22 lines
7.2 KiB
Plaintext
22 lines
7.2 KiB
Plaintext
Base path: '/Applications/Unity/Hub/Editor/6000.3.2f1/Unity.app/Contents', plugins path '/Applications/Unity/Hub/Editor/6000.3.2f1/PlaybackEngines', jobs: n
|
|
Cmd: initializeCompiler
|
|
|
|
Cmd: compileSnippet
|
|
insize=2384 file=Packages/com.unity.render-pipelines.universal/Shaders/Particles/ParticlesUnlit.shader name=Universal Render Pipeline/Particles/Unlit pass=ScenePickingPass ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK uKW= dKW=DOTS_INSTANCING_ON INSTANCING_ON PROCEDURAL_INSTANCING_ON _FLIPBOOKBLENDING_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=3 type=Vertex platform=metal reqs=1 mask=6 start=279 ok=1 outsize=2765
|
|
|
|
Cmd: compileSnippet
|
|
insize=1275 file=Packages/com.unity.render-pipelines.core/Runtime/Debug/ProbeVolumeFragmentationDebug.shader name=Hidden/Core/ProbeVolumeFragmentationDebug pass=<Unnamed Pass 0> ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=3 type=Vertex platform=metal reqs=1101803 mask=6 start=13 ok=1 outsize=1291
|
|
|
|
Cmd: compileSnippet
|
|
insize=10822 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/BokehDepthOfField.shader name=Hidden/Universal Render Pipeline/BokehDepthOfField pass=Bokeh Depth Of Field Composite ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=3 type=Vertex platform=metal reqs=4075 mask=6 start=352 ok=1 outsize=1460
|
|
|
|
Cmd: compileSnippet
|
|
insize=1463 file=Packages/com.unity.render-pipelines.universal/Shaders/BakedLit.shader name=Universal Render Pipeline/Baked Lit pass=MotionVectors ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK UNITY_PASS_MOTIONVECTORS uKW= dKW=LOD_FADE_CROSSFADE DOTS_INSTANCING_ON INSTANCING_ON _ADD_PRECOMPUTED_VELOCITY _ALPHATEST_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=3 type=Vertex platform=metal reqs=4075 mask=6 start=316 ok=1 outsize=4523
|
|
|
|
Cmd: compileSnippet
|
|
insize=2575 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/ScreenSpaceShadows.shader name=Hidden/Universal Render Pipeline/ScreenSpaceShadows pass=ScreenSpaceShadows ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK uKW=_MAIN_LIGHT_SHADOWS dKW=_SHADOWS_SOFT _SHADOWS_SOFT_LOW _SHADOWS_SOFT_MEDIUM _SHADOWS_SOFT_HIGH _MAIN_LIGHT_SHADOWS_CASCADE UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=3 type=Fragment platform=metal reqs=33 mask=6 start=47 ok=1 outsize=3368
|
|
|
|
Cmd: compileSnippet
|
|
insize=1382 file=Packages/com.unity.render-pipelines.universal/Shaders/SimpleLit.shader name=Universal Render Pipeline/Simple Lit pass=Meta ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK UNITY_PASS_META uKW= dKW=EDITOR_VISUALIZATION UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=3 type=Vertex platform=metal reqs=1 mask=6 start=380 ok=1 outsize=3720
|
|
|