41 lines
1.1 KiB
C#
41 lines
1.1 KiB
C#
using System;
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namespace UnityEditor.ShaderGraph
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{
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[GenerationAPI]
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internal enum InstancingOptions
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{
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AssumeUniformScaling,
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RenderingLayer,
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NoMatrices,
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NoLightProbe,
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NoLightmap,
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NoLodFade,
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}
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[GenerationAPI]
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internal static class InstancingOptionsExtensions
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{
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public static string ToShaderString(this InstancingOptions options)
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{
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switch (options)
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{
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case InstancingOptions.AssumeUniformScaling:
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return "assumeuniformscaling";
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case InstancingOptions.RenderingLayer:
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return "renderinglayer";
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case InstancingOptions.NoMatrices:
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return "nomatrices";
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case InstancingOptions.NoLightProbe:
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return "nolightprobe";
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case InstancingOptions.NoLightmap:
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return "nolightmap";
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case InstancingOptions.NoLodFade:
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return "nolodfade";
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default:
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throw new ArgumentOutOfRangeException();
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}
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}
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}
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}
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