Files
stas-barecky/Library/PackageCache/com.unity.render-pipelines.universal@66e99ffa09c7/Shaders/2D/Include/Normals2DCommon.hlsl
2026-01-08 20:43:08 +05:00

36 lines
1.1 KiB
HLSL

#ifndef _NORMALS_2D_COMMON
#define _NORMALS_2D_COMMON
#include "Packages/com.unity.render-pipelines.universal/Shaders/2D/Include/NormalsRenderingShared.hlsl"
TEXTURE2D(_MainTex);
SAMPLER(sampler_MainTex);
UNITY_TEXTURE_STREAMING_DEBUG_VARS_FOR_TEX(_MainTex);
TEXTURE2D(_NormalMap);
SAMPLER(sampler_NormalMap);
Varyings CommonNormalsVertex(Attributes input)
{
Varyings o = (Varyings) 0;
UNITY_SETUP_INSTANCE_ID(input);
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
o.positionCS = TransformObjectToHClip(input.positionOS);
o.uv = input.uv;
o.normalWS = TransformObjectToWorldDir(input.normal);
o.tangentWS = TransformObjectToWorldDir(input.tangent.xyz);
o.bitangentWS = cross(o.normalWS, o.tangentWS) * input.tangent.w;
return o;
}
half4 CommonNormalsFragment(Varyings input, half4 color)
{
const half4 mainTex = color * SAMPLE_TEXTURE2D(_MainTex, sampler_MainTex, input.uv);
const half3 normalTS = UnpackNormal(SAMPLE_TEXTURE2D(_NormalMap, sampler_NormalMap, input.uv));
return NormalsRenderingShared(mainTex, normalTS, input.tangentWS.xyz, input.bitangentWS.xyz, input.normalWS.xyz);
}
#endif // _NORMALS_2D_COMMON