Files
stas-barecky/Library/PackageCache/com.unity.2d.sprite@82f01c8c75ca/Editor/Interface/IAssetDatabase.cs
2026-01-08 20:43:08 +05:00

36 lines
799 B
C#

using UnityEngine;
namespace UnityEditor.U2D.Sprites
{
internal interface IAssetDatabase
{
string GetAssetPath(Object o);
AssetImporter GetAssetImporterFromPath(string path);
void StartAssetEdit();
void StopAssetEdit();
}
internal class AssetDatabaseSystem : IAssetDatabase
{
public string GetAssetPath(Object o)
{
return AssetDatabase.GetAssetPath(o);
}
public AssetImporter GetAssetImporterFromPath(string path)
{
return AssetImporter.GetAtPath(path);
}
public void StartAssetEdit()
{
AssetDatabase.StartAssetEditing();
}
public void StopAssetEdit()
{
AssetDatabase.StopAssetEditing();
}
}
}