1.4 KiB
1.4 KiB
Resources in the render graph system in SRP Core
Access and use textures and other resources in a custom scriptable render pipeline (SRP) that uses the render graph system.
Note: This page is about creating a custom render pipeline. To use the render graph system in a prebuilt Unity pipeline, refer to either Render graph system in URP or Render graph system in HDRP.
| Topic | Description |
|---|---|
| Introduction to resources in the render graph system | Learn about how to manage resources in the render graph system. |
| Blit using the render graph system | To blit from one texture to another in the render graph system, use the AddBlitPass API. |
| Create a texture in the render graph system | Create a texture in a render graph system render pass. |
| Import a texture into the render graph system | To create or use a render texture in a render graph system render pass, use the RTHandle API. |
| Use a texture in a render pass | To allow a render pass to read from or write to a texture, use the render graph system API to set the texture as an input or output. |