Files
stas-barecky/Library/PackageCache/com.unity.render-pipelines.universal@66e99ffa09c7/Editor/2D/ShaderGraph/Targets/UniversalMeshUnlitInfo.cs
2026-01-08 20:43:08 +05:00

21 lines
623 B
C#

using UnityEditor.ShaderGraph;
namespace UnityEditor.Rendering.Universal.ShaderGraph
{
internal static class MeshUnlitIncludes
{
const string kMeshUnlitPass = "Packages/com.unity.render-pipelines.universal/Editor/2D/ShaderGraph/Includes/MeshUnlitPass.hlsl";
public static IncludeCollection Unlit = new IncludeCollection
{
// Pre-graph
{ CoreIncludes.CorePregraph },
{ CoreIncludes.ShaderGraphPregraph },
// Post-graph
{ CoreIncludes.CorePostgraph },
{ kMeshUnlitPass, IncludeLocation.Postgraph },
};
}
}