Files
stas-barecky/Library/PackageCache/com.unity.2d.tooling@55ff0338cdce/Editor/Insider/Interface/ISaveData.cs
2026-01-08 20:43:08 +05:00

14 lines
495 B
C#

using System;
namespace UnityEditor.U2D.Tooling.Analyzer
{
/// <summary>
/// Marker interface for save data objects that can be serialized and persisted.
/// This interface serves as a base contract for all data types that can be saved
/// and loaded by the analyzer system. Implementations should contain only serializable
/// data and should not hold references to Unity objects or other non-serializable types.
/// </summary>
public interface ISaveData
{ }
}