Files
stas-barecky/Library/PackageCache/com.unity.shadergraph@3cfe1d1f3f8c/Editor/Drawing/ViewModels/ShaderInputViewModel.cs
2026-01-08 20:43:08 +05:00

33 lines
848 B
C#

using System;
using UnityEditor.ShaderGraph.Internal;
using UnityEngine;
using UnityEngine.UIElements;
namespace UnityEditor.ShaderGraph.Drawing
{
class ShaderInputViewModel : ISGViewModel
{
public ShaderInput model { get; set; }
public VisualElement parentView { get; set; }
internal bool isSubGraph { get; set; }
internal bool isInputExposed { get; set; }
internal string inputName { get; set; }
internal string inputTypeName { get; set; }
internal Action<IGraphDataAction> requestModelChangeAction { get; set; }
public void ResetViewModelData()
{
isSubGraph = false;
isInputExposed = false;
inputName = String.Empty;
inputTypeName = String.Empty;
requestModelChangeAction = null;
}
}
}