Files
stas-barecky/Library/PackageCache/com.unity.2d.sprite@82f01c8c75ca/Editor/SpriteEditorModule/SpriteFrameModule/DefaultSpriteNameFileIdDataProvider.cs
2026-01-08 20:43:08 +05:00

27 lines
761 B
C#

using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace UnityEditor.U2D.Sprites
{
internal class DefaultSpriteNameFileIdDataProvider : ISpriteNameFileIdDataProvider
{
SpriteNameFileIdPair[] m_NameIDPair;
public DefaultSpriteNameFileIdDataProvider(IEnumerable<SpriteRect> spriteRects)
{
m_NameIDPair = spriteRects.Select(x => new SpriteNameFileIdPair(x.name, x.spriteID)).ToArray();
}
public IEnumerable<SpriteNameFileIdPair> GetNameFileIdPairs()
{
return m_NameIDPair;
}
public void SetNameFileIdPairs(IEnumerable<SpriteNameFileIdPair> nameFileIdPairs)
{
m_NameIDPair = nameFileIdPairs.ToArray();
}
}
}