Files
GTA4RP/scripts/server/native.js
2020-12-11 01:51:55 -06:00

145 lines
4.1 KiB
JavaScript

// ===========================================================================
// Asshat-Gaming Roleplay
// https://github.com/VortrexFTW/gtac_asshat_rp
// Copyright (c) 2020 Asshat-Gaming (https://asshatgaming.com)
// ---------------------------------------------------------------------------
// FILE: native.js
// DESC: Provides util function to wrap mod-specific stuff
// TYPE: Server (JavaScript)
// ===========================================================================
// Use data for each because args are probably gonna be way different for each mod
// ---------------------------------------------------------------------------
function agSpawnPlayer(client, subAccountData) {
return spawnPlayer(client, subAccountData.spawnPosition, subAccountData.spawnRotation, subAccountData.skin);
}
// ---------------------------------------------------------------------------
function agCreateVehicle(vehicleData) {
return createVehicle(vehicleData.model, vehicleData.spawnPosition);
}
// ---------------------------------------------------------------------------
function agSetVehiclePosition(vehicle, position) {
vehicle.position = position;
}
// ---------------------------------------------------------------------------
function agSetVehicleRotation(vehicle, heading) {
vehicle.heading = heading;
}
// ---------------------------------------------------------------------------
function getServerGame() {
return server.game;
}
// ---------------------------------------------------------------------------
function agGetPedPosition(ped) {
return ped.position;
}
// ---------------------------------------------------------------------------
function agGetPedRotation(ped) {
return ped.heading;
}
// ---------------------------------------------------------------------------
function agGetPedSkin(ped) {
return ped.modelIndex;
}
// ---------------------------------------------------------------------------
function agSetPedSkin(ped, skinId) {
return ped.modelIndex = skinId;
}
// ---------------------------------------------------------------------------
function getServerGame() {
return server.game;
}
// ---------------------------------------------------------------------------
function getPlayerPosition(client) {
return client.getData("ag.position");
}
// ---------------------------------------------------------------------------
function getPlayerHeading(client) {
return client.getData("ag.heading");
}
// ---------------------------------------------------------------------------
function getPlayerVehicle(client) {
return getVehicleDataFromSyncId(client.getData("ag.vehicle"));
}
// ---------------------------------------------------------------------------
function isPlayerInAnyVehicle(client) {
if(isGTAIV()) {
return (client.getData("ag.vehicle") != null);
} else {
return (client.player.vehicle != null);
}
}
// ---------------------------------------------------------------------------
function getPlayerVehicleSeat(client) {
return client.getData("ag.vehicleSeat");
}
// ---------------------------------------------------------------------------
function isPlayerSpawned(client) {
return client.getData("ag.spawned");
}
// ---------------------------------------------------------------------------
function getVehiclePosition(vehicleData) {
return vehicleData.syncPosition;
}
// ---------------------------------------------------------------------------
function getVehicleHeading(vehicleData) {
return vehicleData.syncHeading;
}
// ---------------------------------------------------------------------------
function getVehicleSyncer(vehicleData) {
if(isGTAIV()) {
return vehicleData.syncedBy;
} else {
vehicleData.vehicle.syncer;
}
}
// ---------------------------------------------------------------------------
function getVehicleForNetworkEvent(vehicleData) {
if(isGTAIV()) {
return vehicleData.syncId;
} else {
vehicleData.vehicle.syncer;
}
}
// ---------------------------------------------------------------------------