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stas-barecky/Library/PackageCache/com.unity.render-pipelines.universal@66e99ffa09c7/Shaders/Terrain/TerrainDetailLitInput.hlsl
2026-01-08 20:43:08 +05:00

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HLSL

#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
TEXTURE2D(_MainTex); SAMPLER(sampler_MainTex);
float4 _MainTex_ST;