Files
stas-barecky/Library/PackageCache/com.unity.render-pipelines.core@ce86d16dfe9d/Runtime/GPUDriven/InstanceOcclusionCullerShaderVariables.cs
2026-01-08 20:43:08 +05:00

18 lines
545 B
C#

using System;
namespace UnityEngine.Rendering
{
[GenerateHLSL(needAccessors = false, generateCBuffer = true)]
internal unsafe struct InstanceOcclusionCullerShaderVariables
{
public uint _DrawInfoAllocIndex;
public uint _DrawInfoCount;
public uint _InstanceInfoAllocIndex;
public uint _InstanceInfoCount;
public int _BoundingSphereInstanceDataAddress;
public int _DebugCounterIndex;
public int _InstanceMultiplierShift;
public int _InstanceOcclusionCullerPad0;
}
}