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Resources in the render graph system in SRP Core

Access and use textures and other resources in a custom scriptable render pipeline (SRP) that uses the render graph system.

Note: This page is about creating a custom render pipeline. To use the render graph system in a prebuilt Unity pipeline, refer to either Render graph system in URP or Render graph system in HDRP.

Topic Description
Introduction to resources in the render graph system Learn about how to manage resources in the render graph system.
Blit using the render graph system To blit from one texture to another in the render graph system, use the AddBlitPass API.
Create a texture in the render graph system Create a texture in a render graph system render pass.
Import a texture into the render graph system To create or use a render texture in a render graph system render pass, use the RTHandle API.
Use a texture in a render pass To allow a render pass to read from or write to a texture, use the render graph system API to set the texture as an input or output.