Files
stas-barecky/Library/PackageCache/com.unity.render-pipelines.core@ce86d16dfe9d/Runtime/GPUDriven/OcclusionCullingDebugShaderVariables.cs
2026-01-08 20:43:08 +05:00

19 lines
596 B
C#

using System;
namespace UnityEngine.Rendering
{
[GenerateHLSL(needAccessors = false, generateCBuffer = true)]
internal unsafe struct OcclusionCullingDebugShaderVariables
{
public Vector4 _DepthSizeInOccluderPixels;
[HLSLArray(OccluderContext.k_MaxOccluderMips, typeof(ShaderGenUInt4))]
public fixed uint _OccluderMipBounds[OccluderContext.k_MaxOccluderMips * 4];
public uint _OccluderMipLayoutSizeX;
public uint _OccluderMipLayoutSizeY;
public uint _OcclusionCullingDebugPad0;
public uint _OcclusionCullingDebugPad1;
}
}