46 lines
1.8 KiB
JSON
46 lines
1.8 KiB
JSON
{
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"name": "com.unity.2d.animation",
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"version": "13.0.2",
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"unity": "6000.3",
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"displayName": "2D Animation",
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"description": "2D Animation provides all the necessary tooling and runtime components for skeletal animation using Sprites.",
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"keywords": [
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"2d",
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"animation"
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],
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"category": "2D",
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"dependencies": {
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"com.unity.2d.common": "12.0.1",
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"com.unity.2d.sprite": "1.0.0",
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"com.unity.collections": "2.4.3",
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"com.unity.modules.animation": "1.0.0",
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"com.unity.modules.uielements": "1.0.0"
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},
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"relatedPackages": {
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"com.unity.2d.animation.tests": "13.0.2",
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"com.unity.2d.common.tests": "12.0.1",
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"com.unity.2d.psdimporter": "12.0.1"
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},
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"samples": [
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{
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"displayName": "Samples",
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"description": "Various 2D Animation sample scenes to show different usage of the 2D Animation tooling for various outcomes.",
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"path": "Samples~/AnimationSamples"
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}
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],
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"unityRelease": "0a2",
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"_upm": {
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"changelog": "### Fixed\n- Fix chain length in FABRIK and CCD IK Solvers to not exceed the number of connected bones. (DANB-1119)\n- Prevent overlap between label and object field, and ellipsize long names (DANB-1154)\n- Ask whether to save when Editor Theme or Editor Font changes and there are unsaved changes in Sprite Library Editor (DANB-1165)\n- Fix bone drag and drop to preserve skeleton-wide order in Visibility window. (DANB-1120)"
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},
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"upmCi": {
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"footprint": "09d3366700752828415b8b43ec57b36009158854"
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},
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"documentationUrl": "https://docs.unity3d.com/Packages/com.unity.2d.animation@13.0/manual/index.html",
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"repository": {
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"url": "https://github.cds.internal.unity3d.com/unity/2d.git",
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"type": "git",
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"revision": "8bf1079cdd627cb76fad4a3267f28d8890fcd5db"
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},
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"_fingerprint": "3c53dae9295646dd95f73b885ea361caab35fbd4"
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}
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