335 lines
7.6 KiB
JavaScript
335 lines
7.6 KiB
JavaScript
// ===========================================================================
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// Asshat-Gaming Roleplay
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// https://github.com/VortrexFTW/gtac_asshat_rp
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// Copyright (c) 2021 Asshat-Gaming (https://asshatgaming.com)
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// ---------------------------------------------------------------------------
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// FILE: native.js
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// DESC: Provides util funcs for native wrapping
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// TYPE: Shared (JavaScript)
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// ===========================================================================
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"use strict";
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setErrorMode(RESOURCEERRORMODE_STRICT);
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// ---------------------------------------------------------------------------
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function and(var1, var2) {
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return (var1 && var2);
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}
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// ---------------------------------------------------------------------------
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function or(var1, var2) {
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return (var1 || var2);
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}
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// ---------------------------------------------------------------------------
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function not(var1) {
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return !var1;
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}
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// ---------------------------------------------------------------------------
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function bitAnd(var1, var2) {
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return var1 & var2;
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}
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// ---------------------------------------------------------------------------
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function bitOr(var1, var2) {
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return var1 | var2;
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}
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// ---------------------------------------------------------------------------
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function bitXor(var1, var2) {
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return var1 ^ var2;
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}
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// ---------------------------------------------------------------------------
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function bitNot(var1) {
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return ~var1;
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}
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// ---------------------------------------------------------------------------
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function bitLeftShift(var1, var2) {
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return var1 << var2;
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}
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// ---------------------------------------------------------------------------
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function bitRightShift(var1, var2) {
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return var1 >> var2;
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}
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// ---------------------------------------------------------------------------
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function greaterThan(var1, var2) {
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return var1 > var2;
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}
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// ---------------------------------------------------------------------------
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function lessThan(var1, var2) {
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return (var1 < var2);
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}
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// ---------------------------------------------------------------------------
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function greaterThanOrEqualTo(var1, var2) {
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return (var1 >= var2);
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}
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// ---------------------------------------------------------------------------
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function lessThanOrEqualTo(var1, var2) {
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return (var1 <= var2);
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}
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// ---------------------------------------------------------------------------
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function equals(var1, var2) {
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return (var1 == var2);
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}
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// ---------------------------------------------------------------------------
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function modulo(var1, var2) {
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return var1 % var2;
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}
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// ---------------------------------------------------------------------------
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function add(...args) {
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return args.reduce((acc, a) => {
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return acc + a;
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}, 0);
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}
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// ---------------------------------------------------------------------------
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function subtract(...args) {
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return args.reduce((acc, a) => {
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return acc - a;
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}, 0);
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}
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// ---------------------------------------------------------------------------
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function multiply(...args) {
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return args.reduce((acc, a) => {
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return acc * a;
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}, 0);
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}
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// ---------------------------------------------------------------------------
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function divide(...args) {
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return args.reduce((acc, a) => {
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return acc / a;
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}, 0);
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}
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// ---------------------------------------------------------------------------
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function toArray(...args) {
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return args;
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}
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// ---------------------------------------------------------------------------
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function toInteger(val) {
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return Number(val);
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}
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// ---------------------------------------------------------------------------
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function toFloat(val, fixed = 2) {
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return parseFloat((val).toFixed(fixed));
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}
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// ---------------------------------------------------------------------------
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function toString(val) {
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return String(val);
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}
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// ---------------------------------------------------------------------------
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function toVector3(x, y, z) {
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return new Vec3(x, y, z);
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}
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// ---------------------------------------------------------------------------
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function toVector2(x, y) {
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return new Vec2(x, y);
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}
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// ---------------------------------------------------------------------------
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function toUpperCase(val) {
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return String(val).toUpperCase();
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}
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// ---------------------------------------------------------------------------
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function toLowerCase(val) {
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return String(val).toLowerCase();
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}
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// ---------------------------------------------------------------------------
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function isNull(val) {
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if(val == null) {
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return true;
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}
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if(typeof val === "undefined") {
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return true;
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}
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return false;
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}
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// ---------------------------------------------------------------------------
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function getEntityData(entity, dataName) {
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if(entity != null) {
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if(entity.getData != null) {
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return entity.getData(dataName);
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}
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}
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return null;
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}
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// ---------------------------------------------------------------------------
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function setEntityData(entity, dataName, dataValue, syncToClients = true) {
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if(entity != null) {
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if(!isNull(server)) {
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return entity.setData(dataName, dataValue, syncToClients);
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} else {
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return entity.setData(dataName, dataValue);
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}
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}
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}
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// ---------------------------------------------------------------------------
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function removeEntityData(entity, dataName) {
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if(entity != null) {
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return entity.removeData(dataName);
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}
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return null;
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}
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// ---------------------------------------------------------------------------
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function doesEntityDataExist(entity, dataName) {
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if(entity != null) {
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return (entity.getData(dataName) != null);
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}
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return null;
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}
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// ---------------------------------------------------------------------------
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function getDistance(vec1, vec2) {
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if(isNull(vec1) || isNull(vec2)) {
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return false;
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}
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return vec1.distance(vec2);
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}
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// ---------------------------------------------------------------------------
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function isConsole(client) {
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if(client == null) {
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return false;
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}
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return client.console;
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}
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// ---------------------------------------------------------------------------
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function logToConsole(tempLogLevel, text) {
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if((logLevel & tempLogLevel) || logLevel == LOG_ALL) {
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if(tempLogLevel == LOG_ERROR) {
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console.error(text);
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return true;
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} else if(tempLogLevel == LOG_WARN) {
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console.warn(text);
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return true;
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} else {
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console.log(text);
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return true;
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}
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}
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return false;
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}
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// ---------------------------------------------------------------------------
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function isSamePlayer(client1, client2) {
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return (client1 == client2);
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}
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// ---------------------------------------------------------------------------
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function getClientFromIndex(index) {
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let clients = getClients();
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for(let i in clients) {
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if(clients[i].index == index) {
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return clients[i];
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}
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}
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}
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// ---------------------------------------------------------------------------
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function getConsoleClient() {
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let clients = getClients();
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for(let i in clients) {
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if(isConsole(clients[i])) {
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return clients[i];
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}
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}
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}
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// ---------------------------------------------------------------------------
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function getPlayerFromParams(params) {
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let clients = getClients();
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if(isNaN(params)) {
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for(let i in clients) {
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if(!clients[i].console) {
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if(toLowerCase(clients[i].name).indexOf(toLowerCase(params)) != -1) {
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return clients[i];
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}
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if(toLowerCase(getCharacterFullName(clients[i])).indexOf(toLowerCase(params)) != -1) {
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return clients[i];
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}
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}
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}
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} else {
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if(typeof clients[toInteger(params)] != "undefined") {
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return clients[toInteger(params)];
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}
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}
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return false;
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}
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// ---------------------------------------------------------------------------
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function getPlayers() {
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return getClients();
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}
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// ---------------------------------------------------------------------------
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