Files
stas-barecky/Library/PackageCache/com.unity.shadergraph@3cfe1d1f3f8c/Editor/AssemblyInfo.cs
2026-01-08 20:43:08 +05:00

15 lines
868 B
C#

using System.Runtime.CompilerServices;
[assembly: InternalsVisibleTo("Unity.ShaderGraph.Editor.Tests")]
[assembly: InternalsVisibleTo("Unity.RenderPipelines.Universal.Editor")]
[assembly: InternalsVisibleTo("Unity.ShaderGraph.GraphicsTests")]
[assembly: InternalsVisibleTo("Unity.ShaderGraph.Editor.GraphicsTests")]
[assembly: InternalsVisibleTo("Unity.RenderPipelines.HighDefinition.Editor")]
[assembly: InternalsVisibleTo("Unity.VisualEffectGraph.Editor")]
[assembly: InternalsVisibleTo("Unity.Industrial.Materials.AVRD.Editor")]
[assembly: InternalsVisibleTo("Unity.VisualEffectGraph.EditorTests")]
[assembly: InternalsVisibleTo("Unity.XR.Quantum.Editor.ShaderGraph")]
[assembly: InternalsVisibleTo("Unity.ShaderGraphTool.Editor")]
[assembly: InternalsVisibleTo("Unity.ShaderFoundry.Editor")]
[assembly: InternalsVisibleTo("Unity.Environment.Editor.ShaderGraph")]