Unity Editor version: 6000.3.2f1 (a9779f353c9b) Branch: 6000.3/staging Build type: Release Batch mode: YES macOS version: Version 15.7.3 (Build 24G419) Darwin version: 24.6.0 Architecture: x86_64 Running under Rosetta: NO Available memory: 16384 MB Date: 2026-01-08T15:30:25Z [Licensing::Module] Trying to connect to existing licensing client channel... [Licensing::IpcConnector] Successfully connected to: "LicenseClient-hamy" at "2026-01-08T15:30:25.172175Z" COMMAND LINE ARGUMENTS: /Applications/Unity/Hub/Editor/6000.3.2f1/Unity.app/Contents/MacOS/Unity -adb2 -batchMode -noUpm -name AssetImportWorker3 -projectPath /Users/hamy/stasbarecky -logFile Logs/AssetImportWorker3.log -srvPort 51330 -job-worker-count 13 -background-job-worker-count 8 -gc-helper-count 1 -name AssetImport Successfully changed project path to: /Users/hamy/stasbarecky /Users/hamy/stasbarecky [UnityMemory] Configuration Parameters - Can be set up in boot.config "memorysetup-allocator-temp-initial-block-size-main=262144" "memorysetup-allocator-temp-initial-block-size-worker=262144" "memorysetup-temp-allocator-size-background-worker=32768" "memorysetup-temp-allocator-size-job-worker=262144" "memorysetup-temp-allocator-size-preload-manager=33554432" "memorysetup-temp-allocator-size-nav-mesh-worker=65536" "memorysetup-temp-allocator-size-audio-worker=65536" "memorysetup-temp-allocator-size-cloud-worker=32768" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-bucket-allocator-granularity=16" "memorysetup-bucket-allocator-bucket-count=8" "memorysetup-bucket-allocator-block-size=33554432" "memorysetup-bucket-allocator-block-count=8" "memorysetup-main-allocator-block-size=16777216" "memorysetup-thread-allocator-block-size=16777216" "memorysetup-gfx-main-allocator-block-size=16777216" "memorysetup-gfx-thread-allocator-block-size=16777216" "memorysetup-cache-allocator-block-size=4194304" "memorysetup-typetree-allocator-block-size=2097152" "memorysetup-profiler-bucket-allocator-granularity=16" "memorysetup-profiler-bucket-allocator-bucket-count=8" "memorysetup-profiler-bucket-allocator-block-size=33554432" "memorysetup-profiler-bucket-allocator-block-count=8" "memorysetup-profiler-allocator-block-size=16777216" "memorysetup-profiler-editor-allocator-block-size=1048576" "memorysetup-temp-allocator-size-main=16777216" "memorysetup-job-temp-allocator-block-size=2097152" "memorysetup-job-temp-allocator-block-size-background=1048576" "memorysetup-job-temp-allocator-reduction-small-platforms=262144" "memorysetup-temp-allocator-size-gfx=262144" Player connection [140704570654976] Target information: Player connection [140704570654976] * "[IP] 192.168.1.49 [Port] 0 [Flags] 2 [Guid] 223569713 [EditorId] 223569713 [Version] 1048832 [Id] OSXEditor(0,iMacPro-Homacok.local) [Debug] 1 [PackageName] OSXEditor [ProjectName] Editor" Player connection [140704570654976] * "[IP] 198.18.0.1 [Port] 0 [Flags] 2 [Guid] 223569713 [EditorId] 223569713 [Version] 1048832 [Id] OSXEditor(0,iMacPro-Homacok.local) [Debug] 1 [PackageName] OSXEditor [ProjectName] Editor" Player connection [140704570654976] Host joined multi-casting on [225.0.0.222:54997]... Player connection [140704570654976] Host joined alternative multi-casting on [225.0.0.222:34997]... JobSystem: Creating JobQueue using job-worker-count value 13 Input System module state changed to: Initialized. [Physics::Module] Initialized fallback backend. [Physics::Module] Id: 0xdecafbad Library Redirect Path: Library/ [Physics::Module] Selected backend. [Physics::Module] Name: PhysX [Physics::Module] Id: 0xf2b8ea05 [Physics::Module] SDK Version: 4.1.2 [Physics::Module] Integration Version: 1.0.0 [Physics::Module] Threading Mode: Multi-Threaded Refreshing native plugins compatible for Editor in 9.08 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Initialize engine version: 6000.3.2f1 (a9779f353c9b) [Subsystems] Discovering subsystems at path /Applications/Unity/Hub/Editor/6000.3.2f1/Unity.app/Contents/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path /Users/hamy/stasbarecky/Assets GfxDevice: creating device client; kGfxThreadingModeNonThreaded VZ249 preferred device: AMD Radeon RX 480 (high power) Metal devices available: 1 0: AMD Radeon RX 480 (high power) Using device AMD Radeon RX 480 (high power) Initializing Metal device caps: AMD Radeon RX 480 Mac GPU Family: 2 Apple GPU Family: 0 MSL Version: 3.0 Has Float MSAA: 1 Has Float Filtering: 1 ReadWrite Texture Tier: 2 Initialize mono Mono path[0] = '/Applications/Unity/Hub/Editor/6000.3.2f1/Unity.app/Contents/Resources/Scripting/Managed' Mono path[1] = '/Applications/Unity/Hub/Editor/6000.3.2f1/Unity.app/Contents/Resources/Scripting/MonoBleedingEdge/lib/mono/unityjit-macos' Mono config path = '/Applications/Unity/Hub/Editor/6000.3.2f1/Unity.app/Contents/Resources/Scripting/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56140 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: /Applications/Unity/Hub/Editor/6000.3.2f1/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll Register platform support module: /Applications/Unity/Hub/Editor/6000.3.2f1/Unity.app/Contents/PlaybackEngines/MacStandaloneSupport/UnityEditor.OSXStandalone.Extensions.dll Registered in 0.003036 seconds. - Loaded All Assemblies, in 1.020 seconds [Licensing::Client] Handshaking with LicensingClient: Version: 1.17.4+4293ba1 Session Id: 5c89c5b8faa347c19f69504d0176915e Correlation Id: 20f475d26c961024accb0b6fdf3eedde External correlation Id: 4798702801597683965 Machine Id: jU2aeTo8qqNyxjcjbqz0E7ESjT0= [Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-hamy" (connect: 0.00s, validation: 0.00s, handshake: 2.26s) [Licensing::IpcConnector] Successfully connected to: "LicenseClient-hamy-notifications" at "2026-01-08T15:30:27.429557Z" [Licensing::Module] Licensing Background thread has ended after 2.26s Native extension for OSXStandalone target not found Native extension for WebGL target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.201 seconds Domain Reload Profiling: 2221ms BeginReloadAssembly (234ms) ExecutionOrderSort (0ms) DisableScriptedObjects (0ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (2ms) RebuildCommonClasses (89ms) RebuildNativeTypeToScriptingClass (26ms) initialDomainReloadingComplete (94ms) LoadAllAssembliesAndSetupDomain (578ms) LoadAssemblies (232ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (571ms) TypeCache.Refresh (563ms) TypeCache.ScanAssembly (536ms) BuildScriptInfoCaches (0ms) ResolveRequiredComponents (2ms) FinalizeReload (1201ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (1037ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (115ms) SetLoadedEditorAssemblies (8ms) BeforeProcessingInitializeOnLoad (281ms) ProcessInitializeOnLoadAttributes (401ms) ProcessInitializeOnLoadMethodAttributes (231ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (0ms) [CoreBusinessMetrics] Unexpected thread when updating session info. ======================================================================== Worker process is ready to serve import requests Import Worker Mode flag is 0x00 Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details [Licensing::Module] License group: Id: 10171027220030-UnityPersXXXX Product: Unity Personal Type: Assigned Expiration: Unlimited - Loaded All Assemblies, in 2.113 seconds Refreshing native plugins compatible for Editor in 1.14 ms, found 2 plugins. Native extension for OSXStandalone target not found Native extension for WebGL target not found Package Manager log level set to [2] [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 2.265 seconds Domain Reload Profiling: 4373ms BeginReloadAssembly (357ms) ExecutionOrderSort (0ms) DisableScriptedObjects (11ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (78ms) RebuildCommonClasses (182ms) RebuildNativeTypeToScriptingClass (60ms) initialDomainReloadingComplete (140ms) LoadAllAssembliesAndSetupDomain (1368ms) LoadAssemblies (933ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (626ms) TypeCache.Refresh (488ms) TypeCache.ScanAssembly (447ms) BuildScriptInfoCaches (102ms) ResolveRequiredComponents (25ms) FinalizeReload (2266ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (1793ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (9ms) SetLoadedEditorAssemblies (15ms) BeforeProcessingInitializeOnLoad (403ms) ProcessInitializeOnLoadAttributes (1033ms) ProcessInitializeOnLoadMethodAttributes (331ms) AfterProcessingInitializeOnLoad (2ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (6ms) WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Launching external process: /Applications/Unity/Hub/Editor/6000.3.2f1/Unity.app/Contents/Helpers/UnityShaderCompiler Launched and connected shader compiler UnityShaderCompiler after 0.18 seconds Refreshing native plugins compatible for Editor in 3.01 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 17 Unused Serialized files (Serialized files now loaded: 0) Unloading 6872 unused Assets / (6.2 MB). Loaded Objects now: 7687. Memory consumption went from 156.4 MB to 150.1 MB. Total: 31.306477 ms (FindLiveObjects: 2.425720 ms CreateObjectMapping: 1.450534 ms MarkObjects: 21.328345 ms DeleteObjects: 6.099408 ms) Editor requested this worker to shutdown with reason: Scaling down because of idle timeout AssetImportWorker is now disconnected from the server Process exiting