386 lines
16 KiB
JavaScript
386 lines
16 KiB
JavaScript
// ===========================================================================
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// Asshat-Gaming Roleplay
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// https://github.com/VortrexFTW/gtac_asshat_rp
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// Copyright (c) 2021 Asshat-Gaming (https://asshatgaming.com)
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// ---------------------------------------------------------------------------
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// FILE: event.js
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// DESC: Provides handlers for built in GTAC and Asshat-Gaming created events
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// TYPE: Server (JavaScript)
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// ===========================================================================
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// ---------------------------------------------------------------------------
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function initEventScript() {
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logToConsole(LOG_DEBUG, "[Asshat.Event]: Initializing event script ...");
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addAllEventHandlers();
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logToConsole(LOG_DEBUG, "[Asshat.Event]: Event script initialized!");
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}
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// ---------------------------------------------------------------------------
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function addAllEventHandlers() {
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addEventHandler("onResourceStart", onResourceStart);
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addEventHandler("onResourceStop", onResourceStop);
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addEventHandler("onProcess", onProcess);
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addEventHandler("onPlayerConnect", onPlayerConnect);
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addEventHandler("onPlayerJoin", onPlayerJoin);
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addEventHandler("onPlayerJoined", onPlayerJoined);
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addEventHandler("onPlayerChat", onPlayerChat);
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addEventHandler("onPlayerQuit", onPlayerQuit);
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addEventHandler("onPedSpawn", onPedSpawn);
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addEventHandler("onPedEnterVehicle", onPedEnteringVehicle);
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addEventHandler("onPedExitVehicle", onPedExitingVehicle);
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}
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// ---------------------------------------------------------------------------
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function onPlayerConnect(event, ipAddress, port) {
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logToConsole(LOG_DEBUG, `[Asshat.Event] Client connecting (IP: ${ipAddress})`);
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if(isIpAddressBanned(ipAddress)) {
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messagePlayerError(client, "You are banned from this server!");
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return false;
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}
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}
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// ---------------------------------------------------------------------------
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function onPlayerJoin(event, client) {
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fadeCamera(client, true, 1.0);
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}
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// ---------------------------------------------------------------------------
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function onPlayerJoined(event, client) {
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}
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// ---------------------------------------------------------------------------
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function onPlayerQuit(event, client, quitReasonId) {
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logToConsole(LOG_DEBUG, `[Asshat.Event] ${getPlayerDisplayForConsole(client)} disconnected (${disconnectReasons[quitReasonId]}[${quitReasonId}])`);
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//savePlayerToDatabase(client);
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resetClientStuff(client);
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getServerData().clients[client.index] = null;
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messagePlayerNormal(null, `👋 ${client.name} has left the server (${disconnectReasons[quitReasonId]})`, getColourByName("softYellow"));
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}
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// ---------------------------------------------------------------------------
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function onPlayerChat(event, client, messageText) {
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event.preventDefault();
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if(!getPlayerData(client).loggedIn) {
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messagePlayerError(client, "You need to login before you can chat!");
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return false;
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}
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messageText = messageText.substring(0, 128);
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messagePlayerNormal(null, `${getCharacterFullName(client)}: [#FFFFFF]${messageText}`, getPlayerColour(client));
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}
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// ---------------------------------------------------------------------------
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function onProcess(event, deltaTime) {
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checkVehicleBuying();
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checkPlayerSpawning();
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//checkVehicleBurning();
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}
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// ---------------------------------------------------------------------------
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function onPedEnteringVehicle(event, ped, vehicle, seat) {
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if(ped.isType(ELEMENT_PLAYER)) {
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let client = getClientFromPlayerElement(ped);
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getPlayerData(client).pedState = AG_PEDSTATE_ENTERINGVEHICLE;
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if(!getVehicleData(vehicle)) {
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return false;
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}
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if(seat == 0) {
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vehicle.engine = getVehicleData(vehicle).engine;
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}
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if(getVehicleData(vehicle).locked) {
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if(doesClientHaveVehicleKeys(client, vehicle)) {
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messagePlayerNormal(client, `🔒 This ${getVehicleName(vehicle)} is locked. Use /lock to unlock it`);
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if(doesPlayerHaveKeyBindForCommand(client, "lock")) {
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messagePlayerTip(client, `You can also press [#AAAAAA]${sdl.getKeyName(getPlayerKeyBindForCommand(client, "lock").key)} [#FFFFFF]to lock and unlock vehicles.`);
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}
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} else {
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messagePlayerNormal(client, `🔒 This ${getVehicleName(vehicle)} is locked and you don't have the keys to unlock it`);
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}
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}
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}
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}
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// ---------------------------------------------------------------------------
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function onPedExitingVehicle(event, ped, vehicle) {
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if(ped.isType(ELEMENT_PLAYER)) {
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let client = getClientFromPlayerElement(ped);
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getPlayerData(client).pedState = AG_PEDSTATE_EXITINGVEHICLE;
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}
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}
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// ---------------------------------------------------------------------------
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function onResourceStart(event, resource) {
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logToConsole(LOG_WARN, `[Asshat.Event] ${resource.name} started!`);
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if(resource != thisResource) {
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messageAdmins(`[#FFFFFF]Resource [#AAAAAA]${resource.name} [#FFFFFF]started!`);
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}
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}
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// ---------------------------------------------------------------------------
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function onResourceStop(event, resource) {
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logToConsole(LOG_WARN, `[Asshat.Event] ${resource.name} stopped!`);
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if(resource != thisResource) {
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messageAdmins(`[#FFFFFF]Resource [#AAAAAA]${resource.name} [#FFFFFF]stopped!`);
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}
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if(resource == thisResource) {
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//saveAllServerDataToDatabase();
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}
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}
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// ---------------------------------------------------------------------------
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function onPlayerEnteredSphere(client, sphere) {
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}
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// ---------------------------------------------------------------------------
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function onPlayerExitedSphere(client, sphere) {
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}
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// ---------------------------------------------------------------------------
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async function onPlayerEnteredVehicle(client) {
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if(client.player == null) {
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return false;
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}
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await waitUntil(() => client.player.vehicle != null);
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let vehicle = client.player.vehicle;
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if(vehicle.syncer != client.index) {
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if(getPlayerVehicleSeat(client) == AG_VEHSEAT_DRIVER) {
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vehicle.setSyncer(client, true);
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}
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}
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if(vehicle.owner != -1) {
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return false;
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}
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if(!getVehicleData(vehicle)) {
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return false;
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}
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logToConsole(LOG_DEBUG, `[Asshat.Event] ${getPlayerDisplayForConsole(client)} entered a ${getVehicleName(vehicle)} (ID: ${vehicle.getData("ag.dataSlot")}, Database ID: ${getVehicleData(vehicle).databaseId})`);
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getPlayerData(client).lastVehicle = vehicle;
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if(getPlayerVehicleSeat(client) == AG_VEHSEAT_DRIVER) {
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vehicle.engine = getVehicleData(vehicle).engine;
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if(getVehicleData(vehicle).buyPrice > 0) {
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messagePlayerAlert(client, `This ${getVehicleName(vehicle)} is for sale! Cost: [#AAAAAA]$${getVehicleData(vehicle).buyPrice}`);
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messagePlayerTip(client, `Use /vehbuy if you want to buy it.`);
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} else if(getVehicleData(vehicle).rentPrice > 0) {
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messagePlayerAlert(client, `This ${getVehicleName(vehicle)} is for rent! Cost: [#AAAAAA]$${getVehicleData(vehicle).rentPrice} per minute`);
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messagePlayerTip(client, `Use /vehrent if you want to rent it.`);
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} else {
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if(!getVehicleData(vehicle).engine) {
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if(doesClientHaveVehicleKeys(client, vehicle)) {
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messagePlayerAlert(client, `This ${getVehicleName(vehicle)}'s engine is off. Use /engine to start it`);
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if(doesPlayerHaveKeyBindForCommand(client, "engine")) {
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messagePlayerTip(client, `You can also press [#AAAAAA]${sdl.getKeyName(getPlayerKeyBindForCommand(client, "engine").key)} [#FFFFFF]to start and stop the engine.`);
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}
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} else {
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messagePlayerAlert(client, `This ${getVehicleName(vehicle)}'s engine is off and you don't have the keys to start it`);
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}
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//setPlayerControlState(client, false);
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}
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}
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let currentSubAccount = getPlayerCurrentSubAccount(client);
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if(isPlayerWorking(client)) {
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if(getVehicleData(vehicle).ownerType == AG_VEHOWNER_JOB) {
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if(getVehicleData(vehicle).ownerId == getPlayerCurrentSubAccount(client).job) {
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getPlayerCurrentSubAccount(client).lastJobVehicle = vehicle;
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}
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}
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}
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if(isPlayerWorking(client)) {
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if(isPlayerOnJobRoute(client)) {
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if(vehicle == getPlayerJobRouteVehicle(client)) {
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stopReturnToJobVehicleCountdown(client);
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}
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}
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}
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}
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}
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// ---------------------------------------------------------------------------
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function onPlayerExitedVehicle(client) {
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getPlayerData(client).pedState = AG_PEDSTATE_READY;
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let vehicle = getPlayerData(client).lastVehicle;
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if(!getVehicleData(vehicle)) {
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return false;
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}
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logToConsole(LOG_DEBUG, `[Asshat.Event] ${getPlayerDisplayForConsole(client)} exited a ${getVehicleName(vehicle)} (ID: ${vehicle.getData("ag.dataSlot")}, Database ID: ${getVehicleData(vehicle).databaseId})`);
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if(isPlayerWorking(client)) {
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if(isPlayerOnJobRoute(client)) {
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if(vehicle == getPlayerJobRouteVehicle(client)) {
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startReturnToJobVehicleCountdown(client);
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}
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}
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}
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}
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// ---------------------------------------------------------------------------
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function onPlayerDeath(client, position) {
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getPlayerData(client).pedState = AG_PEDSTATE_DEAD;
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updatePlayerSpawnedState(client, false);
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setPlayerControlState(client, false);
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setTimeout(function() {
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fadePlayerCamera(client, false, 1.0);
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setTimeout(function() {
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client.despawnPlayer();
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if(getPlayerCurrentSubAccount(client).inJail) {
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let closestJail = getClosestJail(position);
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getPlayerCurrentSubAccount(client).interior = closestJail.interior;
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getPlayerCurrentSubAccount(client).dimension = closestJail.dimension;
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spawnPlayer(client, closestJail.position, closestJail.heading, getPlayerCurrentSubAccount(client).skin);
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} else {
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let closestHospital = getClosestHospital(position);
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getPlayerCurrentSubAccount(client).interior = closestHospital.interior;
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getPlayerCurrentSubAccount(client).dimension = closestHospital.dimension;
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spawnPlayer(client, closestHospital.position, closestHospital.heading, getPlayerCurrentSubAccount(client).skin);
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}
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}, 2000);
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}, 1000);
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}
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// ---------------------------------------------------------------------------
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function onPedSpawn(ped) {
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//if(ped.type == ELEMENT_PLAYER) {
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// setTimeout(onPlayerSpawn, 500, ped);
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//}
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}
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// ---------------------------------------------------------------------------
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function onPlayerSpawn(ped) {
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//logToConsole(LOG_DEBUG, `[Asshat.Event] Checking for ${getPlayerDisplayForConsole(client)}'s client element`);
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if(getClientFromPlayerElement(ped) == null) {
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logToConsole(LOG_DEBUG, `[Asshat.Event] ${getPlayerDisplayForConsole(client)}'s client element not set yet. Rechecking ...`);
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setTimeout(onPlayerSpawn, 500, ped);
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return false;
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}
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let client = getClientFromPlayerElement(ped);
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logToConsole(LOG_DEBUG, `[Asshat.Event] ${getPlayerDisplayForConsole(client)}'s client element is valid.`);
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logToConsole(LOG_DEBUG, `[Asshat.Event] Checking ${getPlayerDisplayForConsole(client)}'s player data`);
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if(!getPlayerData(client)) {
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logToConsole(LOG_DEBUG, `[Asshat.Event] ${getPlayerDisplayForConsole(client)}'s player data is invalid. Kicking them from server.`);
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client.disconnect();
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return false;
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}
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logToConsole(LOG_DEBUG, `[Asshat.Event] ${getPlayerDisplayForConsole(client)}'s player data is valid.`);
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logToConsole(LOG_DEBUG, `[Asshat.Event] Processing ${getPlayerDisplayForConsole(client)}'s spawn (Player Element ID: ${client.player.id})`);
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restorePlayerCamera(client);
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//logToConsole(LOG_DEBUG, `Checking switchchar for ${getPlayerDisplayForConsole(client)}`);
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//if(!isPlayerSwitchingCharacter(client)) {
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// return false;
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//}
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logToConsole(LOG_DEBUG, `Storing ${getPlayerDisplayForConsole(client)} ped in client data `);
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getPlayerData(client).ped = ped;
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logToConsole(LOG_DEBUG, `Sending ${getPlayerDisplayForConsole(client)} the 'now playing as' message`);
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messagePlayerAlert(client, `You are now playing as: [#0099FF]${getCharacterFullName(client)}`, getColourByName("white"));
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messagePlayerNormal(client, "This server is in early development and may restart at any time for updates.", getColourByName("orange"));
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messagePlayerNormal(client, "Please report any bugs using /bug and suggestions using /idea", getColourByName("yellow"));
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logToConsole(LOG_DEBUG, `[Asshat.Event] Updating spawned state for ${getPlayerDisplayForConsole(client)} to true`);
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updatePlayerSpawnedState(client, true);
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logToConsole(LOG_DEBUG, `[Asshat.Event] Setting player interior to ${getPlayerDisplayForConsole(client)} to ${getPlayerCurrentSubAccount(client).interior}`);
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setPlayerInterior(client, getPlayerCurrentSubAccount(client).interior);
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logToConsole(LOG_DEBUG, `[Asshat.Event] Setting player dimension to ${getPlayerDisplayForConsole(client)} to ${getPlayerCurrentSubAccount(client).dimension}`);
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setPlayerDimension(client, getPlayerCurrentSubAccount(client).dimension);
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logToConsole(LOG_DEBUG, `[Asshat.Event] Updating all player name tags`);
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updateAllPlayerNameTags();
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logToConsole(LOG_DEBUG, `[Asshat.Event] Syncing ${getPlayerDisplayForConsole(client)}'s cash ${getPlayerCurrentSubAccount(client).cash}`);
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updatePlayerCash(client);
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logToConsole(LOG_DEBUG, `[Asshat.Event] Sending ${getPlayerDisplayForConsole(client)}'s job type to their client (${getJobIndexFromDatabaseId(getPlayerCurrentSubAccount(client))})`);
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sendPlayerJobType(client, getPlayerCurrentSubAccount(client).job);
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logToConsole(LOG_DEBUG, `[Asshat.Event] Enabling all rendering states for ${getPlayerDisplayForConsole(client)}`);
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setPlayer2DRendering(client, true, true, true, true, true, true);
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logToConsole(LOG_DEBUG, `[Asshat.Event] Sending snow states to ${getPlayerDisplayForConsole(client)}`);
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updatePlayerSnowState(client);
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logToConsole(LOG_DEBUG, `[Asshat.Event] Sending ground snow excluded models to ${getPlayerDisplayForConsole(client)}`);
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sendExcludedModelsForGroundSnowToPlayer(client);
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logToConsole(LOG_DEBUG, `[Asshat.Event] Sending removed world objects to ${getPlayerDisplayForConsole(client)}`);
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sendRemovedWorldObjectsToPlayer(client);
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//setEntityData(client.player, "ag.scale", getPlayerCurrentSubAccount(client).pedScale, true);
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//setTimeout(function() {
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// syncPlayerProperties(client);
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//}, 1000);
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logToConsole(LOG_DEBUG, `[Asshat.Event] Updating logo state for ${getPlayerDisplayForConsole(client)}`);
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if(getServerConfig().showLogo && doesPlayerHaveLogoEnabled(client)) {
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updatePlayerShowLogoState(client, true);
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}
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logToConsole(LOG_DEBUG, `[Asshat.Event] Caching ${getPlayerDisplayForConsole(client)}'s hotbar items`);
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cachePlayerHotBarItems(client);
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logToConsole(LOG_DEBUG, `[Asshat.Event] Syncing ${getPlayerDisplayForConsole(client)}'s hotbar`);
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updatePlayerHotBar(client);
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logToConsole(LOG_DEBUG, `[Asshat.Event] Setting ${getPlayerDisplayForConsole(client)}'s switchchar state to false`);
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getPlayerData(client).switchingCharacter = false;
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logToConsole(LOG_DEBUG, `[Asshat.Event] Setting ${getPlayerDisplayForConsole(client)}'s ped state to ready`);
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getPlayerData(client).pedState = AG_PEDSTATE_READY;
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}
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// ---------------------------------------------------------------------------
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