Files
stas-barecky/Library/PackageCache/com.unity.2d.psdimporter@9abe0f7cac7e/Editor/PSDImporterAssetPostProcessor.cs
2026-01-08 20:43:08 +05:00

33 lines
985 B
C#

using System.Collections.Generic;
namespace UnityEditor.U2D.PSD
{
class PSDImporterAssetPostProcessor : AssetPostprocessor
{
static List<PSDImporter> s_AssetImporter;
public override int GetPostprocessOrder() => int.MinValue;
void OnPreprocessAsset()
{
if (assetImporter is PSDImporter psdImporter)
{
if (s_AssetImporter == null)
s_AssetImporter = new List<PSDImporter>();
s_AssetImporter.Add(psdImporter);
psdImporter.MigrateOlderData();
}
}
internal static bool ContainsImporter(PSDImporter importer)
{
return s_AssetImporter == null ? false : s_AssetImporter.Contains(importer);
}
static void OnPostprocessAllAssets(string[] importedAssets, string[] deletedAssets, string[] movedAssets, string[] movedFromAssetPaths)
{
s_AssetImporter = null;
}
}
}