47 lines
1.3 KiB
C#
47 lines
1.3 KiB
C#
using UnityEngine;
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using UnityEngine.UIElements;
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namespace UnityEditor.Tilemaps
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{
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internal class TilePaletteBrushesDropdownMenu : AbstractGenericMenu
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{
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private const float k_BrushDropdownWidth = 150f;
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private GridBrushesDropdown m_Dropdown;
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private bool m_Active = false;
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public TilePaletteBrushesDropdownMenu(bool active)
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{
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m_Dropdown = new GridBrushesDropdown(SelectBrush, k_BrushDropdownWidth);
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m_Active = active;
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}
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public override void AddItem(string itemName, bool isChecked, System.Action action)
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{
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}
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public override void AddItem(string itemName, bool isChecked, System.Action<object> action, object data)
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{
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}
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public override void AddDisabledItem(string itemName, bool isChecked)
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{
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}
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public override void AddSeparator(string path)
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{
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}
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public override void DropDown(Rect position, VisualElement targetElement, DropdownMenuSizeMode dropdownMenuSizeMode)
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{
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if (m_Active)
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PopupWindow.Show(position, m_Dropdown);
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}
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private void SelectBrush(int i, object o)
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{
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GridPaintingState.gridBrush = GridPaletteBrushes.brushes[i];
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}
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}
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}
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