fileFormatVersion: 2 guid: df41eefe8c13d444ca890dddbbc61f8d ScriptedImporter: internalIDToNameTable: [] externalObjects: {} serializedVersion: 2 userData: assetBundleName: assetBundleVariant: script: {fileID: 11500000, guid: 625f186215c104763be7675aa2d941aa, type: 3} useAsTemplate: 1 template: name: Fullscreen Basic - URP category: Image Processing description: 'A URP Shader Graph template that does simple fullscreen image adjustments including tinting, saturation, and contrast. Fullscreen shaders are intended to be used to apply image adjustments for applications like post-process filters. They are not intended to be applied to individual meshes. To apply a fullscreen shader as a post-process filter, select URP''s renderer data asset and click the Add Renderer Feature button at the bottom of the Inspector. Choose Full Screen Pass Renderer Feature. Then create a material from your fullscreen shader and apply it to the Pass Material slot of the Full Screen Pass Renderer Feature. Supported Pipeline(s): URP Active Target: Fullscreen VFX Graph Support: disabled' icon: {instanceID: 0} thumbnail: {fileID: 2800000, guid: 9410f8b043e30fe4da99295d950c470f, type: 3}