Files
stas-barecky/Library/PackageCache/com.unity.shadergraph@3cfe1d1f3f8c/Editor/Data/Util/UvChannel.cs
2026-01-08 20:43:08 +05:00

17 lines
236 B
C#

using System;
namespace UnityEditor.ShaderGraph.Internal
{
public enum UVChannel
{
UV0 = 0,
UV1 = 1,
UV2 = 2,
UV3 = 3,
UV4 = 4,
UV5 = 5,
UV6 = 6,
UV7 = 7,
}
}