Fix regression which caused the player UI to be dismissed already
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@@ -266,22 +266,22 @@ class BottomSheetState(
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}
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}
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private const val expandedAnchor = 2
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private const val collapsedAnchor = 1
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private const val dismissedAnchor = 0
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const val expandedAnchor = 2
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const val collapsedAnchor = 1
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const val dismissedAnchor = 0
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@Composable
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fun rememberBottomSheetState(
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dismissedBound: Dp,
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expandedBound: Dp,
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collapsedBound: Dp = dismissedBound,
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isExpanded: Boolean = false
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initialAnchor: Int = dismissedAnchor
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): BottomSheetState {
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val density = LocalDensity.current
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val coroutineScope = rememberCoroutineScope()
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var previousAnchor by rememberSaveable {
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mutableStateOf(if (isExpanded) expandedAnchor else dismissedAnchor)
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mutableStateOf(initialAnchor)
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}
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return remember(dismissedBound, expandedBound, collapsedBound, coroutineScope) {
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