{ "name": "com.unity.2d.animation", "version": "13.0.2", "unity": "6000.3", "displayName": "2D Animation", "description": "2D Animation provides all the necessary tooling and runtime components for skeletal animation using Sprites.", "keywords": [ "2d", "animation" ], "category": "2D", "dependencies": { "com.unity.2d.common": "12.0.1", "com.unity.2d.sprite": "1.0.0", "com.unity.collections": "2.4.3", "com.unity.modules.animation": "1.0.0", "com.unity.modules.uielements": "1.0.0" }, "relatedPackages": { "com.unity.2d.animation.tests": "13.0.2", "com.unity.2d.common.tests": "12.0.1", "com.unity.2d.psdimporter": "12.0.1" }, "samples": [ { "displayName": "Samples", "description": "Various 2D Animation sample scenes to show different usage of the 2D Animation tooling for various outcomes.", "path": "Samples~/AnimationSamples" } ], "unityRelease": "0a2", "_upm": { "changelog": "### Fixed\n- Fix chain length in FABRIK and CCD IK Solvers to not exceed the number of connected bones. (DANB-1119)\n- Prevent overlap between label and object field, and ellipsize long names (DANB-1154)\n- Ask whether to save when Editor Theme or Editor Font changes and there are unsaved changes in Sprite Library Editor (DANB-1165)\n- Fix bone drag and drop to preserve skeleton-wide order in Visibility window. (DANB-1120)" }, "upmCi": { "footprint": "09d3366700752828415b8b43ec57b36009158854" }, "documentationUrl": "https://docs.unity3d.com/Packages/com.unity.2d.animation@13.0/manual/index.html", "repository": { "url": "https://github.cds.internal.unity3d.com/unity/2d.git", "type": "git", "revision": "8bf1079cdd627cb76fad4a3267f28d8890fcd5db" }, "_fingerprint": "3c53dae9295646dd95f73b885ea361caab35fbd4" }