Files
stas-barecky/Library/PackageCache/com.unity.burst@21aa83e7fd8f/Runtime/BurstExecutionEnvironment.cs
2026-01-08 20:43:08 +05:00

24 lines
776 B
C#

#if UNITY_2019_3_OR_NEWER
namespace Unity.Burst
{
/// <summary>
/// Represents the types of compiled code that are run on the current thread.
/// </summary>
public enum BurstExecutionEnvironment
{
/// <summary>
/// Use the default (aka FloatMode specified via Compile Attribute - <see cref="FloatMode"/>
/// </summary>
Default=0,
/// <summary>
/// Override the specified float mode and run the non deterministic version
/// </summary>
NonDeterministic=0,
/// <summary>
/// Override the specified float mode and run the deterministic version
/// </summary>
Deterministic=1,
}
}
#endif