Files
stas-barecky/Library/PackageCache/com.unity.ide.visualstudio@74aa435fc4bb/Editor/Discovery.cs
2026-01-08 20:43:08 +05:00

53 lines
1.5 KiB
C#

/*---------------------------------------------------------------------------------------------
* Copyright (c) Unity Technologies.
* Copyright (c) Microsoft Corporation. All rights reserved.
* Licensed under the MIT License. See License.txt in the project root for license information.
*--------------------------------------------------------------------------------------------*/
using System.Collections.Generic;
using System.IO;
namespace Microsoft.Unity.VisualStudio.Editor
{
internal static class Discovery
{
public static IEnumerable<IVisualStudioInstallation> GetVisualStudioInstallations()
{
#if UNITY_EDITOR_WIN
foreach (var installation in VisualStudioForWindowsInstallation.GetVisualStudioInstallations())
yield return installation;
#endif
foreach (var installation in VisualStudioCodeInstallation.GetVisualStudioInstallations())
yield return installation;
}
public static bool TryDiscoverInstallation(string editorPath, out IVisualStudioInstallation installation)
{
try
{
#if UNITY_EDITOR_WIN
if (VisualStudioForWindowsInstallation.TryDiscoverInstallation(editorPath, out installation))
return true;
#endif
if (VisualStudioCodeInstallation.TryDiscoverInstallation(editorPath, out installation))
return true;
}
catch (IOException)
{
installation = null;
}
return false;
}
public static void Initialize()
{
#if UNITY_EDITOR_WIN
VisualStudioForWindowsInstallation.Initialize();
#endif
VisualStudioCodeInstallation.Initialize();
}
}
}