14 lines
495 B
C#
14 lines
495 B
C#
using System;
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namespace UnityEditor.U2D.Tooling.Analyzer
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{
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/// <summary>
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/// Marker interface for save data objects that can be serialized and persisted.
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/// This interface serves as a base contract for all data types that can be saved
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/// and loaded by the analyzer system. Implementations should contain only serializable
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/// data and should not hold references to Unity objects or other non-serializable types.
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/// </summary>
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public interface ISaveData
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{ }
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}
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