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stas-barecky/Library/PackageCache/com.unity.shadergraph@3cfe1d1f3f8c/Documentation~/And-Node.md
2026-01-08 20:43:08 +05:00

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And Node

Description

Returns true if both the inputs A and B are true. This is useful for Branching.

Ports

Name Direction Type Binding Description
A Input Boolean None First input value
B Input Boolean None Second input value
Out Output Boolean None Output value

Generated Code Example

void Unity_And(float A, float B, out float Out)
{
    Out = A && B;
}