11 lines
434 B
C#
11 lines
434 B
C#
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namespace UnityEngine.Rendering.UnifiedRayTracing
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{
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internal static class SID
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{
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public static readonly int _UnifiedRT_Stack = Shader.PropertyToID("_UnifiedRT_Stack");
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public static readonly int _UnifiedRT_DispatchDims = Shader.PropertyToID("_UnifiedRT_DispatchDims");
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public static readonly int _UnifiedRT_DispatchDimsInWorkgroups = Shader.PropertyToID("_UnifiedRT_DispatchDimsInWorkgroups");
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}
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}
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