Files
stas-barecky/Library/PackageCache/com.unity.2d.animation@3c53dae92956/Editor/SkinningModule/MeshPreviewTool/IMeshPreviewBehaviour.cs
2026-01-08 20:43:08 +05:00

14 lines
327 B
C#

using System;
using UnityEngine;
namespace UnityEditor.U2D.Animation
{
internal interface IMeshPreviewBehaviour
{
float GetWeightMapOpacity(SpriteCache sprite);
bool DrawWireframe(SpriteCache sprite);
bool Overlay(SpriteCache sprite);
bool OverlayWireframe(SpriteCache sprite);
}
}