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stas-barecky/Library/PackageCache/com.unity.render-pipelines.universal@66e99ffa09c7/ShaderLibrary/DecalInput.hlsl
2026-01-08 20:43:08 +05:00

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HLSL

#ifndef UNIVERSAL_DECAL_INPUT_INCLUDED
#define UNIVERSAL_DECAL_INPUT_INCLUDED
struct DecalSurfaceData
{
half4 baseColor;
half4 normalWS;
half3 emissive;
half metallic;
half occlusion;
half smoothness;
half MAOSAlpha;
};
#endif // UNIVERSAL_DECAL_INPUT_INCLUDED