270 lines
10 KiB
JavaScript
270 lines
10 KiB
JavaScript
// ===========================================================================
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// Vortrex's Roleplay Resource
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// https://github.com/VortrexFTW/gtac_roleplay
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// ===========================================================================
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// FILE: server.js
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// DESC: Provides server communication and cross-endpoint operations
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// TYPE: Client (JavaScript)
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// ===========================================================================
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function initServerScript() {
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logToConsole(LOG_DEBUG, "[VRR.Server]: Initializing server script ...");
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addAllNetworkHandlers();
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logToConsole(LOG_DEBUG, "[VRR.Server]: Server script initialized!");
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}
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// ===========================================================================
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function addAllNetworkHandlers() {
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logToConsole(LOG_DEBUG, "[VRR.Server]: Adding network handlers ...");
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addNetworkHandler("vrr.smallGameMessage", showSmallGameMessage);
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addNetworkHandler("vrr.working", setLocalPlayerWorkingState);
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addNetworkHandler("vrr.jobType", setLocalPlayerJobType);
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addNetworkHandler("vrr.passenger", enterVehicleAsPassenger);
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addNetworkHandler("vrr.freeze", setLocalPlayerFrozenState);
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addNetworkHandler("vrr.control", setLocalPlayerControlState);
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addNetworkHandler("vrr.fadeCamera", fadeLocalCamera);
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addNetworkHandler("vrr.removeFromVehicle", removeLocalPlayerFromVehicle);
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addNetworkHandler("vrr.clearPeds", clearLocalPlayerOwnedPeds);
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addNetworkHandler("vrr.restoreCamera", restoreLocalCamera);
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addNetworkHandler("vrr.cameraLookAt", setLocalCameraLookAt);
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addNetworkHandler("vrr.logo", setServerLogoRenderState);
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addNetworkHandler("vrr.ambience", setCityAmbienceState);
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addNetworkHandler("vrr.runCode", runClientCode);
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addNetworkHandler("vrr.clearWeapons", clearLocalPlayerWeapons);
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addNetworkHandler("vrr.giveWeapon", giveLocalPlayerWeapon);
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addNetworkHandler("vrr.position", setLocalPlayerPosition);
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addNetworkHandler("vrr.heading", setLocalPlayerHeading);
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addNetworkHandler("vrr.interior", setLocalPlayerInterior);
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addNetworkHandler("vrr.minuteDuration", setMinuteDuration);
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addNetworkHandler("vrr.showJobRouteStop", showJobRouteStop);
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addNetworkHandler("vrr.snow", setSnowState);
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addNetworkHandler("vrr.health", setLocalPlayerHealth);
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addNetworkHandler("vrr.enterPropertyKey", setEnterPropertyKey);
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addNetworkHandler("vrr.skinSelect", toggleSkinSelect);
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addNetworkHandler("vrr.hotbar", updatePlayerHotBar);
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addNetworkHandler("vrr.pedSpeech", playPedSpeech);
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addNetworkHandler("vrr.clearPedState", clearLocalPedState);
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addNetworkHandler("vrr.drunkEffect", setLocalPlayerDrunkEffect);
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addNetworkHandler("vrr.showItemActionDelay", showItemActionDelay);
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addNetworkHandler("vrr.set2DRendering", setPlayer2DRendering);
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addNetworkHandler("vrr.mouseCursor", setMouseCursorState);
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addNetworkHandler("vrr.mouseCamera", setMouseCameraState);
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addNetworkHandler("vrr.weaponDamageEnabled", setPlayerWeaponDamageEnabled);
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addNetworkHandler("vrr.weaponDamageEvent", setPlayerWeaponDamageEvent);
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addNetworkHandler("vrr.spawned", onServerSpawnedPlayer);
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addNetworkHandler("vrr.money", setLocalPlayerCash);
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addNetworkHandler("vrr.excludeGroundSnow", excludeModelFromGroundSnow);
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addNetworkHandler("vrr.removeWorldObject", removeWorldObject);
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addNetworkHandler("vrr.delKeyBind", unBindAccountKey);
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addNetworkHandler("vrr.addKeyBind", bindAccountKey);
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addNetworkHandler("vrr.clearKeyBinds", clearKeyBinds);
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addNetworkHandler("vrr.nametag", updatePlayerNameTag);
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addNetworkHandler("vrr.ping", updatePlayerPing);
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addNetworkHandler("vrr.m", receiveChatBoxMessageFromServer);
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addNetworkHandler("vrr.chatScrollLines", setChatScrollLines);
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addNetworkHandler("vrr.radioStream", playStreamingRadio);
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addNetworkHandler("vrr.stopRadioStream", stopStreamingRadio);
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addNetworkHandler("vrr.radioVolume", setStreamingRadioVolume);
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addNetworkHandler("vrr.veh.lights", toggleVehicleLights);
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addNetworkHandler("vrr.veh.engine", toggleVehicleEngine);
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addNetworkHandler("vrr.veh.sync", syncVehicleProperties);
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addNetworkHandler("vrr.civ.sync", syncCivilianProperties);
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addNetworkHandler("vrr.plr.sync", syncPlayerProperties);
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addNetworkHandler("vrr.obj.sync", syncObjectProperties);
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addNetworkHandler("vrr.veh.repair", repairVehicle);
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addNetworkHandler("vrr.pedAnim", makePedPlayAnimation);
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addNetworkHandler("vrr.hideAllGUI", hideAllGUI);
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addNetworkHandler("vrr.gameScript", setGameScriptState);
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}
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// ===========================================================================
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function sendResourceReadySignalToServer() {
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triggerNetworkEvent("vrr.clientReady");
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}
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// ===========================================================================
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function sendResourceStartedSignalToServer() {
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triggerNetworkEvent("vrr.clientStarted");
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}
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// ===========================================================================
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function sendResourceStoppedSignalToServer() {
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if(isConnected) {
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triggerNetworkEvent("vrr.clientStopped");
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}
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}
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// ===========================================================================
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function setPlayer2DRendering(hudState, labelState, smallGameMessageState, scoreboardState, hotBarState, itemActionDelayState) {
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logToConsole(LOG_DEBUG, `[VRR.Main] Updating render states (HUD: ${hudState}, Labels: ${labelState}, Bottom Text: ${smallGameMessageState}, Scoreboard: ${scoreboardState}, HotBar: ${hotBarState}, Item Action Delay: ${itemActionDelayState})`);
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renderHUD = hudState;
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setHUDEnabled(hudState);
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renderLabels = labelState;
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renderSmallGameMessage = smallGameMessageState;
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renderScoreBoard = scoreboardState;
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renderHotBar = hotBarState;
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renderItemActionDelay = itemActionDelayState;
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}
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// ===========================================================================
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function onServerSpawnedPlayer(state) {
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logToConsole(LOG_DEBUG, `[VRR.Main] Setting spawned state to ${state}`);
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isSpawned = state;
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if(state) {
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setUpInitialGame();
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calledDeathEvent = false;
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}
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}
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// ===========================================================================
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function tellServerPlayerUsedKeyBind(key) {
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triggerNetworkEvent("vrr.useKeyBind", key);
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}
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// ===========================================================================
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function tellServerPlayerArrivedAtJobRouteStop() {
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triggerNetworkEvent("vrr.arrivedAtJobRouteStop");
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}
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// ===========================================================================
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function tellServerItemActionDelayComplete() {
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triggerNetworkEvent("vrr.itemActionDelayComplete");
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}
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// ===========================================================================
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function sendServerClientInfo() {
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triggerNetworkEvent("vrr.clientInfo", `${CLIENT_VERSION_MAJOR}.${CLIENT_VERSION_MINOR}.${CLIENT_VERSION_PATCH}.${CLIENT_VERSION_BUILD}`, game.width, game.height);
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}
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// ===========================================================================
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function sendServerNewAFKStatus(state) {
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triggerNetworkEvent("vrr.afk", state);
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}
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// ===========================================================================
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function playStreamingRadio(url, loop, volume, element = false) {
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//gta.forceRadioChannel(-1);
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if(url == "") {
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if(streamingRadio != null) {
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streamingRadio.stop();
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}
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return true;
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}
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if(streamingRadio != null) {
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streamingRadio.stop();
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}
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// if(element != -1) {
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// streamingRadioElement = getElementFromId(element);
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//}
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streamingRadioVolume = volume;
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streamingRadio = audio.createSoundFromURL(url, loop);
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streamingRadio.volume = volume/100;
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streamingRadio.play();
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}
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// ===========================================================================
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function stopStreamingRadio() {
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streamingRadio.stop();
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streamingRadio = null;
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}
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// ===========================================================================
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function setStreamingRadioVolume(volume) {
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if(streamingRadio != null) {
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streamingRadioVolume = volume;
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streamingRadio.volume = volume/100;
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}
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}
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// ===========================================================================
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function anchorBoat(vehicleId) {
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}
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// ===========================================================================
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function setEnterPropertyKey(key) {
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enterPropertyKey = key;
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}
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// ===========================================================================
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function makePedPlayAnimation(pedId, animGroup, animId, animType, animSpeed, loop, loopNoControl, freezeLastFrame, returnToOriginalPosition) {
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if(getGame() < VRR_GAME_GTA_IV) {
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if(animType == VRR_ANIMTYPE_ADD) {
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getElementFromId(pedId).position = getElementFromId(pedId).position;
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getElementFromId(pedId).addAnimation(animGroup, animId);
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} else if(animType == VRR_ANIMTYPE_BLEND) {
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getElementFromId(pedId).position = getElementFromId(pedId).position;
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getElementFromId(pedId).blendAnimation(animGroup, animId, animSpeed);
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}
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} else {
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natives.requestAnims(animGroup);
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natives.taskPlayAnimNonInterruptable(getElementFromId(pedId), animId, animGroup, animSpeed, loop, loopNoControl, freezeLastFrame, returnToOriginalPosition, -1);
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}
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}
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// ===========================================================================
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function forcePedAnimation(pedId, animGroup, animId, animType, animSpeed, loop, loopNoControl, freezeLastFrame, returnToOriginalPosition) {
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if(getGame() < VRR_GAME_GTA_IV) {
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forcedAnimation = [animGroup, animId];
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setLocalPlayerControlState(false, false);
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getElementFromId(pedId).position = getElementFromId(pedId).position;
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getElementFromId(pedId).addAnimation(animGroup, animId);
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}
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}
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// ===========================================================================
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function hideAllGUI() {
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closeAllWindows();
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setChatWindowEnabled(true);
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}
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// ===========================================================================
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function setGameScriptState(scriptName, state) {
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if(state == VRR_GAMESCRIPT_FORCE) {
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logToConsole(`[VRR.Server] Starting game script '${scriptName}'`);
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gta.startNewScript(scriptName);
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} else if(state == VRR_GAMESCRIPT_DENY) {
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logToConsole(`[VRR.Server] Terminating game script '${scriptName}'`);
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gta.terminateScript(scriptName);
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}
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}
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// ===========================================================================
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