle.colour1 = colour1;
vehicle.colour2 = colour2;
//vehicle.livery = livery;
//vehicle.dirtLevel = dirtLevel;
vehicle.carLock = locked;
vehicle.lights = lights;
});
// ---------------------------------------------------------------------------
addNetworkHandler("ag.veh.lock", function(syncId, lockState) {
getVehicles().forEach(function(vehicle) {
if(vehicle.getData("ag.syncId") == syncId) {
vehicle.carLock = lockState;
}
});
});
// ---------------------------------------------------------------------------
addNetworkHandler("ag.veh.lights", function(syncId, lightState) {
getVehicles().forEach(function(vehicle) {
if(vehicle.getData("ag.syncId") == syncId) {
vehicle.lights = lightState;
}
});
});
// ---------------------------------------------------------------------------