Files
stas-barecky/Library/PackageCache/com.unity.2d.tilemap@28bd01071fd5/Editor/EditorTools/TilemapEditorToolPreferencesAsset.cs
2026-01-08 20:43:08 +05:00

22 lines
504 B
C#

using System;
using System.Collections.Generic;
using UnityEngine;
namespace UnityEditor.Tilemaps
{
[Serializable]
internal struct DefaultTilemapEditorTool
{
public string fullTypeName;
[NonSerialized]
public Type tilemapEditorToolType;
[NonSerialized]
public TilemapEditorTool toolInstance;
}
internal class TilemapEditorToolPreferencesAsset : ScriptableObject
{
public List<DefaultTilemapEditorTool> m_UserDefaultTools;
}
}