Files
stas-barecky/Library/PackageCache/com.unity.render-pipelines.universal@66e99ffa09c7/Editor/2D/Converter/BuiltInToURP2DMaterialUpgrader.cs
2026-01-08 20:43:08 +05:00

42 lines
1.5 KiB
C#

using System;
using System.IO;
using System.Collections.Generic;
using UnityEditor.Rendering.Universal;
using UnityEngine;
using UnityEngine.Rendering.Universal;
using static UnityEditor.AssetDatabase;
using System.Collections;
namespace UnityEditor.Rendering.Universal
{
internal sealed class BuiltInToURP2DMaterialUpgrader : Base2DMaterialUpgrader
{
public override string name => "Material and Material Reference Upgrade";
public override string info => "This will upgrade all materials and material references.";
public override int priority => -1000;
public override Type container => typeof(BuiltInToURP2DConverterContainer);
public override MaterialConversionInfo[] InitializeMaterialConversionInfo()
{
// Note: functions here are shortened versions using static AssetDatabase
Material spriteDefaultMat = GetSpriteDefaultMaterial();
MaterialConversionInfo[] materialConversionInfo = new MaterialConversionInfo[]
{
// Conversion from built-in to URP 2D
new MaterialConversionInfo(
GetBuiltinExtraResource<Material>("Sprites-Default.mat"),
spriteDefaultMat
),
new MaterialConversionInfo(
GetBuiltinExtraResource<Material>("Sprites-Mask.mat"),
LoadAssetAtPath<Material>(k_PackageMaterialsPath + "SpriteMask-Default.mat")
),
};
return materialConversionInfo;
}
}
}