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stas-barecky/Library/PackageCache/com.unity.render-pipelines.core@ce86d16dfe9d/ShaderLibrary/GlobalSamplers.hlsl
2026-01-08 20:43:08 +05:00

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HLSL

#ifndef UNITY_CORE_SAMPLERS_INCLUDED
#define UNITY_CORE_SAMPLERS_INCLUDED
// Common inline samplers.
// Separated into its own file for robust including from any other file.
// Helps with sharing samplers between intermediate and/or procedural textures (D3D11 has a active sampler limit of 16).
SAMPLER(sampler_PointClamp);
SAMPLER(sampler_LinearClamp);
SAMPLER(sampler_TrilinearClamp);
SAMPLER(sampler_PointRepeat);
SAMPLER(sampler_LinearRepeat);
SAMPLER(sampler_TrilinearRepeat);
#endif //UNITY_CORE_SAMPLERS_INCLUDED