48 lines
1.7 KiB
C#
48 lines
1.7 KiB
C#
using System;
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using UnityEngine;
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using UnityEngine.UIElements;
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using Object = UnityEngine.Object;
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namespace UnityEditor.U2D.Tooling.Analyzer
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{
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interface IAnalyzerReport
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{
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/// <summary>
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/// The VisualElement that represents the report in Analyzer Window's list view.
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/// </summary>
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VisualElement listItem { get; }
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/// <summary>
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/// The VisualElement that represents the report in Report Window's view.
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/// </summary>
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VisualElement reportContent { get; }
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/// <summary>
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/// The VisualElement that represents the report in Report Window's view.
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/// </summary>
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VisualElement settingsContent { get; }
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/// <summary>
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/// The title of the report.
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/// </summary>
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string reportTitle { get; }
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/// <summary>
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/// The method is called to provide the report with the data source provider.
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/// </summary>
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/// <param name="dataSourceProvider">Data source provider avaiable currently.</param>
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void SetDataSourceProvider(IDataSourceProvider dataSourceProvider);
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/// <summary>
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/// Called when the report is disposed for any clean up.
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/// </summary>
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void Dispose();
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/// <summary>
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/// Registered to be informed when the report wants inspects an object.
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/// </summary>
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event Action<IAnalyzerReport, Object> onInspectObject;
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/// <summary>
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/// Returns the report given the type. This is used when a IAnalyzerReport have nested reports.
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/// </summary>
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/// <param name="type">The report type.</param>
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/// <returns>The IAnalyzerReport for the report type.</returns>
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IAnalyzerReport GetReportForType(Type type);
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}
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}
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