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stas-barecky/Library/PackageCache/com.unity.render-pipelines.core@ce86d16dfe9d/Runtime/GPUDriven/InstanceOcclusionCullerShaderVariables.cs.hlsl
2026-01-08 20:43:08 +05:00

22 lines
705 B
HLSL

//
// This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit > Rendering > Generate Shader Includes ] instead
//
#ifndef INSTANCEOCCLUSIONCULLERSHADERVARIABLES_CS_HLSL
#define INSTANCEOCCLUSIONCULLERSHADERVARIABLES_CS_HLSL
// Generated from UnityEngine.Rendering.InstanceOcclusionCullerShaderVariables
// PackingRules = Exact
CBUFFER_START(InstanceOcclusionCullerShaderVariables)
uint _DrawInfoAllocIndex;
uint _DrawInfoCount;
uint _InstanceInfoAllocIndex;
uint _InstanceInfoCount;
int _BoundingSphereInstanceDataAddress;
int _DebugCounterIndex;
int _InstanceMultiplierShift;
int _InstanceOcclusionCullerPad0;
CBUFFER_END
#endif