Files
stas-barecky/Library/PackageCache/com.unity.2d.aseprite@809e3a168ff7/Editor/Common/InternalBridge/AnimatorControllerHelper.cs
2026-01-08 20:43:08 +05:00

20 lines
536 B
C#

using UnityEditor.Animations;
namespace UnityEditor.U2D.Aseprite.Common
{
internal static class AnimatorControllerHelper
{
[Callbacks.OnOpenAsset]
static bool OnOpenAsset(int instanceID, int line)
{
var controller = EditorUtility.EntityIdToObject(instanceID) as AnimatorController;
if (controller)
{
EditorApplication.ExecuteMenuItem("Window/Animation/Animator");
return true;
}
return false;
}
}
}