Files
stas-barecky/Library/PackageCache/com.unity.2d.tilemap@28bd01071fd5/Editor/UI/TilePaletteActiveTargetsButton.cs
2026-01-08 20:43:08 +05:00

27 lines
856 B
C#

using UnityEditor.Toolbars;
using UnityEngine.UIElements;
namespace UnityEditor.Tilemaps
{
[EditorToolbarElement(k_ToolbarId)]
internal class TilePaletteActiveTargetsButton : EditorToolbarDropdown
{
internal const string k_ToolbarId = "Tile Palette/Active Targets Button";
private const string k_IconPath = "Packages/com.unity.2d.tilemap/Editor/Icons/Tilemap.ActiveTargetLayers.png";
public TilePaletteActiveTargetsButton()
{
TilePaletteOverlayUtility.SetStyleSheet(this);
icon = EditorGUIUtility.LoadIcon(k_IconPath);
clicked += OnClicked;
}
private void OnClicked()
{
AbstractGenericMenu menu = new TilePaletteActiveTargetsDropdownMenu(true);
menu.DropDown(worldBound, this, DropdownMenuSizeMode.Fixed);
}
}
}