using System; namespace UnityEditor.U2D.Tooling.Analyzer { class AnalyzerProgress { int m_ID; public void StartProgressTrack() { m_ID = Progress.Start("Atlas Analyzer"); } public void UpdateProgressTrack(int currentStep, int totalStep, string message) { Progress.Report(m_ID, currentStep, totalStep, message); } public void UpdateProgressTrack(float progress, string message) { Progress.Report(m_ID, progress, message); } public void EndProgressTrack() { Progress.Remove(m_ID); } } }